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| Ultima Online General Discussion Forum for general chat on UO. |
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#31 | |
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Forum Legend
Join Date: Sep 2006
Shard: Snowbourn - LOTRO
Posts: 2,444
Gold: 14,541
My Mood:
Blog Entries: 2
Thanks: 43
Thanked 34 Times in 27 Posts
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Re: Any talk of combining shards?
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But there werent too many before.... Guess one could solve it with blowing some up *eyes Draconis*![]() ![]() Player of: Demos[Tre], Geronimo aka Gnomy[-V-], Geraldimo[A^K], Rookie[DJs] LOTRO: Coinchin Fur Foot - Snowbourn Server, Guild: House of Sosarian Travellers
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#32 | |
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Join Date: Mar 2007
Shard: Great Lakes
Posts: 828
Gold: 13,203
Thanks: 3
Thanked 53 Times in 44 Posts
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Re: Any talk of combining shards?
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I didn't say I never went to the bank. I simply said I don't park my hind end there for interaction. The banks on my shard, both wbb and luna, generally always have people at them. They may not be packed to overflowing, but about the only time there aren't people there is at server up. |
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#33 | |
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Lonely Vampire
Join Date: Sep 2007
Shard: Siege
Posts: 20
Gold: 50
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Any talk of combining shards?
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On new shard, just replace your house in a free spot. Sure you may not get to place in same place but as long you get to place in same ruleset, all should be ok. Everything have a price ![]()
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#34 |
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Join Date: Oct 2007
Posts: 193
Gold: 15,432
Thanks: 1
Thanked 23 Times in 15 Posts
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Re: Any talk of combining shards?
*sighs*
A voice in the wilderness. -Galen's player |
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#35 | |
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Join Date: May 2008
Posts: 90
Gold: 906
Thanks: 5
Thanked 8 Times in 8 Posts
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Re: Any talk of combining shards?
I hate to quote myself, but I see people still talking about losing their house/items/house location. *ahem*
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#36 |
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Join Date: May 2008
Posts: 24
Gold: 50
Thanks: 3
Thanked 2 Times in 1 Post
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Re: Any talk of combining shards?
hehe during the true "old days" there were no spawns. I do like petes idea of the dungeons and such ! Not sure how that might effect the spawns now tho hmmm
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#37 |
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Mindless Muse
Join Date: Jul 2005
Posts: 436
Gold: 10,368
Thanks: 30
Thanked 34 Times in 25 Posts
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Re: Any talk of combining shards?
I also would not like the thought of losing present homes. How do you compensate someone transferring to a more populated shard and there's no room for placing 5 grandfathered houses or a castle? We also have guildmates with homes all in proximity of each other. Combining shards may break up our community. Pickaxe Pete, your solution sounds so much better than musical chairs with our abodes.
![]() ![]() Avatar to left shows use for new threads. They help you teleport. Just a Mindless Muse meandering about! |
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#38 |
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Join Date: May 2008
Posts: 90
Gold: 906
Thanks: 5
Thanked 8 Times in 8 Posts
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Re: Any talk of combining shards?
Spawns would be more contested for sure, but that's a good thing imo. Pvp is why people play in fel, so why not have more of it! Besides, more of the spawns would get used rather than just Despise.
![]() I also agree with the above poster that there is no way it would work if we have to move homes. It can't work that way! My suggestion solves this, the only slight downside being even more duplication of the mainland areas. |
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