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| | #1 |
| Join Date: Aug 2007
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![]() | Just starting a mace fighter Anatomy 40.0 Chivalry 50.0 Healing 50.0 Mace Fighting 40.0 Parrying 40.0 Resisting Spells 40.0 Tactics 40.0 Is that okay? What should I be aiming for my end template to be? Thanks in advance. ![]() |
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| | #2 |
| Join Date: Jun 2007 Shard: Drachenfels
Posts: 381
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![]() ![]() ![]() ![]() ![]() ![]() | Re: Just starting a mace fighter Well, your choice of skills isn't half bad, just bring chiv and heal to 90 and the rest to 100+ and your set. Might use Weapons with mana leech or a mana reg armour though. |
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| | #3 |
| The Holmedog Join Date: May 2008 Shard: Great Lakes
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![]() | Re: Just starting a mace fighter I would argue that you can stop chiv at 67. |
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| | #4 |
| Join Date: Mar 2007 Shard: Great Lakes
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Just starting a mace fighter Personally I try to always take Chiv to 75 minimum, depending on the character skillset. This is so I never fail Divine Fury. When I hit my macro key for DF, it's because I need stamina now, and I can't afford to fail. Failing means someone gets my insurance gold hehe. |
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| The Following User Says Thank You to jfk For This Useful Post: | Merc (4th June 2008) |
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