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| | #1 (permalink) |
| ♥Yr Mangled Heart♥ ![]() Join Date: Mar 2006 Shard: Black Water Raiders
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My Mood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | What is your favorite Crafter Template? or Most useful Crafting skills? Right now my current template is going to be: 120 Smith 100 Mining 120 Tailoring 100 Carp 100 Tink I suppose I can add one more skill. I"m not sure what to pick...... Maybe i'll make 2 crafters What would you pick with the left over skills?
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| | #2 (permalink) |
| Polar Bear Queen Join Date: Nov 2006 Shard: Atlantic & Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template I keep the main craftable skills on my crafter - 120 Smithy, 120 Tailoring, 100 Tinkering, 100 Carpentry, 100 Bowcraft, and enough magery to make magery add-ons (and travel), and enough music to make instruments with music jewels. I keep lumberjacking and mining on a soulstone and swap out as needed. I feel like I'm missing a skill Alchemy and cooking are on my other crafter.
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| | #3 (permalink) |
| Wycorp--Dwarf Hunter Join Date: Jul 2005 Shard: Area 52
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template My carfter is GM Smith, Tailor, Tink, Carp, LJ, Mining with about 75 Magery. mithing and Tailoring are both scrolled to 120 but I havent had the heart to train them. Mostly because I dont want to blow thorugh what I have for iron ingots...I actually put Parry on a Soulstone and put Mining on my Pally Fencer and have been going through Gargoyle Pickaxes. Stil thinking if I want to just keep the mining stoned or on the fighter and maybe bring up Magery and Med on the crafter to amke him a bit more utilizable. And go kill stuff and get to Lord ![]() |
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| | #4 (permalink) |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! ![]() Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template cooking. Mum would get mad if we could not bake cookies after a hard day of hunting. SEriously, cooking rules. Tribal paint is a great seller for tamers. but next to tamer rune books in vendor. And you only need 80 skill Stone the mining over to a gatherer character.
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| | #5 (permalink) |
| Join Date: Jan 2007 Shard: Chesapeake
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![]() | Re: Favorite Crafter Template I have a crafter with 120 Tailoring and Smith, and 100 mining (105 with gloves), 95.2 lumberjacking (100 with Melisande's axe), 100 carp, 100 tinker, and 60 magery. But, with me having 120 Smith now and not needing to train anymore, I was thinking of stoning off Mining and putting it on another character, and adding Bowcraft/Fletching. Or I might stone off Carpentry and Lumberjacking for Bowcraft and Musicianship (to make GM instruments). I also have GM Alchemy on another character (just a skill-holder character...none of the skills match up :grin: ) and GM Inscription on my mage. Kylana |
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| | #6 (permalink) |
| collecter of death robes Join Date: Nov 2006 Shard: Pacific & Lake Austin
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My Mood: ![]() | Re: Favorite Crafter Template I didnt know there were music instruments to be made with jewls! Could you please share more about this? Jeez you learn something new everyday in this game. This is a good idea Kit, I have been working on my new crafter on Lake Austin and I am quickly finding I can't fit it all on one character. With all the powerscroll options and new skills released over the years I would like to see a larger adjustment to the skill cap, but I guess that might make some combat templates too powerfull. Ok then just give a 7th character slot :eusa_dance: |
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| | #8 (permalink) |
| Join Date: Apr 2006 Shard: Catskills
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![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template I'd add GM lumberjacking (you'll need wood for the carpentry :grin: ) and put what's left in Magery, so you can mark runes for ore and log spots, and for gating around.
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| | #9 (permalink) |
| Master of Magic, no really I'm serious ![]() Join Date: Sep 2006 Shard: Catskills
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template I actually like this one, because I'm a dwarf fan. Plus its great to use garg pick axes for that extra 25 of colored ore. 120 Smithing 100 Mining 120 Swords 120 Tactics 100 Lumberjacking 90 Anatomy 70 Healing
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| | #10 (permalink) |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! ![]() Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template Have to change it up a bit now with the changes to Arms Lore. 120 Blacksmith 120 Tailor 100 Carp 100 Fletcher 100 Tinker 100 arms lore 30 in music (reach 60 with jewels) 30 in chiv (sacred journey)
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| | #11 (permalink) |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! ![]() Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Favorite Crafter Template Not sure which you want explained, so start with the arms lore. Arms lore now gives +1 bonus per 20 skill to damage increase and +1 bonus to resists (random) per 20 skill. Makes your equipment jsut a teensie wit little better. Now, you do not NEED LJ or mining for a crafter, only if you want to gather and craft on same character. You will not be able to reach the 100 mage cap and keep arms lore, but you can dump tinker to gain room, since there is no runic crafting kit for that skill yet.
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| | #12 (permalink) |
| Join Date: Jun 2007
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![]() | Re: Favorite Crafter Template If we get 60 music with jewels, are we able to craft stuff that require 60 musicianship? if so, it would work for magery too right? we could craft mage-carpentry stuff too. Prince |
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