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Old 19th March 2007, 08:18 PM   #41
Decardo Imier
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Re: Roleplay Land Acquisition Map

But Skara is such a nice place

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Old 20th March 2007, 11:49 AM   #42
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Re: Roleplay Land Acquisition Map

Damn ! Why the Covians dont like us ?!

I think it's the life near the orc who make them grumpy :grin: !

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Old 24th March 2007, 02:33 PM   #43
Hanse Davion
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Re: Roleplay Land Acquisition Map

Always been a theory of ours, alongside their town being a bunch of wooden shacks

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Old 24th March 2007, 08:08 PM   #44
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Re: Roleplay Land Acquisition Map

Yep their jealous.

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Old 24th March 2007, 08:19 PM   #45
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Re: Roleplay Land Acquisition Map

Quote:
Originally Posted by Maniacski View Post
History? For the last 2.5 years we've been warring for Minoc on the same side. I'm just saying that we should not claim towns just like that unless you are actively using it.

The best thing for that area would be if an active Loyalist / evil / something not Rebel faction would start using Minoc. That would make the entire region allot more attractive.

maniacski, that has to be my fav siggy EVER!! (sorry to be off subject)

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Old 6th April 2007, 02:47 AM   #46
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Re: Roleplay Land Acquisition Map

At least all posted maps have the same area's designated to the same people its only the size of each territory which is a problem.

This leads to many many possibilities for ingame RP grief which is kinda cool.

Now to ruffle afew feathers ingame *snikkers*.

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Old 10th April 2007, 01:00 PM   #47
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Re: Roleplay Land Acquisition Map

Since Hanse has the best looking map, I will respond to his (they are all roughly the same anyway) -

What are these maps based on? Are they spheres of influence, territory or something else altogether? I ask this because unless your clear about what your map is showing, it's impossible to get accurate.

Take for example the Yew region; according to this map B^F have taken a huge chunk of what has always been our territory, yet they have never competed with us for control of it. Not entirley sure how we the Yewish Militia lost a chunk of it's territory to a band of Brigands...

How did Vesper get Minoc? In the last battle of the Campaign the Loyalists still held the City proper, but the Rebels had the Gypsie Camp and Mines. I am not sure how they suddenly got it all...? The City Centre area is Loyalists as far as I'm concerned.

These maps should show the territories of City and Town level powers only, otherwise it could becme a real patchwork of colours.
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Old 10th April 2007, 01:06 PM   #48
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Re: Roleplay Land Acquisition Map

*pokes head in to say hi*

Welcome to UO Forums Klion

I do want to thank all for the ideas being tossed around in this thread. If it wasn't such a time zone difference. I wouldn't of minded having a player on Europa

Vepl

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Old 10th April 2007, 01:12 PM   #49
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Re: Roleplay Land Acquisition Map

Clearly, each side has planted a line of BIG RED/BLUE/PINK FLAGS settlers-style along the border in game, so everyone knows exactly what tree and fallen trunk belongs to whatever wannabe faction. Or maybe they didn't.

I don't think the maps are supposed to be an emminently accurate representation of who rules what, just a rough indication of claimed territory. In a historical atlas I own of the Roman and Sub-Roman period, they marked disputed and vague territory "borders" (which was most of them) with a blend of both domains colours. I guess you could do this on the existing maps, but I wouldn't blame the current cartographers if they cba.
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Old 10th April 2007, 04:00 PM   #50
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Re: Roleplay Land Acquisition Map

It probably would be best to start this type of thing on a smaller scale.

As someone else pointed out, we find a non-disputed city and Island would be a good idea. Magicina or Nujlem might work. Someone divides the city into sections, and each Guild involved starts with a section.

I dont know whether many of you have played Dawn of War: Dark Crusade, but that sort of campaign map could work. With everyone fighting over seperate zones, at a time-scale that suits all participants. Battles must be arranged, and once a zone is taken, it belongs to the victors until its taken back! Once you have no areas, your out.

Just throwing ideas into a hat here, but it would be important to test something like this before going on a global scale. The bad thing about this whole idea is, that its a bit to structured to be an RP thing, best just to get the two sides who want a territory scrap to arrange it, and fight over it!
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