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| Join Date: Mar 2007 Shard: Great Lakes
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Metal and Runic Bonus Merc, I believe on the metal side of things, SSI/HCI/DCI are randomly assigned by the hammer you are using. The higher level the hammer is, the more likely you are to get those bonuses. I have only used up to a gold hammer, and the base metal used to craft didn't matter, there was still a random assignment of those properties. As you surmised, using different metals to craft ONLY affected the distribution of how damage was applied against resists. With wood runic fletching kits, again, a heartwood is likely to craft better properties than a yew kit, BUT the chosen wood DOES make an impact. Ash for SSI, yew for HCI/DI etc. Hope this helps. Last edited by jfk; 12-10-2007 at 07:01 AM. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Metal and Runic Bonus Well the best runic hammer in the game would be a valorite one, and it will cost a LOT of gold. I think the best bang for the buck is either a gold or agapite hammer, you'll still make some nice stuff with them, but the chance to get something uber will be lower than a val or verite hammer. Unless you want damage spread across certain resistances (say you don't want to cast consecrate), you can do fine with standard iron ingots. If you want a specific trait, look on stratics to find which metal will do that and craft it out of that metal. |
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| | #7 (permalink) | |
| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Metal and Runic Bonus Quote:
Vepl | |
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| | #8 (permalink) |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! ![]() Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Metal and Runic Bonus There is a little confusion here methinks. ALL Runic kits (for weapons) have a chance of adding HCI, DCI, SSI, etc. Intensity is relative to type of kit. For Runic Hammer bonus ranges, click here ONLY Wood can add these properties when you enhance/craft with it. They are separate actions though.
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