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#1 |
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Join Date: Sep 2007
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Taming process.
So I have been reading the forums a bit to find the general process of taming. what I have found mostly is tame, rename, release, kill, is this right? Also, what is this GGS I have been reading about? Is that what people are using to refer to guarenteed gain skill or something like that, I read it in one of the stickies, what exactly is GGS as far as guarenteed gain system goes. Does it mean every success is a gain ?
so basically I have found the places to go to with a bit of running around, now I am curious if whether or not it will take several months to GM taming. Thanks for the clarification on these things. |
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#2 |
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Rebellion
Join Date: Feb 2007
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Re: Taming process.
In lack of better ideas, thats what I've been doing. Porting to a good spot, taming, releasing, killing. It takes ALOT of time and I havent gm'd it yet. Thank god for rings and bracelets!
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Lazytown - The Dark Codex - Moonlight Part of UO since 1999, always willing to help! |
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#3 |
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Join Date: May 2007
Shard: Atlantic
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Re: Taming process.
Here are a couple of website that might help. They have helped me with my tamer
http://www.strangeworld.com/uo/prc/prc.php http://www.tamingarchive.com/ Hope they help |
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#4 | ||
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Administrator
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Shard: Europa/Snowbourn
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Re: Taming process.
Quote:
Some times I have had more than that though depending on what I was doing and where. Quote:
A lot of people,spend hour after hour for weeks, to get a skill to GM. Then others [ as in my case] can take years. ![]() I roleplayed my way to GM healing,only gaining when I had to actually heal some one after a ress in game. I wont say how many years it took me ,hehe,and I dont recommend that way to any one ,*grins* I know Taming is one of the harder to GM skills,and can be very tedious.THats why the rewards are soo good Imo Good luck with the training ![]()
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#5 | |
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Join Date: Dec 2006
Shard: Sonoma
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Re: Taming process.
Quote:
Phew, soooo if you are gonna kill, no reason to rename. Here is a link for GGS: http://update.uo.com/design_425.html It is NOT as simple as, .2 points per day, it depends on your total skill, and what your skill is at. Last edited by Daithi; 13th September 2007 at 06:40 PM. |
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#6 |
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Join Date: Sep 2007
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Re: Taming process.
Thanks everyone, before I read your replies I was considering Gming something else, but I am going to stick to taming because I want the rewards that it has to offer. I got 41 today off of some sheep, I doubt ill grind it like I did my magery skill which is now 94.7 I think, but I will work it an hour or so a day to at least get a few gains a day. At least progress it.
Jewlery, I have seen mention of this, how high can I get my taming with jewlery ? is it possible to get a good pet with base 42-50 skill and jewelrey on top of that? Thanks |
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#7 |
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Join Date: Mar 2007
Shard: Great Lakes
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Re: Taming process.
You could get +15 from a ring and another +15 from a bracelet (both max) for a total of +30 from jewels, which would put you at 71. I bought my youngest son an advanced character token to make a tamer, but we still jeweled him up with +30 to allow him to immediately be able to tackle cu sidhe's with a fair degree of success.
The toughest thing is making most jewels like that work with your suit for lrc, lmc, fc, fcr, sdi, etc. etc. ![]() Last edited by jfk; 13th September 2007 at 08:41 PM. |
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#8 | |
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Re: Taming process.
Quote:
*[ thanks for the link to the info Daithi ]
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#9 |
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Join Date: Jun 2006
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Re: Taming process.
I tend to simply head to a high spawn area, tame, then kill critters. If there are nearby healers (healers grove is fantastic) then make use of them.
If you can soulstone a few skills off the tamer, that'll speed your gains up ![]() I would avoid using jewellery for control, if you die and forget to put it back on, you'll potentially have a pet go wild on you Try taming up bears and hunting with a pack of them. You won't have enough stable space for them at low skill, but if you're careful they can bond outside the stable and give you good pet handling experience. Not to mention training veterinary skill ![]() After that, look at the pet control calculator here http://noxins.net/flash/misc/controlcalc-alt.swf and see what your control chances are with your current skills. Note that even a 75% control chance isn't as great as it sounds. You'll get regular disobedience, and invariably it's when you really don't need it ![]() Wenchy
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Last edited by Wenchkin; 14th September 2007 at 07:52 AM. |
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#10 | |
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Join Date: Sep 2007
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Re: Taming process.
Quote:
Hey wench, and everyone else thanks a ton for the info, I have been out in healers grove that my friend showed me. That place rocks for gains, i am currently at 43, without really having trained much yet, I will go out for some bears but not sure exactly where to go hehe. I will just explore a bit more. Right now my armor is terrible and am stabling/bonding a beetle till I can use it without it dying/perma loss. At any rate, what do you mean by what you said in the piece I quoted here. What is soulstoning? |
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#11 |
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Join Date: Mar 2007
Shard: Great Lakes
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Re: Taming process.
A soulstone or soulstone fragment is an item that allows you to store a skill from you character. You actually "download" a skill onto it where it is stored until you "upload" back onto the original character or another on the same account. The soulstones come as account rewards or can be bought in token form. The full soulstones have unlimited uses (but only 1 use every 24 hours). The fragments have 5 uses and are also subject to the 24 hour rule. Soulstones and fragments are extremely useful to have around, especially if you play around changing your templates a lot.
When he mentioned stoning off some skills, you will gain faster if you have less than 300 total skill points on your character. I have often stoned off everything except the skill I was trying to gain for faster gains. This is extremely helpful when your character is approaching the maximum in skill points. Last edited by jfk; 15th September 2007 at 05:52 PM. |
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#12 |
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Join Date: Jun 2006
Shard: Europa
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Re: Taming process.
What jfk said
I transferred skills to any chars with enough room, flushed things like meditation that raise super quick, then trained the hardest skills at their fastest. Of course I quickly lost patience and grabbed them all back to have some fun, but the theory is good! Wenchy
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