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| Europa RP General A place where you can OOC discuss Europa RP and related topics |
| View Poll Results: Temporary stat loss when dying against waring guild? | |||
| Agree |
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5 | 35.71% |
| Don't agree |
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7 | 50.00% |
| Don't care/Don't know |
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2 | 14.29% |
| Voters: 14. You may not vote on this poll | |||
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#1 |
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Suffering Succotash, I've created a kindergarten Frankenstein
Join Date: Nov 2006
Shard: Europa
Posts: 69
Thanks: 0
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Don't know if anyone ever asked this, but being somewhat new here I'll bet you'll forgive me
![]() What do you think about temporary stat loss when you get killed by a waring guild? I think this is something that happens in factions, but I'm not sure |
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#2 |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
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Re: Penalty for dying
The best concequence of dying was threat of loosing your armour and stuff, sadly all taken away from the RP community with the death of Fellucia.
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#3 |
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Banned
Join Date: Apr 2007
Posts: 57
Thanks: 0
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Re: Penalty for dying
Nonsense, it was taken away by ERPA and CoRE. CoY allowed item looting. If your in Felcca or Trammel is irrelevant when your RoE firmly states you can't loot items.
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#4 |
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Banned
Join Date: Sep 2006
Shard: Europa
Posts: 971
Thanks: 0
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Re: Penalty for dying
Interesting idea Orlando. Would indeed make you think twice before attacking someone while role playing.
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#5 |
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Suffering Succotash, I've created a kindergarten Frankenstein
Join Date: Nov 2006
Shard: Europa
Posts: 69
Thanks: 0
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Re: Penalty for dying
@Mighty Raul & Klion
hmmm... interesting concepts... I'll make another poll @John Dell Exactly. That would bring the concept of injured to another level, I think. |
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#6 |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
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Re: Penalty for dying
Hmm Klion and rules, nows theres a interesting topic
From what i here on the grapevine your renowned for basically making yours up too suit your own personal situations nowadays. But thats another topic altogether.I wasnt referring to death to fellow RPers Klion, i was referring to being PKed in the old lands. That indeed was lost to us, when we all moved from the old lands. |
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#7 | |
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My Characters: . . . . . . . Tigurius. . . . . . . . . . . . . Baron Mic / Mic. . . . . . . .
Join Date: Feb 2007
Shard: Europa And Siege
Posts: 586
Thanks: 0
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Re: Penalty for dying
Its a good idea I agree, for PVM it would hurt because you would have to think twice before healing up and going for your corpse. A bit more danger is good!
For RP Purposes, what would be the point? When killed we have to robe up and not be allowed to fight anyway, So a stat loss would make no difference. You can probably be assured this will not happen because it affects the whole game not just a small roleplay community, So many people would whine about it, It would just seem pointless
__________________
Best Regards, Tigurius Quote:
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#8 |
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Eternal Drama Queen
Join Date: Oct 2006
Posts: 811
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
I would prefer to see players *roleplaying* injuries such as not carrying a shield on their arm if their left arm is wounded , or not wearing a helm if they had a head wound ... etc etc
That way the player hampers themselves and acts injured without a need for stat loss. And for your information most of the role players who continue to play in felucca, blue or red or orange, dont item loot or count an enemy if they get defeated. Its an unspoken rule in felucca that role players dont count each other, dont dry loot, res your opponent and check they are ok ooc if possible. So - hamper youself through your own role play! Givwe yourself your own stat loss so to speak ![]() |
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#9 |
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Banned
Join Date: Sep 2006
Shard: Europa
Posts: 971
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
That's all nice on the fairy world of RP callumf, but most role players are not really interested in role playing an injury and rather go about playing like nothing happened.
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#10 |
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The Mithril Guard
Join Date: Sep 2006
Shard: Laurelin
Posts: 470
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
Indeed there is NO concequence to dying (dirtnap) in RP pvp if you dont want there to be. This is my opinion is wrong, there should be a enforced community wide rule, sorry but wearing a death robe for 30 minutes isnt enough anymore.
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#11 |
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Eternal Drama Queen
Join Date: Oct 2006
Posts: 811
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
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#12 |
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Eternal Drama Queen
Join Date: Oct 2006
Posts: 811
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Penalty for dying
Couldnt agree more - but then again for the constant pvpers it would ruin the game for them =/
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