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| Guildmaster of PaxOku Crafters Society Join Date: Apr 2007 Shard: Chesapeake
Posts: 780
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![]() ![]() ![]() ![]() | Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) PaxOku city has a great history and great roleplay but, one thing that ALWAYS seems to hamper on us if that it is not in fel. (Funny) That what hampers some citys is that they are in fel. Tis ironic that not being and being in fel can hold back a player city. One great thing about PaxLair city back in the what I call the "Golden Years" Was that you were not always safe. Pks would come to kill you, thives would steal all your regs when you tryed to recall. (hehe, sorry memories) Anyways.... I fully plan to impliment something in PaxOku for Roleplay. No one in our city can be killed by a PK. No one in our city can steal your gold. No one in our city has anything what so ever to worry about. Now why this bothers me. I believe it hampers on Roleplay to be trammy safe 100% of the time. I know in fel it also hurts because the reds are ubber killers and can kill everyone and ruin events. So my plan to impliment PvP and Stealing in PaxOku with NO consent needed. Why? Well if were going to be like a city with realism people do crimes daily. People are killed, stolen from and so on. City Guards capture or kill these people. If we had this implimented in PaxOku we wouldnt allie X or something so they could come in and kill us. We would find Roleplay KILLERS. We would find Roleplay Thieves. You are attackable no matter where and you better pray if your just a simple healer that a city guard is around. This also opens back up City Roleplayed Guards. They will have a PURPOSE and not just be decoration and bored standing around. I believe by just implimenting those two things would make for MORE roleplay in Guards, Wars, Assasination plots, Court Cases and just lots of gossip for citizens to talk about. Now what I want to hear is feedback from everyone on this. This would mean if your allied in PaxOku you are killable and stealable from. BUT you are NOT lootable or Res Killable either. Sometimes they may just want to give you a good beating or even take you hostage. So let me know what everyone thinks. As of right now it is in its start but, is implimented into the city already. It is just not public to the shard. Last edited by Lord Gareth; 24th October 2007 at 07:32 PM.. |
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| | #2 |
| Join Date: Aug 2007 Shard: Chesapeake
Posts: 273
Gold: 722 My Mood: Thanks: 6
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) Well, you asked for everyone, so here's my two cents, though I'm just a newbie here. I can't stand being killed or stolen from by players. Period. I'm against it, but if I can go to my vendors safely, then I can deal with it. It would keep me from participating in anything else going on there though if I weren't safe. |
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| | #3 |
| Mayur ogh Paxuzg Join Date: Apr 2007 Shard: Chessy
Posts: 225
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![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) Interesting Ideas. One suggestion: Set up certain times each day, week, or month to hold such activities. So those that want to fight can, and those that don't want to will stay clear. Are you limiting this to Paxoku, or are you thinking about all of the mamzy-pamzy lands of chessy? I have a feeling that turning ORC loose on the Paxlair alliance will result in more meetings with the old man. He talks enough as it is. Gak lives in this environment. Often, he has to push his way through all the PK's that come to Paxlair. For those of you who don't come to Paxlair in Felucca, You can't throw a rock and not hit a PK. Or two if you throw it just right. |
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| | #4 |
| PaxOku Councilman Join Date: Aug 2007 Shard: Chesapeake
Posts: 30
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) I personally like the idea. I've always liked the thrill of the unknown, and walking the streets knowing that you are not totally safe at any given time would add that realism you spoke of. I do understand though, that some people would not like to participate in this, and that being killed or robbed at any given moment would not be desirable. Perhaps for the Citizens that do not wish to be a part of this, something could be added to their Titles that would let others know that this person does not wish to partake in the open pvp of PaxOku. In that way, open pvp and theft would always be allowed for those that wish it, and for others they could remain safe. There is really no other way I can see to do this, unless we set a specific time as Gak had mentioned so as to warn Citizens not interested to steer clear. Although, if we do that....we are yet again limiting our RP possibilities. So with that, I say "aye" to open pvp and stealing, with the stipulation that Citizens not wishing to partake be marked somehow as Safe. Sincerely, Lord Xavier Reed, PaxOku Councilman ![]() |
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| | #5 |
| Join Date: Oct 2007 Shard: Chesapeake
Posts: 349
Gold: 40 My Mood: Thanks: 44
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![]() ![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) I hope you don't mind some outside input, but this is very similar to something Darth Oni and I are trying to do, and I also mentioned something similar to this to Winfield when he was setting up the Europa Pax Guild. Basically the majority of the role-players on Europa, I believe, war each other. This gives a air of realism to their interactions, as well as making other role-players easily identifiable to one another. Its easy enough to make a "out" for the non-fighters, say I'm in PaxOku to use the rune Library and a city guard comes upon me, they could challenge me and give me the option of leaving, fighting, or surrendering. A player could also beg for mercy, offer a bribe, run, etc...depending on the current events. Something similar could be used for most occasions, such as "your gold or your life" for a cutpurse... As for stealing, instead of worrying about who can and can't be stolen from why not just use a bag, color agreed upon by all, for carrying lootable/stealable items...and have a agreement that THAT bag is the ONLY lootable/stealable bag on a person. None of these ideas are mine, most came from the BoC guildsite or CoRE, they even covered Assasination but I don't recall the details. Sorry for the intrusion, but I like where you are going with this! -Havok |
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| | #6 |
| Join Date: Oct 2007
Posts: 5
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) The Felucca/Trammel split was done for a purpose, that being to allow players of all types to find a place for themselves in the Realm. Further, Siege was created for those who preferred a more open PvP feeling all the time. Personally, I hate PvP, particularly the open kind. It detracts severely from my enjoyment of any game, and I suck badly at it. Further, PaxOku sits directly astride a major route through the Tokuno Isle. If it were to become, somehow, an open, non-consentual PvP area, it would not be at all fair to people who do not know about this. If you want open PvP, if you believe that somehow this adds to roleplaying, then why not move the city to Fel? That's why Fel was created. Now, I don't know how you would implement this. Since PaxOku has no "real" boundary within the game mechanics, I have no idea how you would do this. If it has to do with Guilds or Alliances, then I'd have to immediately remove myself from any Guild or Alliance that has that relationship with Pax Oku. For example, in EVE there are lo-security and hi-security systems. You are not vulnerable to PvP if you stay in hi-security systems. However, if a rival corporation or alliance declares war on your guild, then no system is safe for you. A guild I was in folded for just this reason. Because the alliance we were in was "wardec'd", no place in the game was safe. And this was particularly bad for new players, who were defenseless against the rival Corps. Further, these were hi-end mercenary-type players who specialized in just this type of activity (EVE has some highly intricate role-play and political rules build into the game's mechanics). Personally, I spent two weeks with my main docked in a station unable to actually DO anything more than chat for fear of losing my battlecruiser if I poked my head out. There are folks who thrive on this type of adrenaline rush, and for them, Fel and Siege were created. Use those two limited UO game mechanisms for their purpose. But your proximity to the moongate and main road precludes any type of non-consentual PvP activity within the boundaries of your city. You'd need also to provide the exact mechanism by which you plan to accomplish your goal before we can really comment. Would it mean I would need to leave the Dragon's Watch guild and Paxlair alliance which I've only just discovered? ![]() Man, this whole subject brings back awful memories. I co-founded a guild in UO back aways. Try as I might, I'm terrible at combat in general (as you probably discovered last nite), and with my poor eyesite, I often miss chat during a fight too (as you also probably noticed trying to get me back to Xavier's house). I was so bad that, in a fit of rage, my co-founder banned me from any hunts or events with my own guild! It's not that I don't practice or don't try my best, but I have very limited ability. I love these games and so continue to play them, but I purposely try and keep my combat limited to PvE. ![]() -- Xix "I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'" Last edited by Xix13; 25th October 2007 at 04:00 AM.. |
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| | #7 |
| Guildmaster of ATD, Defender of Paxlair! Join Date: Nov 2006 Shard: Sonoma, Chesapeake
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![]() ![]() ![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) I like Xaviers thoughts on the subject. If you can fix a system for the towns people to be able to show if they are in or out will help. That also helps with the fact that sometime they may not want to be apart of it and sometimes they do. You might want to also set up time periods when this is allowed, that way you have a town guard patroling to help with the safty of the members in town limits, start out slow and do it for so many hours a week and test the waters. Personally I am all for it, I think its a good ideal to want to bring the town to as close as real life as you can. ![]() |
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| | #8 |
| PaxOku Councilman Join Date: Aug 2007 Shard: Chesapeake
Posts: 30
Gold: 50 Thanks: 0
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) The only thing wrong with consentual pvp is it's just that...consentual. There is no element of surprise if you walk up and challenge every person you wish to fight...to a fight. Murderers and Assassins which are very much a part of RP would find it difficult to give their mark the first opportunity to strike. Again, I do understand everyone that does not wish to pvp, for what ever reason. For some, it's just not an enjoyable thing to do...and I respect that. I to get very frustrated sometimes with the pvp in Fel, for the plain and simple fact that at times...(most times), it's very one sided. Having it in a controlled atmosphere such as PaxOku may just be the best of both worlds. I do like Havocs idea of a Lootable bag. Any items, gold, etc..could be placed in there for a thief to pilfer. As everyone knows, thieves have it rough anyway for stealing anything that is not found on the ground...and that is not stealing. This would give them something to work for again, especially if there is some item in there for RP that he steals to start a storyline. So...if we can come up with a way to keep none participating Citizens out of the fight, and still keep them in the RP, I think everyone would be happy. Sincerely, Lord Xavier Reed, PaxOku Councilman ![]() |
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| | #9 | |
| Join Date: Aug 2007 Shard: Chesapeake
Posts: 273
Gold: 722 My Mood: Thanks: 6
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) Quote:
If I ever get killed or stolen from... I'm out. If I am ever vulnerable to killing or stealing, I am out too. I might go for that colored bag thing... and keep some pretty strange things in it... but I can't imagine what thrill there would be to stealing something being offered up to steal. That's more like charity isn't it? | |
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| | #10 |
| Curator, Musuem of the Virtues Join Date: Apr 2007 Shard: Chesapeake
Posts: 115
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![]() | Re: Killing and Stealing Okay in PaxOku (Feedback wanted from EVERYONE) As much as I hate PvP, and I hate it very much, I can understand Gareth's reasoning and his wish to make the city a more lively place to be. With that said, though, I do not see it workable except during very specific times of the day. There are not enough of us around at random times to play city guardsmen, and with whatever the current climate on Chesapeake seems to be we can not get enough people to participate in planned publicized events (last night's ronin hunt, for example). Obviously everyone who would participate would need to be in the alliance, or else there is no possibility of engagement if the stick-up is declined. But there should not be the need to worry about dying (or even getting robbed) in the city right now without an ordered structure in place to determine, as some others before have said, who is in and who is not playing. Just my 2 gold pieces... ![]() ![]() |
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