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Old 13th July 2007, 08:21 PM   #1
UOForums AdministratorAlly
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All Shards to be Published

Posted on UOHerald.com

All Shards to be Published
Jeremy Dalberg
13 Jul 2007 22:26.55 EST


On Monday, July 16, we're going to publish to all shards and patch both the KR client and the 2D client. The schedule will go something like this:

10AM PDT (5PM GMT): All shards are brought down for maintenance. Both the KR and the 2D client patches are deployed.

10:30AM PDT : TC1 and TC4 are brought up with the new server. We watch for explosions.

12PM PDT: We bring Origin up with the new server, and continue to watch for explosions.

1:30PM PDT (8:30PM GMT): We bring up an old shard, probably Atlantic, with the new server. See above, re: explosions.

2:30PM PDT: Assuming all looks good, we start bringing all the shards back up, with an approximate goal of having them all up by around 4PM PDT (11PM GMT).

We'll be updating y'all with the status all day Monday, so keep an eye on this page. The goodies after the jump:

Server changes:
  • The NPE Helper will bark less often
  • Added a Blacksmith Trainer in the New Haven mining area
  • Jillian the Inscription Instructor should again appear in the Mage School
  • Added server changes for good and evil gumps
  • Players should now be able to retake a one-time-only quest they have resigned
  • Fixed issue with gaining the secondary stats for certain skills
  • Fixed issues with character faces changing on death
  • Quest givers will no longer bark to stealthed players


2D Client vers. 1.45.5.1
  • Backend compatibility changes


KR Client vers. 2.45.5.4
  • While customizing a house, the eyedropper and erase tools will highlight the currently selected tile
  • Players should properly see the world in black and white when dead
  • Fixed a few crash bugs
  • Bushido and Ninjitsu ability icons should correctly change color when activated
  • Faces should not have “halos”
  • Fur cape should have the correct image
  • Added good and evil gumps
  • Decorated the Necro temple in New Haven
  • Fixed some layering issues, particularly with hair
  • Players should be able to open quivers while they’re equipped
  • Names should not get cut off in the trade gump
  • Fixed several issues with riding animations
  • Added savage paperdoll art
  • Polished human and elf paperdolls
  • Polished a number of house and terrain tiles
  • Polished character select screen
  • Fixed bug with lockdowns/storage numbers not displaying correctly
  • Polished a number of gumps
  • Polished a number of items
  • Polished a number of wearables
  • Creatures with alternate death animations should be able to use both now
  • Added Pet Command macro icon art
  • Added Ship Control macro icon art (both of these are designed to be used with the appropriate “say” macros – full macro options are forthcoming)
  • Object handles have a larger close button
  • Fixed a bug where names in the ignore list would overlap one another
  • Added “Show Shadows” option to the User Settings – turn this off to improve performance
  • Fixed bugs with the “Wait for Target” and “Cursor Target Last” macros
  • Adjusted the way gameplay window resolution is handled to improve sharpness
  • The game can now be maximized in windowed mode and/or set to your desired size via click-and-dragging
  • Hairstylist changes should now show immediately, not just after logout/login
  • Ethereal mounts should actually be ethereal
  • Character sheet no longer opens automatically when paperdoll is opened. You can now open the character sheet by double-clicking on the player status bar
  • Cave mouths should now look much better
  • Tweaked size of many monsters
  • Polished Prism of Light, Sanctuary, and some of Paroxymus areas
  • Items should stay where you put them in Grid Mode
  • Added the ability to remap mouse buttons, including the scroll wheel “click” function
  • Partial fix for items in houses disappearing if they’re too high (Known Issue: stacks of chests still get cut off)
  • Added Arm/Disarm Macro
  • Polished chat window, including a dropdown menu for channel commands if you prefer not to use slash commands
  • Fixed bug that caused pet window to not always be created properly on login
  • Fixed issues with selecting a material type when crafting

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Old 13th July 2007, 08:47 PM   #2
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Re: All Shards to be Published

Awesome, thank you Ally!

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Old 13th July 2007, 08:48 PM   #3
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Re: All Shards to be Published

I wonder how big this KR patch is. But lots of goodies

What are the good and evil gumps?

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Old 14th July 2007, 04:45 AM   #4
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Re: All Shards to be Published

No...in window full screen oh well

But nice job guys...keep working on us!

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Old 14th July 2007, 05:32 AM   #5
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Re: All Shards to be Published

Ned check the next to last FoF in this thread: http://www.uoforums.com/showthread.php?p=267351#post267351

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Old 14th July 2007, 09:03 AM   #6
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Re: All Shards to be Published

  • The game can now be maximized in windowed mode and/or set to your desired size via click-and-dragging

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Old 15th July 2007, 05:37 PM   #7
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Re: All Shards to be Published

This is Great news... Looking forward to it...

Sticky grid packs, cool... I like it already....
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Old 15th July 2007, 07:41 PM   #8
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Re: All Shards to be Published

Quote:
Originally Posted by Ned Stark View Post
No...in window full screen oh well

But nice job guys...keep working on us!

14th note up from the bottom of the list.

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