| Governor of PaxLair, Chesapeake (moderator Chesapeake)
Join Date: Jan 2007 Shard: Chesapeake
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| 2006: Void Shadow War Reference Info Quote: EDITORIAL NOTE - This is a file that was on Stratics Chesapeake Forum and archived on the old PaxLair Forum. I include this here for reference, especially for any new "live" events that need Shard-wide cooperation.
-- Winfield | VOID SHADOW WAS DEFEATED ON CHESAPEAKE AT 9:35 PM ET, SUNDAY, SEPTEMBER 17, 2006
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The information Below is for Reference for other shards in the Realm and for future battles calling for great organization. The consolidated information will be archived on www.paxlair.com and stay on Stratics Chessy Board for as long as their services allow it.
Please keep this Stickied until other shards have completed their battles.
- Winfield Quote:
A short aftermath report by Winfield: Chesapeake took 4 tries to finally defeat the Void Shadow, and even on the 4th attempt I was wondering if we needed to retreat. After one hour of battle, we had not caused much damage, had several restarts with our Honor Guard Diversion Team, and many many deaths. People were getting frustrated. About 1/4th or more of the starting force departed.
Then all of the sudden within the next 20 minutes the Void Shadow went down to nearly half health. It was not timing; I think many things were finally in place by our teams in the dungeon (energy fields, mages, bards, tamers with beetles, Virtue Tiles covered, etc.] -- people and teams had their act together and the battle became systematic.
Finally, after another hour, we were determined no matter what to defeat it. I stood at Luna Bank calling out the dungeon situation I was hearing in PaxLair Ventrilo. I was able to keep Luna Bank folks informed and recruited more people. I was also able to order the Ancient Stone entrance closed or opened for our troops via [party chat] with an Announcer there. If the Void Shadow or Paragons were at the entrance, we closed the entrance and had the Diversion Team clear the entrance. Then we sent the mages and bards back in, then the larger force. We kept a streaming supply of bandages coming too, placing them in the entrance area and especially at the Virtue Tiles.
It also certainly helped fighting on a Sunday earlier in the day (we started at 6 PM ET) where we could get fresh troops as the evening wore on. | But First, some Victory Images: =======================================
I am starting this thread to consolidate all our ideas and tactics to defeat the Void Shadow in Ilshenar. We NEED to work together and inform our teams. CALL TO ARMS - AT SKARA BRAE, TRAMMEL, COMMUNITY CENTER (Just east of the bank) - Gathering Time and Launch Time may vary - Watch the calendar and threads for announcements Call to Arms Briefing given on Friday, September 15, 2006
There is a wealth of information about how to defeat this foe and its minions. We will be linking and posting such information in this post and in this thread.
Make all your tactical suggestions here, and I will pull up the points to this top thread position as best I can. Quote: LOCATIONS: Main Assembly Point: Skara Brae Community Center, Trammel Field Combat HQs, Healers, and Supply Station: Spirituality Shrine/Gate, Ilshenar Reach the Battle Zone area: Enter via Humility Gate, Ilshenar and go through rocky passage to the south.
There is a sparkling tree "Tree of Life" halfway west in the rocky passage to the Ancient Stone that can Rez people (Dimer) Enter the Battle Zone (at ancient stone): Keyword to enter: roclasmpy - credit for this map is HERE. 
A safe and navigable route may be to stay along the west mountain range when going from Humility to the path to the south.
| U.Hall Battle Strategies -- A MUST READ Article! Lots of battle strategies here on this thread. A MUST READ FOR CHESAPEAKE. === CURRENT CHESAPEAKE STRATEGIES!! More ideas, with more discussion here. Some good Battle Zone images shown on Origin Board Quote: A recurring schedule: 1 Hour before Launch - (optional) Pre-attack LIVE discussions for those interested - Diversion Team Set Up, Virtue Tile Team Set Up - Community Center east of bank, Skara Brae, Trammel 30 Minutes before Launch - All Forces Assemble at Community Center east of bank, Skara Brae, Trammel 15 Minutes before Launch - Short Mission Briefing and set up by Nevyn and others. [very VERY important!! - all please listen up!] Quote:
Mission Briefing from Sept 17th Victory:
Hail everyone!
This is our 4th combined effort for a Call to Arms to defeat the Void Shadow in Ilshenar.
This briefing will tell you the basics along with some tips.
All this information is also on the UO Stratics Chesapeake Board at the top.
One thing I must point out is this is NOT a simple battle of attrition.
It is a fierce battle - we must clear areas, protect areas, and stand on Virtue Tiles.
Entering the Void's dungeon on Ilshenar without specific actions on our part is certain death.
OUR OBJECTIVE is to defeat the Void Shadow, a beast with terrible area effect spells.
By having a hiding team stand on Virtue Tiles in the dungeon, we can keep it from healing itself.
THE INITIAL MONSTERS IN THE DUNGEON ARE:
3 arcane deamons
3 gore fiends
4 devourer of souls
2 chaos deamons
3 Molochs
3 dopplegangers
3 gibberlings
1 VOID SHADOW that creates replicas of itself like the ninja spell
Some may be PARAGONS
After we start the battle, we will see liches and other undead.
To get into the dungeon is complicated.
REMEMBER THIS WORD EXACTLY - Please write it down.
To get into the dungeon, you must say this word at the ancient stone: roclasmpy
FIRST, we send in a Distraction Team of people who can Honor themselves, pass the monsters,
and draw enemy north away from the Entrance. Some Bards help do this too.
SECOND, the mages and bards go in when the entrance is clear and control the spawn
and set up protection energy fields to keep the entrance clear.
THIRD, the rest of us go in and attack the enemy and stand on Virtue Tiles.
We must focus on keeping the entrance clear, and attack enemies that are in small groups.
We MUST keep the Virtue Tiles covered with a live body. If you see one open, stand on it.
Now some tips for you.
ONE - INSURE all your items you want to keep. When you die, you probably will not get your body.
Expect to die at least 5 times if not 20 times.
TWO - When you die, you can leave the dungeon through the sparkling entrance.
You come out at Spirituality Shrine where there should be people to heal you.
Then you have to hike back to the Ancient Stone by way of Humility gate.
You can get rezzed in the dungeon, but many mages are busy casting spells and fields.
Healers in the dungeon with bandages work very well.
THREE - Most of the Monsters and the Void Shadow are most vulnerable to Physical Damage.
FOUR - Turn OFF "Show Incoming Names" to reduce your Lag.
FIVE - Mages MUST keep the Energy Fields up protecting the Entrance.
SIX - We hope to have bandages at the entrance for faster rezzing.
SEVEN - Golems are very effective in battle. Take some with you.
We will call a Retreat or Continue after 3 hours of battle.
AGAIN, MAKE SURE YOU HAVE ENOUGH INSURANCE FOR YOUR ITEMS.
| 0 Minutes before Launch - LAUNCH AT ANCIENT STONE - Get there by running from Humility Ilshenar Gate - DON'T LAUNCH ALONE!! YOU WILL DIE. Quote:
An inspirational speech or "prayer" can help ready the forces before launching into the dungeon. This speech was given by Lenora, Lady of the Lair on Thursday Sept 14th (the first massive attempt against the Void Shadow): As we Britannians, a great nation of many different races, continents, languages, and religions, prepare to go to war against a common enemy, one who threatens us all, we find the need to pause and reflect upon those principles which guide us, and which we hold close to our hearts. We need keep unified not only on the goal, that thing which we are to destroy, but also on that which we would preserve. I ask you to reflect upon that which ties us to each other, and that which may drive you ever forward when your hearts fail you.
Valor guides us into the unknown, to forge attempts which seem impossible, in which many have lost faith. Let Valor guide your swords, your words, your arrows, and your shields.
Carry Valor in your hearts strongly, nestled between Courage and Sacrifice. Think not on being prepared for death; Instead, think on being prepared for a newly safe and beatiful world, one which will have been saved by your efforts.
May the Virtues guide you all! | 3 Hours after Launch - CALL TO CONTINUE OR RETREAT
| TO ENTER THE BATTLE ZONE FROM THE ANCIENT STONE Quote: To enter the battle zone entrance, at the Ancient Stone say "roclasmpy" - do not say this too soon. You will die. Note: Some people misspell this word - to tell them the word and not enter the battle zone, say "r o c l a s m p y" with spaces between letters and repeat it for them. You will not enter the battle zone if you put spaces between the letters. Communication at the Ancient Stone - We will have a person or comm crystal at the Ancient stone telling people it is clear to enter or not. Easiest way is to have a person stay there and tell people what is going on, preferably someone who is also in the PaxLair Ventrilo where current status is constantly reported. Types of Monsters - Initial types of monsters have been surveyed to include:
three arcane deamons
three gore fiends
four devourer of souls
two chaos deamons
three Molochs
three dopplegangers
three gibberlings
one shadow void that creates replicas of itself like the ninja spell
After battles start, Lichs and other undead appear. Also, the Void Shadow will "mirror" itself several times. Teams enter in the following sequence -- A, then B, then all the rest. Teams A, B, and D must be able to act quickly when called upon, so pre-organization is needed. 1. TEAM A - DIVERSION SQUAD - People go in first to the battle zone, and draw the monsters to the north. These people will die. These people need to be able to Honor themselves and move freely to the north area, then get the monsters to target them and also move north.
NOTE: As long as the spawn stays NORTH, we can be victorious. If spawn comes south, will need diversion runners to get them to go north, die, and then come back south for a rez... and have mages do the fields (next step below).
NOTE: If the entrance is NOT cleared, then we WILL NOT send in more forces, until the Diversion Squad makes another run. This can be time consuming, but WILL save lives and take less time than everyone running in too early. 2. TEAM B - MAGES and BARDS - When the diversion squad is dead and they report the entrance is clear, we immediately send in the wave of MAGES and Tamers. Mages set up proper fields VERY QUICKLY to block the entrance area. Careful to place them without openings. 
Image from the Lake Superior victorious battle
NOTE: Bards are absolutely wonderful - they control the spawn, but can not do much to the Void Shadow (Lady Sounder) 3. TEAM C - MELEE, ARCHERS, TAMERS, GOLEMS - When fields are up, the melee folks come in (macers, swords, etc). The Archers also enter to start doing distance attacks. Also, have LOTS of Golems on initial entry and get them North to do attacking. This allows more people to get deeper into the battle zone away from the entrance. Don't draw the enemy south to the entrance. Don't do All Follow Me on the Golems or they will drag the enemy to wrong places.
NOTE: We have to remember this things' weakest resistance is physical so any creature doing physical damage would work great, this leaves out Cu Sidhes, but can bring in our trustworthy Hiryus, I do believe they do all physical, also, earth ellies and golems both do phyical damage. (Lady Sounder) 4. TEAM D - VIRTUE HOLDERS - COVERING THE VIRTUE TILES - Put several people of mixed type around and on the virtue tiles to keep the tile covered at all times and protected. The tiles must be covered by a Living person. That person can be strealthed, hidden, invised, but must be alive and on the title. ALL tiles must be covered to keep the Void Shadow from Auto-healing itself.
NOTE: I think we need 9 designated virtue holders that is all they do, go directly to thier assigned virtue and stay there. I had no idea who was holding the virtues and I know there were others there that did not know either. I say we find 9 stealthers say you get this one, you get that one. Send in the first squad, then the mages and virtue squad and have the mages make sure the virtue holders stay alive or get them ressed and get them to thier virtue and get them hidden, maybe for the front one get a couple just incase the void shadows effect gets one of them. (Lady Sounder) 5. TEAM E - HEALING SQUAD - Healers in the battle zone and at Spirituality Shrine.
Main Rez Field Station is at the entrance in the battle zone. Need to keep it supplied with bandages, and protected from the monsters. Mobile Rez Field Stations need to be more in the open areas of the battle space, for people to get to quickly.
NOTE: Also a great paladin with Knight of Compassion to stand back and Cast Noble Sacrifice to res all the ghosts at one time also would be wonderful to have, that way no one leaves, doesnt have to take the time to run back and gets ressed with most of thier life. (Lady Sounder)
A Young person can semi-safely deploy bandages throughout the battle zone. See, even the new people of the Realm can get involved!
NOTE: Team C, D, and E go in at same time, but have different objectives. Team D may go in earlier if can get to the Virtue Tiles safely. 6. TEAM F - ANNOUNCER - at Ancient Stone telling people when to go in and NOT go in.
Situational awareness is key to preventing as many deaths as possible. That means knowing when to send people in at the ancient stone, and when not to. This team monitors the battle via communications and/or a ghost in the battle zone dungeon. Through party chat, the ghost can tell an Announcer at the ancient stone when to let people in, which team needs to go in next, etc.
Many times the Void Shadow will break through the Energy defense shields and dominate the entrance. Or there may be paragons there. It is suicide to send in massive forces at that moment; so, the Team A diversion squad must go in first to clear the entrance area. Then send in more mages to set up the fields. If Team A is already in battle, they have to be commanded to come south and clear the entrance. When there is an opening at the entrance, the Announcer is told to send people in.
Communication with the Announcer at the Ancient Stone needs to be exact and precise, and commands repeated quickly and accurately. People need to listen to the announcer to make best decisions on if they should enter or not, depending on their abilities (honor, mage, bard, etc.). | SOME TIPS:
1. Only carry what you can lose. Insure all items you want to keep. Assume you will die and not get to your body. Have insurance in bank. Have some quick resupply bags with a friend, pack horse, or in bank/house near a moongate.
2. Turn off "show incoming names" - this may reduce lag.
3. (more tips coming) COMMUNICATION Quote: HEAR AND REPORT THE CURRENT SITUATION: Use PaxLair Ventrilo to report or at least listen to many of the leaders call out the situation (do not need a microphone to listen). PaxLair Ventrilo is at:
surge2.nrgservers.net PORT: 3506
Guest Server Password: ophidian2
Use a UserName like: charname_guildinitials (example: FishBait_FISH)
Client: http://www.ventrilo.com  PaxLair Ventrilo Channel on Friday, September 15, 2006 See who is in PaxLair Ventrilo right now, live, by clicking here.
| The intent of this thread and the others is to get a battle plan together. So if ANYONE can offer some step by step solutions, please do! We are in this together.
Speak up please! We don't have time to hear new ideas AT the Call to Arms briefing. We need these ideas posted here beforehand.
Dragonspeed to us all and thank you!!
Winfield, Old Man and Mayor of PaxLair |