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If I could fix something in UO,it'd be... Thread, Camping Champ Spawns in Ultima Online Misc Forums
 
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Old 25th June 2007, 11:17 AM   #1
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Camping Champ Spawns

I think it is soo weak how it is soo easy to camp champ spawns. As of now someone can start a newb char with 50 hiding and just hide at a champ spawn but away from the altar to avoid exorcism. A pvp guild should always have to stay on patrol to protect their spawns. Just staying hidden near a spawn; waiting to see if it hits tier 2 then raid is soo weak.

Here is what I proposed:

Make it so that if you log out in any fel duegon or fel T2A, when you log back in you will get teleported to the nearest town. This means that if they idle for too long, campers will get teleported to the nearest town.

Now their are unfortuantly "illegal" ways around this.
For example, there are programs which can loop skills therfore, you will never idle, hence never logging, hence never getting teleported. But in order to do this they will need two computers (unless they have some super fast pc). But at least at every server maintance, campers will get teleported back to the nearest town. We pray the EA can prevent the use of "illegal" programs and this method, I think, will be very effective. If you think about it, it would take a huge guild to be able to guard all spawns, at once!

Just some thoughts...
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Old 25th June 2007, 11:31 AM   #2
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Re: Camping Champ Spawns

just kill the campers lol
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Old 25th June 2007, 11:44 AM   #3
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Re: Camping Champ Spawns

Leave the campers alone, just kill their friends when they show up.
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Old 25th June 2007, 11:44 AM   #4
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Re: Camping Champ Spawns

just kill someone make a statement
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Old 25th June 2007, 11:45 AM   #5
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Re: Camping Champ Spawns

Quote:
Originally Posted by kingtony View Post
just kill someone make a statement
Its very fashionable.
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Old 25th June 2007, 11:51 AM   #6
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Re: Camping Champ Spawns

i know kill with a smile
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Old 25th June 2007, 01:54 PM   #7
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Re: Camping Champ Spawns

Quote:
Originally Posted by kingtony View Post
i know kill with a smile
lol
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Old 25th June 2007, 03:43 PM   #8
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Re: Camping Champ Spawns

Guessing you are talking about ghost cams, since you mentioned exorcism?

Would an acceptable fix be that if a players body/bones are in the champ area exorcism will not work but if no body/bones the ghost would be sent to shrine/cemetary and extend the radius to 100 tiles from the alter?

Vepl
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Old 25th June 2007, 04:04 PM   #9
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Re: Camping Champ Spawns

It doesn't matter if someone is "ghost camm'ing" you or camping it, if you want the spawn & scrolls fight for them. Think of your peers as monsters and kill them.
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Old 26th June 2007, 03:26 AM   #10
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Re: Camping Champ Spawns

Kill while singing
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Old 26th June 2007, 03:38 AM   #11
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Re: Camping Champ Spawns

I say make them like instances in WoW, or peerlesses in UO where you go in as a group and do your thing. Coming out is where the fight could be.
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Old 26th June 2007, 08:51 AM   #12
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Re: Camping Champ Spawns

Not sure instances would go over well in UO. Seems like a lot of players don't like the idea of the "things" from other games being introduced to UO. Just look at the minifirestorm caused by KR and it being WoWish .

Thinking more on the ghost cam. I feel it is mainly trammel guilds wanting to do an uninterrupted champ. So they want to make it harder for raiding guilds to check each spawn. Not saying that is a terrible idea but it would just be for one group of players. "Most" fel based guilds relish being raided (maybe not zerged ). For them, it's the fight they are after anyway. The scrolls are just the icing on the cake. Guess they may want bragging rights too

So saying all that. Is ghost cams really broken or that bad of a problem?

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