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| Europa RP General A place where you can OOC discuss Europa RP and related topics |
| View Poll Results: Temporary stat loss when dying against waring guild? | |||
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5 | 35.71% |
| Don't agree |
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7 | 50.00% |
| Don't care/Don't know |
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2 | 14.29% |
| Voters: 14. You may not vote on this poll | |||
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#25 | |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
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Re: Penalty for dying
Dont mind me and Klion, we are both adult enough to take snipes and petty insults without bursting into tears and running to moderators. Unlike some i know *grins*
Anyways i do agree with him.. Quote:
Last edited by Thurban; 27th May 2007 at 01:03 PM. |
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#26 |
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Banned
Join Date: Apr 2007
Posts: 57
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Re: Penalty for dying
What has maturity and responsibility got to do with? Nothing. The most 'mature' people in the world turn into complete morons when they are looted so it's clearly not maturity thats needed.
Whats needed is good GM's to make sure nothing explodes out of control. |
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#27 |
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Banned
Join Date: Sep 2006
Shard: Europa
Posts: 971
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Re: Penalty for dying
Again, without trying anything you wont get anywhere.
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#28 | ||
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
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Re: Penalty for dying
Quote:
Quote:
![]() Last edited by Thurban; 27th May 2007 at 02:40 PM. |
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#29 |
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DragonStone Guild Atlantic Shard
Join Date: May 2007
Shard: Atlantic
Posts: 110
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its a bugger i know, but it makes it fair for all
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__________________
TigerEyeJade DragonStone Guild (DGS) Atlantic Shard ![]() |
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#30 | |
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Banned
Join Date: Apr 2007
Posts: 57
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Re: Penalty for dying
Quote:
Anyway. GM's are VERY important individuals when it comes to this sort of thing, they hold authority and command the respect of their members. |
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#31 |
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Banned
Join Date: Sep 2006
Shard: Europa
Posts: 971
Thanks: 0
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Re: Penalty for dying
Of course, but it isn't a rule without an exception. However, I don't see how this has anything to do with the topic at hand?
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#32 | |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
Quote:
*contact me in private if you really need to know why your a tit* Last edited by Thurban; 27th May 2007 at 04:19 PM. Reason: Best we do this in private |
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#33 |
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Suffering Succotash, I've created a kindergarten Frankenstein
Join Date: Nov 2006
Shard: Europa
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Re: Penalty for dying
Returning to the subject of the topic...
Roleplaying injuries and the death robe rule, works fine, as far as I am aware of, but nothing really prevents someone to return to a fight. My idea, when suggesting this, was to have a game mechanism that disencouraged (is this a word?) anyone to return to a fight if they were knocked out. This should only happen if you got killed by a member of an opposing guild and not in PvM. Also, do you think that if the game had this kind of implementation, the rule of death robe would be obsolete? Keep those comments rolling... ![]() |
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#34 |
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Banned
Join Date: Sep 2006
Shard: Europa
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Re: Penalty for dying
THAT is a very bad idea. The winner can just kill them again if they want to.
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#35 |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
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Re: Penalty for dying
Looting players is the only way really, its the only possible concequence for dying that makes sense really. I also think insurance should still be allowed, i mean if you really want to hold onto your gear then you pay a cost and the player who bested you at least gets a reward.
Think of it really, i mean if people had the threat of loosing all their gear. Do you think you would get one man armies challenging armies? Do you think people would be as quick to combat? |
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#36 |
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Suffering Succotash, I've created a kindergarten Frankenstein
Join Date: Nov 2006
Shard: Europa
Posts: 69
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Re: Penalty for dying
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