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| AKA Thom O'Bedlam. Got a Question? I got a link for ya! ![]() Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Using UO:ML recipes w/ runcis to your advantage I have yet to see this specifically addressed on my favorite resource sites. This may be common knowledge, but I did not link all the facts until recently. It is possible to create weapons with MORE properties and a BETTER chance of desired properties using UO:ML recipes and smithy runics. *disclaimer* In the post, I use the terms roll and re-roll. These are simplifications, and do not accurately describe the chance generation process. First, review this table on stratics for runics, their intensities, and base number of properties given. (towards the bottom) Then, some basics on runic crafting. 1) All runics have a number of enchantments they can give (see chart above). 2) The normal accepted limit on number of enchantments is 5. 3) There are 35 total possible enchantments. (FIVE of which are on hit spells, which is IMPORTANT for LATER.) 4) Right after AOS came out, server code was changed to remove the possibility of two on hit spells on the same melee weapon. Instead, the system re-rolls for another property. 5) All GM exceptional crafted weapons get a damage bonus (35%). GM+ GM Arms lore gets an additional +5, for a total of 40% DI. Now, when you are crafting with a runic, this DI bonus will override any lower bonus from the runic. For example, if you use a shadow runic, the MAX possible DI is 18. Your GM bonus will override this. In some instances, if your runic rolled "DI" as a property, you will lose a possible property. In other instances, (again referring to the shadow hammer w/ 2 possible enchantments), you will get THREE properties. The two that were rolled, and the bonus DI. 6) UO:ML recipes allow some weapons to be created with minor amounts of enchantments, without the use of a runic.( For this discussion, this is limited to on hit effects) 7) Due to the server code limitation on having two on hit effects, you reduce the possible enchantments from 35 to 31, increasing your odds of getting other desirable properties. The only time you will get an on hit effect is when it is the same as the one already on the weapon recipe. Full list of recipe weapons can be found on uostuff. Alternatively, [url="http://uo.stratics.com/database/view.php?db_c the recipes have been intermingled on stratics here.[/URL] Scroll down to weapons. The weapons / recipes that are best for this are: Charged Assassin's spike Icy Simitar (my most crafted one) Thundering Axe Wounding Assassin Spike Some UO:ML recipes also allow you to create weapons with properties not normally on weapons (Hit point regen, SDI, LMC, etc). These too will produce more than the normal amount of enchantments, but not with the (slightly) better chance of desired properties. 8) So, putting ALL that together, you can see that with a UO:ML recipe, a GM smith, and a (ex. shadow) runic hammer, it is possible to produce a weapon with 4 properties vice 2. With a gold hammer, this means you can get 6 properties with a decent amount of on hit on top of it. Below is an example. I have only made 12 of these, due to resource limitations. *Twice, I got hit harm that stacked with the Icy Scimitar hit harm, which gave me an intensity of 25%. Since this is actually lower than the possible intensity range, more experimentation needs to be done* ![]()
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