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PaxLair Statehood OOC Thread, Magincia Invasion coming! in PaxLair Statehood (Pax)
 
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Old 14th October 2007, 10:35 AM   #1
 
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Magincia Invasion coming!

Ultima Online

Halloween 2007 Events Testing
Jeremy Dalberg
12 Oct 2007 21:03:35 EST

Hello everyone, and welcome to our annual testing cycle for our Halloween events! Over the years we’ve had many an opportunity to capture your sweet tooths with tantalizing treats and shiver your spines with terrifying tricks, but this year, ah this year – we have something special indeed.

There will be an invasion, of course, and tricks and treats and all things between. There will be a Shard of the Dead, and live events on your own home shards. But beyond that, we’ve prepared something that will shake the foundations of Britannia to the very core. Hyperbole aside, we will place in your hands a task of momentous importance: one to lose at your shard’s peril.

But enough with words. Let the testing commence! Allow me to describe our initial slate of activities:

• “TC1” will be immediately renamed to “Halloween 2007” and published with our initial testing materials
• Daemon Invasion of Magincia
o Travel to Magincia by Moongate and other magical means will be disabled
o Players logging back into Magincia for the first time since the publish will be teleported to safety in Trinsic
o Travel to Magincia will only be available by ship, or by “sailing” with the military at the Trinsic docks to aid in the advancing invasion
o New monsters, new rewards
o There will not be a client publish until next week, please do not report “Cliloc” errors when text is missing
o There may be higher than usual lag in Magincia for the duration of our tests.

Count Draconula will be making appearances throughout the testing period, and also providing more information as testing advances.

“Velcome!” – Count Draconula

Last edited by Winfield; 6th May 2008 at 09:07 PM.
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Old 20th October 2007, 12:00 AM   #2
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OOC Info

Source: Halloween 2007 on UO.COM, ca. October 19, 2007

Quote:
Overview

The many worlds, called shards, of Ultima Online were once one single world before the shattering of the Gem of Immortality. Even when it lay broken and was thought destroyed, it still bound the very fabric of Britannia's existence to its many pieces. Thus, as the original Britannia moved on in the sea of history, so went the shards in their own currents.

It should then be unsurprising that the history of one world differs so greatly from another's, such as in the case of the great city of Magincia:


"Somewhere, out beyond civilization, is also reputed to lie the ruins of the legendary town of Magincia, which the gods destroyed for the insufferable pride of those that dwelt there. All of the magnificent marble palaces and gardens were devastated, and the rich, haughty inhabitants reduced to haunting spirits."

- The History of Britannia, as told by Kyle the Younger (Ultima IV)


Kyle would never come to write this sort of history for the city we know today. Magincia continued on in its prosperity, eventually attracting many of the greatest minds and talents in the realm to work at the hands of the isle's affluent patrons. Even the Council of Mages, comprised of many a scholar from Moonglow, chose there instead to establish themselves. Truly, Magincia is the pride and jewel of the outlying isles.

It is true that all the shards are unique, with their own peoples and customs, wars and explorations, rulers and heroes. It is also true that many of the shards have strayed from the original Britannia, avoiding some disasters, while facing new ones.

Yet... history cannot be denied. It may be diverted, delayed - even altered to a degree - but never denied. Shadows have begun moving in an undercurrent as vast as the ethereal void itself, a darkness that once set upon a Britannia many of us have never known.

And so, the weight of time is about to come crashing down upon this blissfully unaware city. They will be see the threat, surely, and be confident it is minor. They will most certainly deny any offers of help, at first, and throw themselves into the fray. As the hordes advance and help lingers, history will attempt to reassert itself.

Yes, Magincia will burn.

Will you try to stop it?

--


Magincia Invasion

Prelude
The Magincia moongate will become corrupted, making travel to the island impossible by magical means
Ships will become the standard method of travel, with a ferry available between Trinsic and Magincia at the docks
Inu the Crone warns the city of the coming invasion, but goes unheeded
The Invasion
A structured invasion will begin at the moongate, ending at the docks, covering the entire city in daemons.
This will be a wave-based invasion like the Ophidians and Despise invasions, where certain areas will spawn for a certain time. If all the monsters are defeated, the spawn can be pushed back. If left unchecked, they will advance forward over time.
New monsters, comprised of daemons with extraordinary powers, will lead the invasion alongside with other high-level monsters such as Dark Fathers.
Light Daemon: A glowing daemon that moves extremely slowly, but attacks with blazes of fire and light. Any object in the location where it steps is instantly destroyed.
Void Daemon: A dark monster that has several special moves, including the ability to pull players and animals into a blackhole, which does extreme damage and teleports them to a random location in the world.
Daemon Berserker: The same twisted magic that created Ophidian Berserkers has created these unthinking hulks. They attack anything but other Daemon Berserkers, viciously destroying their own allies and players alike.
New rewards will also be found amongst the other rarities and artifacts strewn throughout the invasion forces.
Staff of Pyros: A rare chance of laying down a line of fire in the direction the wielder is facing, while attacking something.
Vorpal Blade:
A rare chance of instantly killing an NPC mobile
An extremely rare chance of duplicating the blackhole attack of the Void Daemons, affecting NPC mobiles
Berserker's Scythe: A determined chance of blackrock infecting the wielder's target
For the first time in UO's history, the entire island, save for a few exceptions, is converted into fully destructible objects. The forest can burn, and the buildings can be destroyed by both the Light Daemons and cannon-fire.
Players will have a chance to use cannons to defend the island
Parts of the buildings and destroyed objects will randomly become "Rubble" and can be carried away by players.
__________________

Last edited by Winfield; 20th October 2007 at 07:09 AM. Reason: Added Source Information
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Old 21st October 2007, 12:25 PM   #3
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Re: Magincia Invasion coming!

Some quotes from Queen Zen on her excursion to Magincia "test". You can find the whole thread here

Quote:
I did not really set any skills up but hide stealth and ninj. Mostly I was just curious , as to how close one could get to this halloween spawn while in stealth mode in human form. Got right under and beside em many a time, till stealth failed on me OoOOo

I did fel and tram on halloween test. Least for tonite I seen more spawn tram side and healer set up far safer area on N. beach...hit fel side less spawn at the time I was there and NO healer set up ..anywhere 'that I seen'..that was out of spawn area. *interesting, not surprising though*
and

Quote:
At least the passage ship to and fro Trinsic and Magincia 'does work' for ghosts, nice to find that *feature* was coded properly by our master of disaster. And there gonna be lots of dead peeps in this flying invasion anywhere on any shard.
Quote:
The Magincia moongates are shut down both facets..but considering that is where the Daemons are flying in from to attack *or made to look like they are arriving thry the magic and the moongate both....that be the LAST place anyone wants to arrive on that island ! Take the ferry in or sail in ...gating in or recalling in wont work either.

Tiles of the city highlight yellow *quite annoying* at times but those are some of the tiles that may become destroyed to walk off with if they fit in ye backpacks. I was wondering myself after looking at all the pretty lamposts all over the city........;) if we may find a few of those leveled to take home and would they still stand upright and light up ? ! My luck all I would get is a chunk of the pier..yay lookie here I won a board off of Mag. dock yippee ! HAHA

So far I got lots of gp stealthing, gp left in piles all over from players that just left it sitting around after looting corpses of monsters for halloween arties, and I got hit in the head by 2 coconuts fallin off a palm tree ..and lots of death robes ! Mostly I am just touring so when it goes live I know what to expect.
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