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| Interview Area Interviews UOForums has conducted with EA personel and community leaders. |
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#13 (permalink) | |
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Join Date: Aug 2005
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Re: UOForums Interview with Wilki
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I think (hope) Wilki knows I have the highest respect and regard for him as a human being. When I was a stratics mod I used to talk to him sometimes when he was a stratics mod, and I grew to really like and respect Wilki. He never, ever took joy in making hard decisions, and he was very compassionate. That's why I hope that you and he and all other readers know when I argue against him, it is with respect and regard and not with emotion or disdain. |
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#14 (permalink) | |
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Re: UOForums Interview with Wilki
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A smith or tailor can't make a pvp-capable suit without special ingredients right now without using high end runics. |
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#17 (permalink) |
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Lady and Supreme being of the rolling pins!
Lead Administrator ![]() ![]() Join Date: Mar 2005
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Re: UOForums Interview with Wilki
"16) Any word if our EM's are returning? If so, is there a tentative date?
Yes, they are returning! Soon, I promise__________________ YAY!!!!! does the happy jiggle cookie dance!!!!! TY Wilkie for the promise!! *and if its April as Vice says ... then double fudge cookie cool We sure do miss our EM! |
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#18 (permalink) | |
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Re: UOForums Interview with Wilki
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No, what I said was that I refused to make item collection my main goal. Nearly all of my characters are scrolled out, including around 10 that have +25 stat scrolls applied to them. Considering that I obtained them all myself, I feel I'm qualified to talk about combat in UO, both PvM and PvP. As for the best way to limit the impact of items in combat, I personally believe that it needs to be attacked from both sides. Good items need to be craftable on a regular or semi-regular basis, great items should be craftable after some amount of work (more powerful items require more work), but at the same time, the amount of damage that a player can manage to do needs to be scaled back. An example I like to use is character creation in UO. When you're choosing your starting stats, you can't max out all of them at the same time. Instead, you can choose to be really good at one, pretty good at two, or just okay with all three. That general idea is how player abilities should work as well. |
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#20 (permalink) |
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Meow
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Re: UOForums Interview with Wilki
We all wanna know stuff Wilki.
Like where do Squirrels come from? Do you play Console games or are strictly a PC guy? If you do play console games, how has the PS3 delay affected your life? LOL j/k How would YOU fix factions? Is there any chance you guys might be planning some nice changes for some of the old content in UO? Kinda like the 8 UO Dungeons, finishing off the virtues, making some of the towns a bit more viable? Any plans soon on fixing the scripters? I am half asleep right now so last question: Know any good "wake me up" pills???
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There are no stupid questions......only stupid people! |
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#21 (permalink) | |
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Re: UOForums Interview with Wilki
Here's one.
What's your sig say?
__________________
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#22 (permalink) | |||||||
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Re: UOForums Interview with Wilki
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*is sad* Quote:
Second, it needs to be free of major bugs that defeat the point of playing in factions. Third, it needs to be FUN. Quote:
As for the old dungeons, while there are no specific plans right now, it is one of those things that needs to happen. They need some love! Quote:
If we did have plans, do you think we'd announce them? Do the cops announce when they're going to raid a pot plantation? Quote:
Nope. |
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#23 (permalink) | |
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Re: UOForums Interview with Wilki
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:-P |
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#24 (permalink) |
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Drama queen
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Re: UOForums Interview with Wilki
Hey, Wilki. Thanks so much for doin that interview. It was pretty cool to get some answers to some of the more personal questions in there. Kinda helps us remember that you are a player and a person too, not just a "Community Rep".
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