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UO Ideas and Suggestions If you could fix or add something to UO, what would it be?

 
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Old 15th May 2008, 09:20 AM   #61
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Re: Trammel

I think Fell is ugly without the leaves on the trees. That sucks.
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Old 15th May 2008, 12:52 PM   #62
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Re: Trammel

Quote:
Originally Posted by Warsong of LS View Post
Apparently you missed Darkscribe stating that 25% of the current playerbase was participating in pvp. This was stated during the run up to the release of the KR client. Once stratics comes back up, I will be more than happy to either link you to the page or copy/paste it for you.
25% is a very small segment of the population. That means 75% of the players will not PvP in the current system. Of that 25% it probably includes anyone that has ever gotten involved in PvP or has ever stepped foot in Felucca for that matter.
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Old 15th May 2008, 01:03 PM   #63
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Re: Trammel

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Originally Posted by Elitz View Post
All in all, people are LAZY.

1. Tamers want a better pet that they dont have to do crap with but heal and stand there, i am surprised that they dont gripe about area damage, cause that means more thinking. hell, even with a pet that heals its self, they arent happy...
Some of us wanted competent pets that would do things like let us get peerless keys solo. I love getting peerless keys solo.

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2. Warriors wanted better suits so they didnt have to run around and heal and disarm and cure with potions and whatever, so they got suits that they could wear that let them stand there with monsters that are rediculous..... the monsters are great to have in game, but it should take atleast 30 minutes to kill a bally or ancient wyrm, not to mention, you shouldnt be able to solo a paragon bally or ancient....
Back in the day you could still kill all monsters solo. It just took a little work to do. No warrior is going to toe to toe most difficult creatures in this game and they are still all killable by warriors. No it should not take 30 minutes to kill ANYTHING and all monsters outside of peerless, gauntlet, and champs should be soloable. If they plan on making these creatures impossible to solo they better improve the loot extremely.

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of course if you nerf anything, they gripe !!!!! cause it is too hard....
Funny but I don't see a lot of gripes coming about nerfs unless you are talking about PvPers.

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3. Mages thought it took too long to kill things, so they got faster casting for the allready rediculous spell damage.... and damage increase?
You do realise that it actually took mages less time to kill things before AoS? I mean, nothing even dispelled and you could cast 5 evs at a time. Also, mages did more damage back then because monsters didn't have resists. Not to mention, you could actually cast faster and recover faster BEFORE AoS. They added casting pentalties with AoS to justify adding FC/FCR jewelry.

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4. All the Lazy people got Insurance because they dont want to have to earn anything twice...... or once for that matter for alot of people....
People had no problem earning things twice before those things became worth 30 million. When Doom artifacts first came out some of them were worth 30-50 million and many brought over $90 cash. Without insurance AoS would have been the death of UO (even worse than it already was).

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All in All... People Are Lazy
Apparently this includes you because you have no clue what things actually played like before AoS and you didn't even bother to do research before stating your opinion about how things were changed from what they never actually were.
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Old 15th May 2008, 01:07 PM   #64
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Re: Trammel

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Originally Posted by EmersonBiggins View Post
IMHO, if they could bring more people back to the game by removing or combining shards, this would help.
If they could figure out how to work out housing (perhaps instant house placement in a new housing only area that allowed each person to have the same size house they had) so that people were allowed to keep their houses and their items then I would have no issues with combining realms to increase the population. I am not in favor of a clustering like they did in DAoC though.
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Old 15th May 2008, 01:17 PM   #65
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Re: Trammel

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Originally Posted by Himmelweiss View Post
(and lots of old players would subscribe with their accounts again).
I love it when people make this claim with absolutely NO evidence to back it up. What is even funnier is when they try to bring up FREE shard populations to support this claim.

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Sure it sucked to get ganked while you are mining or whatever, but honestly, now that we have trammel, why should i go to fel if i have zero risk in trammel ? And this is again the reason why the majority of the players play in trammel.
The majority of players play in Trammel because they don't want to deal with 12 year olds that think they are hot stuff and spend all day trash talking each other. Also, non-con pvp is just a stupid system in any game.

Quote:
In other words, yes trammel was indeed the worst idea for UO, because now everyone thinks UO can't live without trammel. And this explains why the majority of the players play in trammel, nothing more. If it was never added, we would have still the same count of accounts if not by far more.
If it was never added UO would have stopped its run around 3-5 years. They added Trammel as a way to get new players and a lot of new blood came in after Trammel. A lot left before Trammel. EQ was created with no PvP partialy in response to issues with PvP in UO.

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Just check out all the games that are being developed nowadays with the idea to create a game similar to UO (T2A times) but with up-do-date graphics. Lots of players watching thoose projects, really alot, i bet 50% of thoose would jump right back to UO if there wasn't trammel. Also lots of players of all the freeshards would resubscribe their accounts if there wasn't trammel, because on freeshards you rarely do have amazing new content or features.
What games are being developed to resemble UO? All I have seen is WoW clones. Also, free shards are FREE. That means people are willing to put up with a lot more drama when they don't have to pay a monthly fee. Please try not to use this as a valid arguement because it simply isn't one.
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Old 15th May 2008, 01:36 PM   #66
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Re: Trammel

Yeah, the housing issue would be U G L Y. I like my location (placed AGAIN and moved last night) because five steps from the front porch is a LONG run of low-spawn mining. The housing issue would be horrendous, but I'd be willing to trade my 18x18 for something smaller in exchange for more people around (and I could have placed a tower).

And *gasp* for even saying this, but does anyone really need a castle?
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Old 15th May 2008, 02:35 PM   #67
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Re: Trammel

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Originally Posted by galefan2004 View Post
Funny but I don't see a lot of gripes coming about nerfs unless you are talking about PvPers.

Awww don't forget the theives. I don't want to kill players and I don't play any poison/assasain/ninjas, but seriously, that entire profession was rendered obsolete a looooooong time ago. So forgive me if I gripe but I am not a murderer and my profession has been destroyed by changes to the game including tram/fel split as well as everyone's precious item insurance (which was a horrible attempt to accommodate money hungry gamers who are parasites that leech the life from this game everyday). The items I steal are trophies and nothing more. I rarely sell them. I give them away to young players. When people started spending real life money for items in game and when it was no longer possible to lose said items the economy was utterly destroyed. If you can lose everything, then you won't pay ridiculous amounts of gold in game and out for those coveted items. And your characters will have hiding and/or stealth so when you die in tram you can get back to your body before it decays. We all used those skills when UO first existed because (pks aside) we alllll died fighting monsters alone in a dungeon and if you couldn't hide/stealth, you didn't pay for good gear.

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Old 15th May 2008, 04:19 PM   #68
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Re: Trammel

Quote:
Originally Posted by galefan2004 View Post
Some of us wanted competent pets that would do things like let us get peerless keys solo. I love getting peerless keys solo.



Back in the day you could still kill all monsters solo. It just took a little work to do. No warrior is going to toe to toe most difficult creatures in this game and they are still all killable by warriors. No it should not take 30 minutes to kill ANYTHING and all monsters outside of peerless, gauntlet, and champs should be soloable. If they plan on making these creatures impossible to solo they better improve the loot extremely.



Funny but I don't see a lot of gripes coming about nerfs unless you are talking about PvPers.



You do realise that it actually took mages less time to kill things before AoS? I mean, nothing even dispelled and you could cast 5 evs at a time. Also, mages did more damage back then because monsters didn't have resists. Not to mention, you could actually cast faster and recover faster BEFORE AoS. They added casting pentalties with AoS to justify adding FC/FCR jewelry.



People had no problem earning things twice before those things became worth 30 million. When Doom artifacts first came out some of them were worth 30-50 million and many brought over $90 cash. Without insurance AoS would have been the death of UO (even worse than it already was).



Apparently this includes you because you have no clue what things actually played like before AoS and you didn't even bother to do research before stating your opinion about how things were changed from what they never actually were.
actually, i was there for all of it before AoS, and i know what there was, it wasnt somewhere over the rainbow, where everything is bright colors that attract absent minded people, and it was alot stronger economy because of the lack of so many things you could ebay, sure, there was ebay back then, but all people sold were houses, accounts and gold, ... now you can buy houses, accounts, mass gold, doom artys, tokuno items, swords, jewelry, bows, pets, all because AoS changed it to a game that is all about who can collect the most !!!!....

you seem to be one of the ones that if you lost your tamable godly dragon, you would !!!!! because they gimped your tamer......


and to those of you who just said that no one bitches about nerfing, look at historical posts about them nerfing tank mages, tamers, archers, swordsman, lumberjacks, thieves, and every other class in game, hell, just do a post search for the word Gimped.... see what you find.

not to mention, but you shouldnt be able to get a peerless key solo, then go solo the peerless boss, something you dont seem to understand is the only reason for an MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME is to play with other people, make friends from around the world, and allow them to challenge you and god forbid help you to make you stronger, but that is exactly what i was saying, AoS has made us WEAKER, not stronger, because you cant lose !!!!, you cant lose a fight to !!!!, and if you cant understand that, then you need some sort of eyeglasses to see what has happened since AOS
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Old 16th May 2008, 02:15 AM   #69
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Re: Trammel

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Originally Posted by DiP View Post
I think you mean Champ Spawns Asleif, or more specifically, Power Scrolls.

But that's pretty much it, there isn't extra "content" in Fel.
of course - you are right, I mean Champ Spawns.

Divider

Thou hast an adventure at hand an seekest some additional power from a mage? - Then thou shalt raise thy voice and call for the power of the mages and scribes. I'll be fully yours.

Playing on Europa, Trammel only (as long, as I've not achieved to reach 7x100)
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Old 16th May 2008, 03:31 AM   #70
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Re: Trammel

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Getting rid of Trammel would cause this game to instantly die.
It would indeed die now if you would just close trammel on all shards. It's simply too late now to change it because the majority of the players are not anymore up to the risk while hunting, mining or whatever.
Not only that, what about all the player houses ? you can't just remove them.

But i'm sure it would work on new shards, simply because i have seen it working very well before trammel and without insurance.
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