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| Ultima Online General Discussion Forum for general chat on UO. |
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#11 |
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Join Date: Mar 2007
Shard: Great Lakes
Posts: 828
Gold: 13,153
Thanks: 3
Thanked 53 Times in 44 Posts
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Re: Any talk of combining shards?
As others have said, it simply isn't going to happen. Houses are really the issue at the heart of it. My main shard is GL, and I occasionally play Atlantic. Not that I would see either of those being closed due to size of populations, if hypothetically they DID close GL and consolidate it with Atlantic, how do they move my houses from GL to Atl? Both the plots are taken on Atlantic. I too, would likely close my accounts and close shop on UO. This is simply an idea that I can never see happening.
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#12 |
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Norway
Join Date: Jan 2007
Posts: 192
Gold: 151
Thanks: 0
Thanked 3 Times in 1 Post
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Re: Any talk of combining shards?
I find it hilarious that people would choose their pixels over a better game though. People are strangely attached to their pixels in this game. Wouldn't it be more fun to have alot more people to get to know and interact with? Make bigger and better communities. Give more life back to felucca. Have dungeons and hunting spots all over the world more lively.
I'd demolish my house for that in a second. Come on.. ![]() Vordrius (V^S) (17:52): THAT'S why all my chars have been ********!!! It's because I knew deep down I hated RPers!!! |
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| The Following 3 Users Say Thank You to Thaur Macil For This Useful Post: |
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#13 |
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Original Wonder Woman
Join Date: Mar 2008
Shard: Chesapeake
Posts: 393
Gold: 2,881
Thanks: 22
Thanked 8 Times in 8 Posts
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Re: Any talk of combining shards?
I do miss the days of crowded brit bank! I play on chesapeake and i remember the days when the 'big bank' and 'little bank' of britain always had groups of people there. Boy was that a good time.
Good idea - but it would be a big headache if they did it. I mean im on chesapeake and i cant find a place now for my house to be built - so i could just imagine. |
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#14 |
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Join Date: May 2008
Posts: 24
Gold: 50
Thanks: 3
Thanked 2 Times in 1 Post
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Re: Any talk of combining shards?
Might be cool if there was a place, like a whole land of all the same size, perfectly placed housing just to get everyone onto one shard. All your items from the shard you were on be placed into what is your house now and you could recall right into it. Maybe be able to design, color and customize them but make them no bigger. Everyone would have the same house, so no competition for housing. I have a castle, and i would be willing to do it in a minute! It could just work! I miss the old packed uo days
and were losing so many people b/c they get bored and that will make more people leave. Everyone just might have more fun and learn some things if we were all stuck together. |
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#15 | |
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Join Date: Dec 2007
Shard: Origin
Posts: 36
Gold: 54
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Any talk of combining shards?
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#16 |
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Join Date: Mar 2007
Shard: Great Lakes
Posts: 828
Gold: 13,153
Thanks: 3
Thanked 53 Times in 44 Posts
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Re: Any talk of combining shards?
I'm not interested in "numbers". I'm interested in "community". I play my main shard NOT for population, but due to the number of friends I have in that community. I couldn't care less about bank numbers, I don't park my rear end at the bank. I enjoy the company of my compatriots as we do peerless, pvm, or pvp together. These relationships are what makes the game, not the number of people. I don't really care about the house per se, I care about the "pixels" I associate with in game.
FWIW, I find the larger shards to be far, far, less "personable" than the moderate or small shards. Actually, I find the moderate size shards to be absolutely perfect (see GL), as they give me exactly what I want in the game. Last edited by jfk; 15th May 2008 at 05:43 PM. |
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#17 |
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Original Wonder Woman
Join Date: Mar 2008
Shard: Chesapeake
Posts: 393
Gold: 2,881
Thanks: 22
Thanked 8 Times in 8 Posts
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Re: Any talk of combining shards?
The point of populated banks is more or less to say that the shard was packed at one point, and now you rarely see anyone. You cant tell me you never ever go to the bank.
i think chesapeake is an awesome shard, there are quite a few people around and I do have good relationships with a lot of them. Big or small, the game is what you make it. and all in all in the end it is still just that - a game. |
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#18 |
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Join Date: Jul 2007
Shard: Great Lakes
Posts: 216
Gold: 1,933
My Mood:
Thanks: 5
Thanked 29 Times in 22 Posts
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Re: Any talk of combining shards?
IT's not strange to be attached to pixels....... how do pixels differ at all from say your favorite baseballcard collection????? How do they differ from a good sword collection????? Would you give up all your favorite tools????? how about all those family photos? If you were given a really nice photo album but it only had room for 12 pics..... but if you take the nifty new album you can't keep any photos that don't fit in it????? How do you feel when a burgalar breaks into your home and steals your mothers ring????? Violated?????? So.... Your best friend in the game gives you a bag with a book in it telling you thanks for something you did and a cloak.... is it any less precious?
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| The Following User Says Thank You to MalagAste For This Useful Post: | Nok (15th May 2008) |
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#19 |
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Agent Zero
Join Date: Oct 2006
Shard: Atlantic
Posts: 1,885
Gold: 6,363
Thanks: 16
Thanked 16 Times in 15 Posts
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Re: Any talk of combining shards?
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#20 |
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Join Date: May 2008
Posts: 90
Gold: 906
Thanks: 5
Thanked 8 Times in 8 Posts
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Re: Any talk of combining shards?
I've made a suggestion several times to the devs that, if implimented, would be the most elegant solution.
Here it is again: -5 clusters each of which will run on one physical server(s), one for each region (PAC MIDW ATL ASIA EU) with a couple hangers-on staying just as-is: AU, SP ruleset -Shared dungeon server (includes t2a....no reason to not combine this for each cluster) ....This sub-server will be the only one actually merged. -Moongates have a toggle to choose the shard before the destination. Voila, no one loses item 1, or heaven forbid, their home. Players run into each a lot more for interaction, making cluster events very workable, and dungeons will be busy again. |
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