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UO Ideas and Suggestions If you could fix or add something to UO, what would it be?

 
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Old 10th May 2008, 03:27 PM   #51
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Re: Trammel

Quote:
Originally Posted by galefan2004 View Post
The biggest issue is still that pvp affected such a small segment of the population at the time. PvP in UO has always been a small segment of the population since the intervention of Trammel. Yet, Trammel was needed to keep players from griefing people till they finally just quit logging in. What should have been done was the complete removal of non-con pvp outside of SP and Mugen and the creation of a functional consentual pvp system instead of the implementation of Trammel.
Apparently you missed Darkscribe stating that 25% of the current playerbase was participating in pvp. This was stated during the run up to the release of the KR client. Once stratics comes back up, I will be more than happy to either link you to the page or copy/paste it for you.

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Old 10th May 2008, 03:28 PM   #52
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Re: Trammel

Quote:
Originally Posted by galefan2004 View Post
What should have been done was the complete removal of non-con pvp outside of SP and Mugen and the creation of a functional consentual pvp system instead of the implementation of Trammel.
That I'll agree with.

Unfortunate that is the way it should have gone (given all circumstances), but didn't.

Don't know if there is a way to fix the Tram/Fel issue.

Maybe they didn't need a Tram in the first place, if there were ways to make it harder/less attractive to kill other players (maybe be able to hire NPC guards that could actually do just that "guard", more punishment for being red, etc.) things could have worked out a little better.

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Last edited by DiP; 10th May 2008 at 03:28 PM.
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Old 12th May 2008, 11:42 AM   #53
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Unhappy Re: Trammel

All in all, people are LAZY.

1. Tamers want a better pet that they dont have to do crap with but heal and stand there, i am surprised that they dont gripe about area damage, cause that means more thinking. hell, even with a pet that heals its self, they arent happy...

2. Warriors wanted better suits so they didnt have to run around and heal and disarm and cure with potions and whatever, so they got suits that they could wear that let them stand there with monsters that are rediculous..... the monsters are great to have in game, but it should take atleast 30 minutes to kill a bally or ancient wyrm, not to mention, you shouldnt be able to solo a paragon bally or ancient....

of course if you nerf anything, they gripe !!!!! cause it is too hard....


3. Mages thought it took too long to kill things, so they got faster casting for the allready rediculous spell damage.... and damage increase?

4. All the Lazy people got Insurance because they dont want to have to earn anything twice...... or once for that matter for alot of people....


All in All... People Are Lazy

Last edited by Elitz; 12th May 2008 at 12:53 PM.
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Old 14th May 2008, 11:15 AM   #54
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Re: Trammel

This is ridiculous. This game has turned into "Pimp My Paperdoll".

1) Yes the population in Fell is low. The population in TRAM sucks now. And I'm on and have been on Catskills since September 1999. Three or four towns used to have a healthy population and the banks were bustling. Now they are ALL ghost towns except for Luna, and Luna is NOT a town. It's an overpriced flea market (at least on Catskills.)
2) I'm returning to the game after about a 2 year break. I've yet to run into someone in the old dungeons. They used to be packed, making it possible to go in, find a monster to kill and depend on others to help control the spawn. Now you head into a dungeon and you have every single monster targeting you, because noone else is there.
3) Many of the towns were deserted when there was no Trammel/Fell. And they just go in and create more towns?
4) The game just has a "dead" feel to it now because of the lack of players.
5) There's little economics for crafters to make normal items some of us "poor" players still want (runebooks, old school add-ons, etc.)...

IMHO, if they could bring more people back to the game by removing or combining shards, this would help.
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Old 14th May 2008, 02:05 PM   #55
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Re: Trammel

i am not sure they will ever even respond to these posts, they have to see that the only reason that a ton of people even still pay for the accounts is in hopes that one day they can log back in and have the stuff they earned in older days.... i cant see how there is pride in earning much nowadays, a game is for the experience yuo get while playing, not the items you collect...
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Old 14th May 2008, 07:42 PM   #56
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Re: Trammel

in all honesty, out of all changes and patches, Trammel was the worst idea for Ultima Online, it basically changed the UO's Core, it's another game since the existent of Trammel.

UO is not anymore the true Ultima Online and won't be ever again as long Trammel exists.
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Old 14th May 2008, 07:47 PM   #57
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Re: Trammel

Trammel wasn't the worst idea for UO, given that the majority of the population play in trammel, as opposed to Felucca, I'd say it was a good one.

The problem with UO, in my opinion, is it's been the same game (graphics/interface/playability) wise for 10+ years and hasn't changed with the times
EA's effort to modernise the game with KR, in my opinion, was an opportunity which was wasted, due to the buggy, incomplete client they shipped out.
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Old 14th May 2008, 08:04 PM   #58
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Re: Trammel

Quote:
Trammel wasn't the worst idea for UO, given that the majority of the population play in trammel, as opposed to Felucca, I'd say it was a good one.
This is only because people now have an entire guard zoned World, why go to felucca if you can be all safe in trammel ? There is no point to go to fel unless you look for some doubled ressources, champ spawns or PvP.

If there wasn't trammel, people would play in fel (and lots of old players would subscribe with their accounts again). But we have both, so it's no surprise at all that most people play now in trammel and move to fel if they feel ready for some "all of a suddon popped up red player".

Sure it sucked to get ganked while you are mining or whatever, but honestly, now that we have trammel, why should i go to fel if i have zero risk in trammel ? And this is again the reason why the majority of the players play in trammel.

In other words, yes trammel was indeed the worst idea for UO, because now everyone thinks UO can't live without trammel. And this explains why the majority of the players play in trammel, nothing more. If it was never added, we would have still the same count of accounts if not by far more.

Just check out all the games that are being developed nowadays with the idea to create a game similar to UO (T2A times) but with up-do-date graphics. Lots of players watching thoose projects, really alot, i bet 50% of thoose would jump right back to UO if there wasn't trammel. Also lots of players of all the freeshards would resubscribe their accounts if there wasn't trammel, because on freeshards you rarely do have amazing new content or features.

Last edited by Himmelweiss; 14th May 2008 at 08:12 PM.
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Old 15th May 2008, 08:03 AM   #59
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Re: Trammel

Ehem ... one question: WHY the hell was Trammel the worst thing that happened to UO?
As most of you name it: Most player ARE playing in TRAMMEL. This is because it is more save, you won't lose anything (insurance) and there are no PKs (I think this is the main point for most Trammel-players). A majority of people LIKE this kind of game. And I like it too.

I only go to to Fel when I HAVE to do it. In rare circumstances I need to go to Fel. But thats it. I DO NOT like Fel - I want to play in Trammel.

Getting rid of Trammel would cause this game to instantly die.

On the other hand there is enough content availabe ONLY at Fel. See Peerless.

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Playing on Europa, Trammel only (as long, as I've not achieved to reach 7x100)
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Old 15th May 2008, 08:06 AM   #60
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Re: Trammel

I think you mean Champ Spawns Asleif, or more specifically, Power Scrolls.

But that's pretty much it, there isn't extra "content" in Fel.

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