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| UO Ideas and Suggestions If you could fix or add something to UO, what would it be? |
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| Forum Legend Join Date: Oct 2006 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Petals, Potions and Pouches Since we have already started this subject and close to finishing it. Wanted to bring it up here ![]() Quote:
Quote:
Think that sums up the problem of petals, potions and trapped pouches/boxes taking the place of magic resist. The solution that seems to be popular is: Timer on all potions/petals and trapped pouches/boxs. Make it where no potion/petal is 100% effective 100% of the time. If a player has alchemy the potions get a boost in effectiveness. Have that boost greater then EP can reach. Make EP cap around 25%. Trapped pouchs/boxes should still leave a person paralyzed for 5 seconds. A question I would ask is: If a player has tinkering on a character should it lower the paralyze timer of the trapped box? Vepl | ||
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| | #2 |
| Ronin<br>UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches That would make a little sense, or maybe Detect Hidden/Remove Trap. Also, there are still apples, grapes, and talismans that kinda all float in the same boat. Listed as follows: ITEM----Skill/spell Equivelant---Cost use compared to just having to carry item. Apples - Remove Curse/Chiv Skill - skill points, gold*(LRC), mana requirement Grapes of Wrath (I forget what they do, but they do something )Talismans - Property Depenant - Varies (skill points, mana) Apples could have an extended timer, or have a chance to fail with maybe Taste ID giving a boost. Grapes of Wrath, I still need to look at. Talismans have built in requirements (# of uses, timer) but maybe add mana consumption to them so there actually is "something" that you take a hit with for using it. ![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* Last edited by DiP; 24th June 2007 at 11:44 PM. |
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| | #3 |
| Forum Legend ![]() Join Date: Aug 2006 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches Yes, I agree, even though I live off items, there needs to be some adjustment. What do you guys think about this, what if magic resist did stack with your armor resist? Yes, it will be very easy to max out resist (that is the point), but then you can get lots of mods on your suit. Just my 2 cents ![]() ![]() |
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| | #4 |
| Bringing RP back to mmoRPg! w0o+!!!!!!1 <-----???? Join Date: Jun 2007 Shard: Great Lakes
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![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches n/t ![]() Last edited by Gieschen; 25th June 2007 at 10:07 PM. Reason: n/t |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches I'll make a thread just for the magic resist/item topic Ben ![]() I'm still checking on grapes of wrath. No idea what they do ![]() So if we reduce effectiveness, put in a timer, add mana cost(?), and allow certain skills to reduce the penalty given to the item. It would encourage the use of real skills and not totally nerf items where they are useless? Vepl |
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| | #6 | |
| Ronin<br>UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches Quote:
![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* | |
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| | #7 | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches Quote:
Hopefully, this happens later then sooner ![]() ![]() | |
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| | #8 |
| Bringing RP back to mmoRPg! w0o+!!!!!!1 <-----???? Join Date: Jun 2007 Shard: Great Lakes
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![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches So is this one ready to get the final draft? Or are we going to be specific one which items need what? ![]() |
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| | #9 |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches Ok let me put some numbers to this and let me know what you think. Petals: No timer as they already have one between uses. 75% effective against lesser poison, 50% effective against poison, 30% effective against greater poison, 20% effective against deadly poison and 10% effective against lethal poison. Greater Cure Potions: Seven second timer between uses. 100% effective against lesser poison, 80% effective against poison, 60% effective against greater poison, 40% effective against deadly poison, 20% effective against lethal poison. Mana cost of 8. Alchemy skill at GM would: Reduce timer to three second, increase effectiveness two and a half fold and mana cost of 4. Total Refresh: Seven second timer between uses. Mana cost 15. Alchemy skill at GM would reduce timer to three seconds and mana cost to 8 Greater Strength and Greater Agility: Seven second timer between uses. Mana cost 12. The max benefit from the potion is dependent on your alchemy skill up to 100% at GM alchemy. Heal: Timers as presently designed. Mana cost 11. Without any alchemy each level of heal would be half as effective as it is now designed. With GM alchemy it would be 100% effective as it is now (sliding scale of effectiveness as alchemy goes up). Explosion: No timer. Mana cost 20. Effectiveness as presently designed. Conflagration: No timer. Mana cost 20 Effectiveness as presently designed. (Note: EP to be capped at a point where it's effect is never greater then 50% of what GM alchemy is.) Trapped pouches/boxes: Timer of 5 seconds of paralyzation. Mana cost 10. Damage as it is now designed. With GM tinkering a trapped box (nothing will change how a trapped pouch works) will have a 2 second timer and a mana cost of 5. Talisman: Timer as designed unless used in conjuction with a similar potion. Then the potion timer will take precedence. Add a mana cost of 10. Enchanted Apple: Timer of seven seconds. Effectiveness of 50%. Mana cost 20. GM cooking will reduce the timer to three seconds, boost the effectiveness to 99% and reduce the mana cost to 10 Grapes of Wrath: (still researching) Did I over look anything? Vepl |
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| | #10 |
| Bringing RP back to mmoRPg! w0o+!!!!!!1 <-----???? Join Date: Jun 2007 Shard: Great Lakes
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![]() ![]() ![]() ![]() | Re: Petals, Potions and Pouches Okay, I am curious why there would be a mana cost for potions? Would something else be more effective/realistic? Say a stamina cost instead, since the character is trying to fight at the same time they are using the potions (generally). ![]() |
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