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Old 26th April 2008, 08:36 AM   #1 (permalink)
 
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Project: Let's create a balanced economical system based on the roleplay

Hello everyone!

Here is an idea of Bevier that I found amazing! We talked a lot about it and we decided to share it with you!

What would you think about a huge project! A project that could revolutionize the way we are exchanging goods in our community of role-players!
The “commercial roleplay” has almost disappeared… we all try to keep it alive during interesting and really fun markets. But why wouldn’t we try to create a large-scaled economical system? Imagine if your guilds had some real and vitals needs! Imagine if guilds would have to buy resources to, for example, being able to provide weapons and armors to their soldiers! Imagine if all those trades would have to be done in game, through a well regulated system and in a thrilling roleplay!

We see it this project a real possibility to create regular interactions in many different ways between all the guilds in our community!

Therefore, we invite you all to read this first description of our project, hoping you will find it interesting and, above all, feasible, because we strongly believe in it!




I – What about creating needs in cities/guilds?


The general idea would be to make the cities/guilds dependent on each and other. So that regular trades are created between guilds, some resources would have to become available only in certain parts of the world.

Let’s take Skara Brae as an example, the easiest example for us as we come from that city *blinks*. Considering the location of our town, we can assume that we would be able to offer, in a large-scale, resources for the sea (fishes, pearls, etc.), as well as farming resources and products (foods, cotton, etc.). On an other side and because we are far away from any mountains, we would have to buy ores from other guilds. t will be necessary to make a list of every resources existing in game and then we would have to decide which resource would be available in which area, and that would have to be done in equity.

Of course, and so that system works, we would have to respect the rules, that is to say, artisans from a RP guild would only be allowed to buy resources from a RP seller to make their products and through a system that I will describe in another paragraph.

We also think it could be interesting to create a system depending on granaries, so that we could see the occurrence of shortages. Harvesters in every guild could store their resources in granaries; someone would have to be in charge of that granary and would have to note down every available resources and products and let it know to the others guilds so that those guilds could place orders.



II - It will be necessary to give a value to resources


This is where it becomes a little more difficult… because it will be necessary to give a starting price to every resource, and a realistic one… Prices would then naturally change according to what is most needed, what is available, what becomes really rare, etc, we might even be able to speculate *beams*. A city that would have a monopoly on a certain resource would be able to make the prices rise! Careful though, buyers could become really upset and some revolts might occur!



We also thought about something else, but maybe it would be too hard to manage, however, if it works, things could become really, really interesting!

The idea would be to create treasuries in every guild. Indeed, it is a good thing to create a RP economical system but when we know all the money available in game, this system would not make any sense because… all the guilds are wealthy nowadays! This is why we think adding a treasury system to that economical system could take the all thing to another level. Guilds would have to make profits before they can buy essentials resources!

Let’s imagine the town of Skara Brae (Aye us again ) would start to have some treasury issues, no way for us to buy ores without any money, no way for our smithies to make weapons and armors for our army, we would end up in a great situation of vulnerability against our enemies!


III – How would trading works?


About the trading of goods, every guild would have to choose one building and make it a trading post where the resources, the products and the treasury of the guild would be store.

In this building would be a book, readable by anyone, where the type, the amount and the price of every resource/product available in the guild would be mentioned. The buyer would use a bulletin board where he would post a message to place an order. A date would then be decided between the buyer and the seller and finally a trading caravan would be organized, by land or by sea. The trip would have to be done back and forth, one first trip to bring the goods to the buying city/guild and a second trip to bring back the money to the selling city/guild, and those trips would have to be done from a trading post to the other. That should let some good opportunities for enemy guilds to attack the trading caravans.

Things could be perfect if everything we described above could be done in game, without the help of forums or even ICQ. That could be a way to increase the interactions between players. Dates and times of the exchanges and trading caravans would be available to anyone on the bulletin boards anyway, allowing some spies to know exactly when and where to strike!




Alright! I think I’ve written enough in your weird language for today!

Just kidding *blinks*



Once again, we hope many of you will be interested! And as usual, if you have any idea or suggestion, let us know!



Thank you all!
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Old 26th April 2008, 09:08 AM   #2 (permalink)
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Re: Project: Let's create a balanced economical system based on the roleplay

Interesting ideas and would work great in the RP community if you can get enough city/town guilds to play along!
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Old 26th April 2008, 07:24 PM   #3 (permalink)
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Re: Project: Let's create a balanced economical system based on the roleplay

I used to live by that layout back when I was shipping agent for Vesper Trading Company. I'd look at Vesper and see what resources and good Vesper could offer, then I'd travel around Sosaria giving out "business cards" with a list of what we could offer, under which I made a list of what Vesper needed.

We ran a few trades with Cove, they would trade us orc and ingots and we'd give them money, all done IG - then those ingots were used to craft knives to arm our barstaff with for self-defence.


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That's a link to Van's trade logs (Although I'm not sure if those boards are accessable to you, so if that's the case tell me and I'll re-write it up on the public boards for you to look at)- as you can see it didn't last long but they're the sort of things I did. Despite Van now being Baron, nobody else seems to of stepped up to being the Lord of trades, so I guess that's still my job so if you want to sort out something to do with this, I would love to help out as this is a part of RP that I like and shoul happen more frequently!

Only problem I found was, other guilds wern't as excited and couldn't be arsed putting the time or effort into filling my orders. So yeah.. ended up just pulling the plug on the whole idea and buying the stuff from NPC's myself.
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Old 27th April 2008, 06:32 AM   #4 (permalink)
 
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Re: Project: Let's create a balanced economical system based on the roleplay

I couldn't access those boards, I have an account there but it seems it doesn't have "sufficient privileges" to access that particular page. So yes I would really appreciate if you could re-write it on the public boards, thanks!

We'll see if something can be done... I really think that could create some great opportunities for a casual RP!
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Old 27th April 2008, 07:33 AM   #5 (permalink)
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Re: Project: Let's create a balanced economical system based on the roleplay

Swaggers Trade Logs - Forums4Games

Okay, there you go. That should be accessable by all.
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Old 3rd May 2008, 06:47 PM   #6 (permalink)
 
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Re: Project: Let's create a balanced economical system based on the roleplay

Hey Bounty,

I remember a system alike that some tried to implement altogether maybe a few 4 years ago.

Problems as Van Cocidius raised (maybe we were playing at the same time ??) were exactly those. Most of rpers just wanted to limit their rp to blah and fight and not going a step forward into creating a realistic atmosphere.

But things have changed it seems and you may be very likely to get your way into it now seeing that many people have left which also means that changes can be made much more easily.
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Old 12th May 2008, 02:58 AM   #7 (permalink)
 
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Re: Project: Let's create a balanced economical system based on the roleplay

would be a great idea, hope people see that it would make RP more lively and most of all it would bring the RP community closer together. therefor.... more RP and quite varied RP.

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Old 28th May 2008, 11:36 AM   #8 (permalink)
 
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Re: Project: Let's create a balanced economical system based on the roleplay

I would love to see a RP economy, I did try convincing everyone to use silver coins to trade a couple of years ago, most people said it was a great idea, but like most things it never worked because there was not enough people interested in making it work
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Old 28th May 2008, 12:16 PM   #9 (permalink)
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Re: Project: Let's create a balanced economical system based on the roleplay

With my resignation as Baron, I'm going back to my old job as a shipping agent of the Vesper Trading Company, so I'll be calling on all people to start trade with me! Play along or die!
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Old 28th May 2008, 06:33 PM   #10 (permalink)
 
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Re: Project: Let's create a balanced economical system based on the roleplay

I guess if one guild works it out seriously internally, the effect will expand to others. It{s also probably the reason why it never worked out at the first stage, because of expecting everyone to subscribe to it at its premisses.
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