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#13 |
![]() Join Date: Jun 2007
Shard: Chesapeake
Posts: 257
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Thanked 31 Times in 19 Posts
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Re: The Vesper-Risk Map
Gak, how to orcs watch Scooby Doo?
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#14 |
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Mayur ogh Paxuzg
Join Date: Apr 2007
Shard: Chessy
Posts: 179
Thanks: 9
Thanked 9 Times in 8 Posts
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Re: The Vesper-Risk Map
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#15 |
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Mayur ogh Paxuzg
Join Date: Apr 2007
Shard: Chessy
Posts: 179
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List updated for 5/08/08 Battles
Gak wanted to speak of the battles that took place last time we played Vesper Risk. I'm sorry for taking so long to post.
Diz wud klazzic smellie berze bubhosh clompin. Ashzt, dere wud clompin fur boon armur. Eberibudee wud clompin ad Bezbir Grabeuzg. Da orkie edir skard demz oph, ur da humiez wud tuu smellie. Gak nub sur wych. Afdur clompin fur aboud ash hoor, eberibudee Baz Reel Pur tu Haben. Dere wud mangee boonz dere. Nanuk tryed tu cheet, demz blah demz wyn, bud... demz nub prugh boon glubez. Gak peepid demz trin tu cheet. Dems phynd suum glubez befur Gak pyndz peepirz. Demz gid lukee, eben ib demz tri agh cheet! Da nexid ebent wud fur tamirz. Gak nub lyk tamirz. Ogh kurze da smellie humiez wyn. Gak suspekz da humiez prugh a lyddil bid ogh tamir en demz, bekuz demz ib suuu smellie. Da nexid clompin wylz bi tumurro Krak/Ash'krak/zuth'tukh (5/15/08) Meed ad Bezbir Benk. |
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#16 |
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Join Date: Oct 2007
Shard: Chesapeake
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Thanks: 43
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Re: The Vesper-Risk Map
Man, I suck at translating orcish, someone want to do it for me?
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"The greatest trick the Devil ever pulled was convincing the world he didn't exist"
-Charles Baudelaire |
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#17 |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
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Re: The Vesper-Risk Map
Here's my best attempt at it.
This was classic smelly First there was killing for bone armor. Everybody would fight in Vesper graveyard. The Orcs either scared them off or the humans were too smelly Gak not sure which. After fighting for about half hour everybody (went) to Haven. There were many bones there(?). Nanoc tried to cheat, they say they won but, they've no proof bone clubs(?). Gak saw them trying to cheat. They found some (no clue) before Gak found his glasses. They got lucky, even if they try to cheat. The next event was for tamers. Gak no like tamers. Of course the smelly humans won. Gak suspects the humans proved to have a littler tamer in them, because they are sooo smelly. The next fighting will be tomorrow 5/15/08 Meet at the Vesper bank
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| The Following User Says Thank You to Silverfoot For This Useful Post: | Lord Havok (15th May 2008) |
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#18 | |
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Mayur ogh Paxuzg
Join Date: Apr 2007
Shard: Chessy
Posts: 179
Thanks: 9
Thanked 9 Times in 8 Posts
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Re: The Vesper-Risk Map
Quote:
Diz wud klazzic smellie berze bubhosh clompin. Something about the good, the bad, and the smellie Ashzt, dere wud clompin fur boon armur. Eberibudee wud clompin ad Bezbir Grabeuzg. Da orkie edir skard demz oph, ur da humiez wud tuu smellie. Gak nub sur wych. First, came the chicken. Everyone tried to kill the chicken. There was fear that the egg should have come first. The fabric of space and time was torn. Well... it wasn't torn-torn, but it was creased really well. Afdur clompin fur aboud ash hoor, eberibudee Baz Reel Pur tu Haben. Dere wud mangee boonz dere. Nanuk tryed tu cheet, demz blah demz wyn, bud... demz nub prugh boon glubez. Gak peepid demz trin tu cheet. Dems phynd suum glubez befur Gak pyndz peepirz. Demz gid lukee, eben ib demz tri agh cheet! Pure gibberish, but it sounded like fun. Da nexid ebent wud fur tamirz. Gak nub lyk tamirz. Ogh kurze da smellie humiez wyn. Gak suspekz da humiez prugh a lyddil bid ogh tamir en demz, bekuz demz ib suuu smellie. The next event was for tamers. Gak doesn't like tamers. Of course, the smelly humans won. Gak suspects the humans have a little bit of tamer in thems, because they are so smelly Clompin tonight. 10pm eastern meet up at Vesper Bank. |
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| The Following User Says Thank You to Ga'kuct For This Useful Post: | Lord Havok (16th May 2008) |
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#19 |
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Join Date: Oct 2007
Shard: Chesapeake
Posts: 419
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Re: The Vesper-Risk Map
Thanks guys for the translations!
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"The greatest trick the Devil ever pulled was convincing the world he didn't exist"
-Charles Baudelaire |
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#20 |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
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Re: The Vesper-Risk Map
ROFL, I never was any good at foreign languages!
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#21 |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
Shard: Chesepeake
Posts: 2,082
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Thanked 57 Times in 31 Posts
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Re: The Vesper-Risk Map
BTW, can you post who holds what Islands now and any new names so I can update the map!
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#22 |
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Mayor Dragons Watch
Join Date: Jun 2007
Shard: Chesapeake
Posts: 143
Thanks: 43
Thanked 14 Times in 11 Posts
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Re: The Vesper-Risk Map
I'm working on that now Se'an. It was suggested last nite that we name the Island after the buildings that occupy them.
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#23 |
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Mayor Dragons Watch
Join Date: Jun 2007
Shard: Chesapeake
Posts: 143
Thanks: 43
Thanked 14 Times in 11 Posts
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Re: The Vesper-Risk Map
Vesper Risk is becoming very risky for the Evil players.
Ga'kuct, Kur'pur, Malia and Lou Von Himler showed up last night for the Evil side. Stone Cold Phoenix and NANOC for the Good. Malia, graciously, converted to the Good side so that it would be 2 warriors vs. 1 mage on each team. (Woot Woo, she did look good in White) Govenor Winfield was there to referee. Lady Winmere stopped by to watch, was great to see her. Since the Good won last week we got to pick the Island we wanted to attack. We chose Open 3 which is owned by the Evil side. Round One went poorly for the side of Good. NANOC took a face plant early on from one to many poisionings. Malia and Phoenix fought valiently until both were overrun by the formidable Evil foes. Evil retained posession of Open 3 island. Round Two, Evil attacked Open 4, which is owned by the Good side. The Good prevailed in this fight and battled back the Evil agressors and kept posesson of the island. Round Three, Good attacked Open 3 again, trying to take advantage of their momentem and to gain a stronghold on Evil's posessions. Back and forth the battle raged, neither team gaining an advantage for sometime. Then the unthinkable started to happen, the Pure, Good White Robe started to melt the Icy Heart of Malia. When the dust settled all that was left of Evil lay on the cobblestone streets of the island. The Good Won and took Open 3 Island. |
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#24 |
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Mayor Dragons Watch
Join Date: Jun 2007
Shard: Chesapeake
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Vesper Island names for Risk game.
Open 1 = Warriors Cove, owned by Good Open 2 = Tinker Isle, owned by Good Open 3 = Merchants Den Isle, owned by Good Open 4 = Boondock Wharf Isle, owned by Good Open 5 = An Corp Island/OoOooOoville, owned by Good Open 6 = Kiddies Lair Open 7 = Vesper Customs Island Open 8 = Vesper Museum Island Open 9 = Marsh Hall Island |
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