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Old 19th March 2006, 08:04 PM   #11
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Re: UOForums Interview with Wilki

Although we encourage comments and welcome input, please take into consideration that this was a personal interview for Wilki as a person, not as the 'answer-man'.

His choices, playstyle and opinions are his own, and there is no reason to challenge them. This was an interview for fun and to get to know him on a more personal level...

If you have an idea or suggestion on how to better the gameplay in UO, it would be better off put in the Feedback Forums section of UOF, where the Developers often visit and read.

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Old 19th March 2006, 08:05 PM   #12
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Re: UOForums Interview with Wilki

Quote:
Originally Posted by Arjuna
Let smiths craft 65/59/59/59/59 suits with a few mods without needing special ingredients.

Let tailors craft 60/55/55/55/55 suits with a different mods and no special ingredients.
Not a bad idea, But cant they make something similar already? If using colored ingots or leather? I know not exactly that much but something pretty close.
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Old 19th March 2006, 08:16 PM   #13
 
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Re: UOForums Interview with Wilki

Quote:
Originally Posted by Thradia
Although we encourage comments and welcome input, please take into consideration that this was a personal interview for Wilki as a person, not as the 'answer-man'.
**smiles**

I think (hope) Wilki knows I have the highest respect and regard for him as a human being. When I was a stratics mod I used to talk to him sometimes when he was a stratics mod, and I grew to really like and respect Wilki.

He never, ever took joy in making hard decisions, and he was very compassionate.

That's why I hope that you and he and all other readers know when I argue against him, it is with respect and regard and not with emotion or disdain.
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Old 19th March 2006, 08:18 PM   #14
 
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Re: UOForums Interview with Wilki

Quote:
Originally Posted by Cobra
Not a bad idea, But cant they make something similar already? If using colored ingots or leather? I know not exactly that much but something pretty close.
Nah, they can't make anything even close to that right now.

A smith or tailor can't make a pvp-capable suit without special ingredients right now without using high end runics.
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Old 19th March 2006, 09:39 PM   #15
 
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Re: UOForums Interview with Wilki

Thanks for taking the time to do the interview!
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Old 19th March 2006, 10:28 PM   #16
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Re: UOForums Interview with Wilki

Cool, too bad I wasn't here when you guys were gathering questions...good interview.

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Old 20th March 2006, 01:36 PM   #17
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Re: UOForums Interview with Wilki

"16) Any word if our EM's are returning? If so, is there a tentative date?
Yes, they are returning! Soon, I promise "
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YAY!!!!! does the happy jiggle cookie dance!!!!! TY Wilkie for the promise!!

*and if its April as Vice says ... then double fudge cookie cool

We sure do miss our EM!
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Old 20th March 2006, 01:37 PM   #18
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Re: UOForums Interview with Wilki

Quote:
Originally Posted by Arjuna
Hi, Thradia, Wilki, and hosts at uoforums.

First, thanks for doing and presenting the well done interview.

To Wilki, I have a question:

You mentioned that you chose not to adapt to skill scroll, stat scroll and item changes over the last half decade. In my opinion that makes you unqualified to take what we have away because you didn't invest the time into adapting.

No, what I said was that I refused to make item collection my main goal.

Nearly all of my characters are scrolled out, including around 10 that have +25 stat scrolls applied to them. Considering that I obtained them all myself, I feel I'm qualified to talk about combat in UO, both PvM and PvP.

As for the best way to limit the impact of items in combat, I personally believe that it needs to be attacked from both sides. Good items need to be craftable on a regular or semi-regular basis, great items should be craftable after some amount of work (more powerful items require more work), but at the same time, the amount of damage that a player can manage to do needs to be scaled back.

An example I like to use is character creation in UO. When you're choosing your starting stats, you can't max out all of them at the same time. Instead, you can choose to be really good at one, pretty good at two, or just okay with all three. That general idea is how player abilities should work as well.
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Old 20th March 2006, 01:38 PM   #19
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Re: UOForums Interview with Wilki

Quote:
Cool, too bad I wasn't here when you guys were gathering questions...good interview.
What would you like to know?
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Old 20th March 2006, 02:21 PM   #20
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Re: UOForums Interview with Wilki

We all wanna know stuff Wilki.
Like where do Squirrels come from?

Do you play Console games or are strictly a PC guy?

If you do play console games, how has the PS3 delay affected your life? LOL j/k

How would YOU fix factions?

Is there any chance you guys might be planning some nice changes for some of the old content in UO? Kinda like the 8 UO Dungeons, finishing off the virtues, making some of the towns a bit more viable?

Any plans soon on fixing the scripters?

I am half asleep right now so last question:
Know any good "wake me up" pills???

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There are no stupid questions......only stupid people!
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