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Old 16th May 2008, 04:12 AM   #31
Forum LegendGnomy
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Re: Any talk of combining shards?

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Originally Posted by Himmelweiss View Post
Well the Cities are empty because there are simply too many Cities, with trammel the Cities got doubled, Malas gives you 2 more, while 1 isn't really a Citie, T2A 2 more, Illshenar Gargoyle.

Players are just spreaded out along all the Cities, it's no surprise to me if all of them look empty now.

But there werent too many before.... Guess one could solve it with blowing some up *eyes Draconis*

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Old 16th May 2008, 04:21 AM   #32
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Re: Any talk of combining shards?

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Originally Posted by ladykolleen View Post
The point of populated banks is more or less to say that the shard was packed at one point, and now you rarely see anyone. You cant tell me you never ever go to the bank.

i think chesapeake is an awesome shard, there are quite a few people around and I do have good relationships with a lot of them. Big or small, the game is what you make it. and all in all in the end it is still just that - a game.

I didn't say I never went to the bank. I simply said I don't park my hind end there for interaction. The banks on my shard, both wbb and luna, generally always have people at them. They may not be packed to overflowing, but about the only time there aren't people there is at server up.
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Old 16th May 2008, 07:13 AM   #33
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Re: Any talk of combining shards?

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Originally Posted by Himmelweiss View Post
Combining shards is impossibe because of player housing, i know i wouldn't want to loose my house + storage or it's location where it is placed.
Can't be impossible to code a way to pack your whole house + storage in a deed, then transfer the char with house deed, bank and stable to other shard.

On new shard, just replace your house in a free spot. Sure you may not get to place in same place but as long you get to place in same ruleset, all should be ok.

Everything have a price

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Old 16th May 2008, 07:27 AM   #34
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Re: Any talk of combining shards?

*sighs*

A voice in the wilderness.

-Galen's player
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Old 16th May 2008, 11:53 AM   #35
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Re: Any talk of combining shards?

I hate to quote myself, but I see people still talking about losing their house/items/house location. *ahem*

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Originally Posted by Pickaxe Pete View Post
I've made a suggestion several times to the devs that, if implimented, would be the most elegant solution.

Here it is again:

-5 clusters each of which will run on one physical server(s), one for each region (PAC MIDW ATL ASIA EU) with a couple hangers-on staying just as-is: AU, SP ruleset

-Shared dungeon server (includes t2a....no reason to not combine this for each cluster) ....This sub-server will be the only one actually merged.

-Moongates have a toggle to choose the shard before the destination.

Voila, no one loses item 1, or heaven forbid, their home. Players run into each a lot more for interaction, making cluster events very workable, and dungeons will be busy again.
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Old 18th May 2008, 03:25 PM   #36
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Re: Any talk of combining shards?

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Originally Posted by PoPwAr View Post
******

You hit it on the head there. Wishing for the old days where spawning was somthing you had to fight for tooth and nail against competing guilds. Faction wars, that actually felt something like war.
hehe during the true "old days" there were no spawns. I do like petes idea of the dungeons and such ! Not sure how that might effect the spawns now tho hmmm
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Old 18th May 2008, 05:35 PM   #37
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Re: Any talk of combining shards?

I also would not like the thought of losing present homes. How do you compensate someone transferring to a more populated shard and there's no room for placing 5 grandfathered houses or a castle? We also have guildmates with homes all in proximity of each other. Combining shards may break up our community. Pickaxe Pete, your solution sounds so much better than musical chairs with our abodes.

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Old 18th May 2008, 11:07 PM   #38
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Re: Any talk of combining shards?

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Originally Posted by GirlPower View Post
Not sure how that might effect the spawns now tho hmmm
Spawns would be more contested for sure, but that's a good thing imo. Pvp is why people play in fel, so why not have more of it! Besides, more of the spawns would get used rather than just Despise.

I also agree with the above poster that there is no way it would work if we have to move homes. It can't work that way! My suggestion solves this, the only slight downside being even more duplication of the mainland areas.
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