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Old 26th June 2007, 09:04 AM   #13
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Re: Camping Champ Spawns

Quote:
Originally Posted by Vepl View Post
Not sure instances would go over well in UO. Seems like a lot of players don't like the idea of the "things" from other games being introduced to UO. Just look at the minifirestorm caused by KR and it being WoWish .

Thinking more on the ghost cam. I feel it is mainly trammel guilds wanting to do an uninterrupted champ. So they want to make it harder for raiding guilds to check each spawn. Not saying that is a terrible idea but it would just be for one group of players. "Most" fel based guilds relish being raided (maybe not zerged ). For them, it's the fight they are after anyway. The scrolls are just the icing on the cake. Guess they may want bragging rights too

So saying all that. Is ghost cams really broken or that bad of a problem?

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iI totally agree with you vepl they r tram guilds, but like i tell my guildmates if you can't handle the spawns don't go
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Old 26th June 2007, 07:58 PM   #14
 
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Re: Camping Champ Spawns

im of both a tramm guild and pvp guilds its unfair for a pvp guild get there scrolls for free hwile tramm guilds cause they lack numb for fel have to spend mils for em i think it should be like a peerless no other guilds can raid untill its over then it would allow a fighting chance
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Old 26th June 2007, 10:38 PM   #15
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Re: Camping Champ Spawns

Oh I totally agree that some of the best fighting comes out of spawns. That is where I have probably racked up 99% of my counts at. But on the other hand, what if they were to make an ultra hard peerless type of scenerio like a champ spawn, that rewarded scrolls. Both types of players would have the opportunity to partake in getting them.

As far as not including WoWish types of things into UO, I think they already did it with peerlesses.....
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Old 27th June 2007, 06:52 AM   #16
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Re: Camping Champ Spawns

That does sound neat Bo, having a super hard peerless to get ps.
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Old 27th June 2007, 02:38 PM   #17
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Re: Camping Champ Spawns

The idea of having an ultra hard peerless drop scrolls is interesting. Do you think the players would learn, like they have with peerless's, and have people solo them? Also would this hurt felucca even more? Since no blue would ever need to go there

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Old 27th June 2007, 03:12 PM   #18
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Re: Camping Champ Spawns

Dev's would have to get creative so that peeps couldnt solo this peerless ( I mean make it this boss tuff, make the keys tuff as hell as well).

Will it kill fel, I dont think so pvp guilds will try to sell their scrolls but they will make less money maybe the devs will come up with something new for fel.
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Old 28th June 2007, 04:37 AM   #19
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Re: Camping Champ Spawns

exactly. make it so there is ABSOLUTELY NO way that someone could solo it. Say you HAVE to have 5 people in there, or 10 or something, for it to even go off. Make the boss like as tough as the DF so you couldnt solo it, make the tiers spread out so that you had to kill soo many per minute or something so that 1 person could not do it themselves. It can be done, with enough planning and thought.
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Old 3rd July 2007, 02:26 PM   #20
 
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Re: Camping Champ Spawns

So, essentiall what the original poster would like to do is take away the entire reason for champ spawns existing (non-consensual pvp) and make them so anyone can get them at any time with basically no chance for a fight...good luck with that. The devs have repeatedly stated that champ spawns are meant to be a "risk vs. reward" activity, i.e. you have a greater risk (pks/pvpers) before you get a greater reward (scrolls) If you want instances, go play Wow. In UO, the is actually a chance that you might get killed (GASP) by another player if you are in Felucca. This game has become so trammelized (read: easy- seriously, that is the dictionary definition of trammel) from its glorious past, when people were forced to band together to survive. Now people complain every time they have to interact with other players and can't do it on their own...what is the point of a MMORPG if you are just going to play by yourself all the time. I do however agree that exorcism should work at a much greater range, as well as work in the star room and any dungeon a harrower could possibly spawn in, because as long as your corpse is still there, you can't get kicked anyway. And, speaking from experience as leadership of the Fallen Lords, this would not change anything about how we find spawns. We assign 4-5 people 3-4 spawns each, takes about 5 min to check, and we physically run through the spawns on active, living characters. You blues have Doom, don't get me started on how that should be Fel ruleset also, so accept that you will need to 1.find a group to defend your champ spawn or 2. buy the scrolls.
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Old 3rd July 2007, 03:26 PM   #21
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Re: Camping Champ Spawns

Would you say ghost cams are a problem then Danny?

If you don't mind I want to ask you a question. IF they made it where you could get scrolls a different way, Would it hurt fel?

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Old 3rd July 2007, 03:37 PM   #22
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Re: Camping Champ Spawns

Ghost cam's aren't a problem. Just means you have to fight to keep the spawn. And you can always turn in bods for them crafting power scrolls.
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Old 3rd July 2007, 03:49 PM   #23
 
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Re: Camping Champ Spawns

I say that if their are certain guilds that are at a spawn, and another guild is also trying to get the loot, if one or the other guild gets it. It gives the option for a GUILD BATTLE. You can of course say nay, but then you only have 20 seconds to make it out of the area. Or you can say yes, and whoever wins it gets the loot.

Kill them all, make a statement, all while singing.
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Old 3rd July 2007, 04:39 PM   #24
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Re: Camping Champ Spawns

Champ Spawns are not broken. We just need more of them in Felucia and even a Felucia Doom type dungeon.


*Counts blackrock* "Someday I'll have enough to blowup the moongates to keep trammelites out."
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