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The Temple Thread, Rules of Engagement (RoE) in Temple of Dark Light (T*DL)
 
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Old 1st April 2007, 12:47 PM   #1
 
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Rules of Engagement (RoE)

The Temple of Dark Light follows the common Europa roleplaying RoE below. In addition, further in-guild rules must always be followed!



Rules of Engagement v1.0 [20th October 2006]


Note: Any of these rules may be waived or altered for a specific encounter/scenario by mutual agreement of the GMs of the guilds involved.

Code of Conduct

- Stay in character whenever role-playing or in a role play area. Keep OOC talk to party/guildchat.

- Do not recall or gate into or out of role play towns or areas.

- Guild tags must be visible at all times.

- No OOC profanity or insulting of other players.

- If there is any complaint, grievance, or other issue with a player or guild, it must be dealt with between the respective GMs.

- Do not force players to PvP, always give alternative options (running away, being taken prisoner, etc). In all cases, ensure players are not AFK or disconnected before attacking.

- If there is an intention to attack a guild’s normal area in force, check with any relevant GMs first to ensure that the timing is reasonable.

- All players must carry a yellow bag in which items available for looting or stealing must be kept. In addition to one or more items from this bag, food, drink, gems, and up to 1000 gold coins may be taken per victim.

Rules of Engagement – PVP specific rules

- If knocked unconscious or killed, do not continue to fight or otherwise take part in any ongoing battles (eg healing others) for 30 minutes, during which time a deathrobe must be worn.* RPing injured (walking and talking) is permitted. Battle may be rejoined with another character only on home territory.

- Player crafted armour & weapons only, but no runics and no special wood items.*

- All quivers except the Quiver of Infinity may be used, but no other magic items are permitted except with single mods of nightsight or luck.*

- In a pre-arranged battle, each guild may field two riders at any one time. These may not be used by ranged attackers. Mounts must be set to guard their owner (ethereals are strongly discouraged but allowed at the discretion of GMs). Once a rider is dismounted in a battle, they may not remount for the duration of that battle. Outside of planned battles, guilds may have up to two riders patrolling their home territory at any time.*

Specific skill limitations

- Conflagration and explosion potions may only be used by a character with at least 70 alchemy skill. Greater conflagration and explosion potions may only be used by GM alchemists.*

- Poisoned weapons may only be used by a character which with at least 70 poisoning skill. Deadly poison may be used if the character has sufficient skill to apply it. This also applies to shuriken.*

- Tamers may not use any pets which take more than one control slot, and may only use two pets at a time. Once a pet has died it may not return to the encounter for 30 minutes.*

- Mages, necromancers and paladins may not use offensive area spells. Mages are restricted to a single summoned creature at a time which may not include a blade spirit, daemon or energy vortex. Necromancers may summon familiars except death adders, and use animate dead but not revenants.*

- Bushido users may not use lightning strike.*

- Archers may not use serpent arrow or lightning special moves.*

- Ninjitsu users may not use giant serpent, bullfrog, ostard, llama, wolf, bake-kitsune, unicorn, or ki-rin forms in combat, unless the character is permanently in that form, eg RPing a guard dog.*


************

* Applies only to RP PvP, not to PvM (or non-PvP RP: in other words, if you want to RP testing explosion potions on yourself, or have a cu-sidhe following you around in town, that's fine; just don't do it in combat).
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