| | #11 |
| Join Date: Apr 2006
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![]() ![]() | Re: UO guild listings I hope all your hard work soon starts paying off Tabb. UO has seemed quiet for a while now and with so many getting side tracked gathering virtue armour and RL stuff etc it makes things seem almost dead. But I'm sure things will pick up again especially with the weather getting colder. Its also good to see Kaelith looking for some more fun in UO, lets hope its the start of many popping in again. ![]() |
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| | #12 | ||
| Join Date: Oct 2006 Shard: Europa
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![]() | Re: UO guild listings Quote:
But if what Tabbs is saying is true and these forums are anything to go by, there doesn't seem to be any interest in the RP community. You'd probably have to try and draw on new blood, backed up by a small core of old die-hards. Quote:
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| | #13 | |
| MoongatesWiki Curator ![]() Join Date: Sep 2006 Shard: Europa
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![]() ![]() | Re: UO guild listings Quote:
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| | #14 |
| Knight of the Balance Join Date: Sep 2006
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: UO guild listings We did discuss taking the Shadow Order knights out of the SCT stone but i felt ( and others...the vote was split ) that the last thing that was needed was a watering down of a Guild to create yet another one. If ever the KoTC formed as a proper guild i would be very interested in getting involved in some way which those concerned know about since the original idea of the conclave was first bashed out. But as Tabbitha mentioned above there are too many who wont disband their current remains of Knightly Guilds to try something new. |
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| | #15 | ||
| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: UO guild listings Quote:
I can totally understand the logic behind that . Quote:
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| | #16 |
| Join Date: Oct 2006 Shard: Europa
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![]() | Re: UO guild listings KoTC seems like the holy grail for knightly orders! That one hope that might make them great again ![]() If I come in game ever I'll try and hunt people down. It's really interesting hearing from so many people again. |
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| | #17 |
| Eternal Drama Queen Join Date: Oct 2006
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![]() ![]() ![]() ![]() ![]() | Re: UO guild listings It might very well be that the dwindling player numbers may eventually force things liek this to become a reality whether the players like it or not. My vision was always very similar to a CoY vision [but with high fantasy mixed in] - specific, dedicated guilds to cover each "type" of character. - One guild of KNights - One Guild of Thieves - One guild of mercenaries - One town guild of Yew Grds [for example] - One guild of Srfs - One guild of adventurers - One guild of Necromancers - One guild of Drow - One guild of Vampires etc etc There would then follow a logical storytelling/scenario/off the cuff set of role play situations which would make *sense* Half the reason we are in a pickle now is that most guilds are simply vehicles wiht no real drive or internal rules. For example you can get a lowly peasant with better stats/template than grizzled old warriors or players make up reasons for their l337 pvp templates regardless of the sanity of doing so and in many cases GMs turn a blind eye or even possibly encourage it? This just leads to confusion and lack of direction. We could build a wonderful community with 10 guilds and 10 GMs willing to work together and I am still up for that and I wont give up either. Cal |
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| | #18 |
| Knight of the Balance Join Date: Sep 2006
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: UO guild listings I also liked the idea of bringing all the RP community closer together but this would be asking massive changes from the community. Not something which i think will ever happen. But if the RP towns were based between Cove-Vesper-Minoc i feel it would enocurage more incidental RP. I know from my own experiences that a lot of RP goes on around the lands that people are unaware of , and also many have said how far stretched out we all have been for a long time. So much so that people recall everywhere instead of walking/riding between places. If the main City States were Cove-Vesper and Minoc people i feel would walk from place to place. At the very least i feel it would encourage more to do so. But as i mentioned above it would mean those around Trinsic moving to Minoc. I am not sure they would wish to do so or if they have even considered such an idea. I do strongly feel that consolidation is needed though for our community to move forward into the future. ![]() Life is the Dance and Honor, the Dance is Death to those we oppose, Honor is our salvation. Without Honor the Dance is meaningless forms and we are nothing. Last edited by Decardo Imier; 12th October 2007 at 12:33 PM.. |
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| | #19 | |||||||
| Administrator ![]() ![]() Join Date: Mar 2006 Shard: Europa/Snowbourn
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: UO guild listings Quote:
![]() So do keep me in the loop if you find people more receptive to the idea. Quote:
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Cove ............Vesper...............Minoc,and a central road linking all three. It would make for a more 'centralised' community and each town could give its guards specific tasks to do ,ie border patrols etc. It would need a joint agreement that there would be no recall or gate travel during RP times . Also, each 'towns' community,would travel to anothers town ,for events. Guilds such as B^F [ just 1 example] could lie out along the roads each night,happy ooc in the knowledge that people would be around sooner ior later. If one of the towns got attacked ,a runner coukld easily be sent to summon help from another town, making things all round much more realistic. Quote:
They may not feel the need to make such a drastic change and move to Minoc It would be great if they did see fit to 'visit' Minoc regularly though ,[ a bit like when we all went to Britt] for diplomatic reasons. Quote:
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| | #20 |
| Join Date: Oct 2006 Shard: Europa
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![]() | Re: UO guild listings I remember the Minoc, Vesper, Cove idea being brought up years back and I still agree with it now. It would be a perfect RP area! What's really holding the RP community back and always has is pride. The suggestion about getting 10 good GMs to lead 10 well constructed guilds is fantastic, but I dno't think realistic. Although I think it's realistic for a new community to be developed with a group of GMs who work more closely together than previous communities. Even CORE was a hive if cliques and differing views. This thread has got me excited and even though I wouldn't expect KOTC to ever be a big guild, I reckon it could be such a good guild for old skool RPers and new RPers alike. You only need a good core of 5 people and it would be worthwhile. |
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