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View Poll Results: Temporary stat loss when dying against waring guild?
Agree 5 35.71%
Don't agree 7 50.00%
Don't care/Don't know 2 14.29%
Voters: 14. You may not vote on this poll

 
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Old 27th May 2007, 03:29 PM   #31
John Dell
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Re: Penalty for dying

Of course, but it isn't a rule without an exception. However, I don't see how this has anything to do with the topic at hand?
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Old 27th May 2007, 04:16 PM   #32
Thurban
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Re: Penalty for dying

Quote:
Is this because I insisted you were booted from ALLGM as you didn't have a guild? I can't believe you're still upset about that. Let's try to move forward eh? If only for the sake of everyone elses time.
Hmm, you really think i would dislike you for that? *laughs* I quite admired you for that, you were the only one to take me too task and enforce the rules.

*contact me in private if you really need to know why your a tit*

Last edited by Thurban; 27th May 2007 at 04:19 PM. Reason: Best we do this in private
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Old 27th May 2007, 04:34 PM   #33
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Re: Penalty for dying

Returning to the subject of the topic...

Roleplaying injuries and the death robe rule, works fine, as far as I am aware of, but nothing really prevents someone to return to a fight.
My idea, when suggesting this, was to have a game mechanism that disencouraged (is this a word?) anyone to return to a fight if they were knocked out. This should only happen if you got killed by a member of an opposing guild and not in PvM.

Also, do you think that if the game had this kind of implementation, the rule of death robe would be obsolete?

Keep those comments rolling...
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Old 27th May 2007, 04:36 PM   #34
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Re: Penalty for dying

THAT is a very bad idea. The winner can just kill them again if they want to.
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Old 27th May 2007, 04:43 PM   #35
Thurban
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Re: Penalty for dying

Looting players is the only way really, its the only possible concequence for dying that makes sense really. I also think insurance should still be allowed, i mean if you really want to hold onto your gear then you pay a cost and the player who bested you at least gets a reward.

Think of it really, i mean if people had the threat of loosing all their gear. Do you think you would get one man armies challenging armies? Do you think people would be as quick to combat?
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Old 27th May 2007, 05:12 PM   #36
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Re: Penalty for dying

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Originally Posted by John Dell View Post
THAT is a very bad idea. The winner can just kill them again if they want to.
I'm sorry, but I don't understand
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Old 28th May 2007, 03:48 AM   #37
Henry Winter B^F
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Re: Penalty for dying

Klion, yeah he probably does still hold that against you. That's just Raul.

The rewards for winning a fight should be bigger, but looting armour, no. I can go to fell if i feel like griefing and use my PK for that kind of thing. It's possible for everyone here to go through the hassle of buying a small bag, dying it yellow and putting in some small semi rares or a decent amount of gold. Problem solved. I keep all my armour and weapons insured, if someone beats me they get like 3k.

Last edited by Henry Winter B^F; 28th May 2007 at 04:18 AM.
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Old 28th May 2007, 04:31 AM   #38
Thurban
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Re: Penalty for dying

Please take your baiting and obviously snide remarks back to F4g Henry, if you want to talk to me regarding our problems call me on ICQ or infact a PM.

Last edited by Thurban; 28th May 2007 at 05:17 AM.
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Old 28th May 2007, 04:37 AM   #39
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Re: Penalty for dying

Aww, glad to see I’ve made a lasting impression.
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Old 28th May 2007, 05:51 AM   #40
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Re: Penalty for dying

Quote:
Originally Posted by The Mighty Raul View Post
Think of it really, i mean if people had the threat of loosing all their gear. Do you think you would get one man armies challenging armies? Do you think people would be as quick to combat?
Thats just poor role play Raul.

But yes I understand the point - there is no consequence to pvp - adding in looting rights will only deter casual players and generally piss everyone off and hasten the death of UO.

It isnt a solution.

if we had a situation where it was 20 real life close mates playing in a 10 on 10 battle then perhaps.

But this "community" is made up of people with far too little consensus as it is. Look at the history ooc of rp on Europa. Adding in looting rules will really mean that GMs will have more reason to press the peace button.

Whilst I concede that there is some logic/realism to looting rules it wont enhance anything and will just cause grief.

Until everyone in a warred guild is sensible and knows the rules and role plays to a high standard this is just a step way too far.
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