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View Poll Results: Temporary stat loss when dying against waring guild?
Agree 5 35.71%
Don't agree 7 50.00%
Don't care/Don't know 2 14.29%
Voters: 14. You may not vote on this poll

 
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Old 27th May 2007, 10:15 AM   #11
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Re: Penalty for dying

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Originally Posted by John Dell View Post
That's all nice on the fairy world of RP callumf, but most role players are not really interested in role playing an injury and rather go about playing like nothing happened.
You said it not me!
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Old 27th May 2007, 10:16 AM   #12
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Re: Penalty for dying

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Originally Posted by The Mighty Raul View Post
Indeed there is NO concequence to dying (dirtnap) in RP pvp if you dont want there to be. This is my opinion is wrong, there should be a enforced community wide rule, sorry but wearing a death robe for 30 minutes isnt enough anymore.
Couldnt agree more - but then again for the constant pvpers it would ruin the game for them =/
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Old 27th May 2007, 11:01 AM   #13
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Re: Penalty for dying

I would say stat loss would be pointless. If someone dies the death time should be longer. One or two hours.

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"It is only the dead who have seen the end of war"
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Old 27th May 2007, 11:11 AM   #14
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Re: Penalty for dying

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Originally Posted by The Mighty Raul View Post
Hmm Klion and rules, nows theres a interesting topic From what i here on the grapevine your renowned for basically making yours up too suit your own personal situations nowadays. But thats another topic altogether.
With such a withering attack on my person, I am not entirely sure I will be able to resist crying... boo-hoo
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Old 27th May 2007, 11:14 AM   #15
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Re: Penalty for dying

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Originally Posted by John Dell View Post
That's all nice on the fairy world of RP callumf, but most role players are not really interested in role playing an injury and rather go about playing like nothing happened.
Because at the end of the day we're not all looking to go into that much depth, we need have a balance between enjoyment and good roleplay. Also the whole death/unconciousness/injury aspect of our roleplay makes the least sense and for the most part is something i'd rather enjoy if given the choice.

There should be consequnces to RPvP, and I am firmly in favour of item looting as a means of giving that consequnce.
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Old 27th May 2007, 11:15 AM   #16
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Re: Penalty for dying

Look what you did, you made the baby cry, and I who just finished breast-feeding him.

Anyhow, Raziel, that's a stupid suggestion; why? Because it has no motivation whatsoever. No way I'm joining in a war if I'm going to stay out of game play for 2 hours, I'll just end up logging out and not coming back until the next day.

Then again (look how I throw it back and forth like coloured juggling balls (I those)) it might make armies more careful and more eager to flee, which in turn destroys the thought of formation battle.
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Old 27th May 2007, 11:16 AM   #17
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Re: Penalty for dying

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Originally Posted by Klion View Post

There should be consequnces to RPvP, and I am firmly in favour of item looting as a means of giving that consequnce.
That's another topic. Geez.. they confused you now, huh?
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Old 27th May 2007, 11:27 AM   #18
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Re: Penalty for dying

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Originally Posted by John Dell View Post
Then again (look how I throw it back and forth like coloured juggling balls (I those)) it might make armies more careful and more eager to flee, which in turn destroys the thought of formation battle.
Formation fighting never really existed in the sort of 'period' of warfare that UO reflects, nor would it have ever taken place on the small scale that our battles do.

I like formation fighting, but im a realist and know it's not plausible in post AoS PvP. Mortal strike doomed formations.
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Old 27th May 2007, 11:28 AM   #19
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Re: Penalty for dying

Let's ban mortal strike.
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Old 27th May 2007, 11:37 AM   #20
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Re: Penalty for dying

Why? Nothing wrong with battles these days. It's realistic really. Look at Braveheart - did they all lock shields and trade blows? Hell's no. It was just chaos.
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