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Old 29th January 2007, 11:28 AM   #11
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Re: Kingdom Reborn Town Hall Notes

I hope the Dev's modernize the macro system.

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Old 29th January 2007, 03:06 PM   #12
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Re: Kingdom Reborn Town Hall Notes

I belive they will take the good parts from all newer games and keep the good parts from UO's past and take the UOA stuff that is good and put it into the client.

Since its not even BETA yet i dont worry about anything since.. well its pointless to worry about speculation

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Old 29th January 2007, 04:41 PM   #13
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Re: Kingdom Reborn Town Hall Notes

Thanks for the info. I like a lot of what I'm hearing (I'll withold judgement on graphics until I see it for myself. But a couple comments.

First, the character on the paperdoll looks like he is trying to scurry to rest room before passing stool on himself. Bad pose.

-Legacy clients retired when adoption of UOKR is "around 95%"

And what happens if it never gets to 95%? Will the Devs be stuck with trying to juggle 3 clients??

- UOAssist will NOT work with UOKR

Very bad news there. They better do a serious macro upgrade if UOA is disabled!!!

-Character sheet will display ALL relevant character data (HCI, LRC, etc)

YAY!!!!! I have been begging for that since AOS first came out.

-They may institute double-clicking items to loot them

That would be great. A lot of games have it and I really like it.

-No more random icons on the screen

Very bads news. I love the fact that I can put anything anywhere I want. It makes for a more customized gaming experience.

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Old 29th January 2007, 10:04 PM   #14
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Re: Kingdom Reborn Town Hall Notes

*Stolen from Stratics*

I want to address a big concern that I'm seeing in this thread -- the changes to the UI. There's a lot of "why the heck are they doing it this way". Diminishing the immersiveness of UO is a genuine concern, and one that we wrestled with. "Make spellbooks look like spellbooks" and "make all UI elements look consistent" are conflicting goals, and consistency ultimately won.
We want UO to have a long and prosperous life, and to do so -- to compete in today's MMO marketplace -- we have to ensure that a player who has played WoW or EQ2 or DDO or SWG or CoH or RuneScape or Flyff or . . . you name it . . . can jump into UO and start experiencing its greatness with minimal friction.
We want them to be able to learn the subtleties of the interface in a matter of minutes, and we judged that consistency was critical to achieving that.


Those of you who feel strongly that this is the wrong decision, don't fret! Although we don't have the resources to build two entirely different interfaces (one for the new folks and one for vets), we are doing a couple of things to allow you to make KR feel like the UO client you've known and loved for many years.

First off, we are planning legacy support for several interface features. I believe Aaron alluded to this at the town hall. I don't think it's going too far out on a limb to say that this is a very high priority for those of us who have been around for a while.
We understand how important it is to you guys. But do note the word "planning" in that sentence. None of that stuff is done yet, and it's conceivable it could get cut or pushed until after KR in order to actually ship the new client.

What do I mean by "some features"? I'll give you a couple of examples. By default, KR chat will not be "type to talk". It will be modal, as is nearly every MMO out there -- you hit enter, you go into chat mode, you type, you hit enter again, you leave chat mode.
Are some existing UO players going to hate that? Absolutely. Ergo, we are going to try and have a "legacy chat" interface option that WILL be type-to-talk.

Another example (one that I can see is clearly a hot button for many people) is containers. We are currently planning on three "views" for containers: the list view you saw at the town hall, a grid view (similar to most inventory systems out there), and a legacy view, where items just go where you put them.
Again, not built yet, but in this case, as I'm the guy who's supposed to implement this, and I see no technical restrictions on doing it, I feel pretty good about it.
That is not to say containers will look like they do now -- they will be windows, just like everything else. But that takes me to my second point. Our interface will be very skinnable. If you want, you will be able to replace the background art for backpack windows with art that looks like a backpack, and I have no doubt that within days of shipping KR some enterprising group will announce that they are developing a "legacy client" skin.
(One last related thing I want to throw in here: we ARE planning to have user-configurable alpha on the containers, so if you dislike see-through windows, you will be able to reduce the amount of blending, or turn it completely off.) --------------------------------------------------------------------------------
= Tim "MrTact" Keating =

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Old 30th January 2007, 04:10 AM   #15
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Re: Kingdom Reborn Town Hall Notes

http://www.youtube.com/watch?v=XxfdnH0FrWQ

6 or 7 videos of one town hall meeting.
Click "see more from this user" to get the list of the other videos.

Looks nice

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Old 30th January 2007, 08:48 AM   #16
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Re: Kingdom Reborn Town Hall Notes

I am upset that UOA will not be working, I really hope they have a great macro system

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Old 30th January 2007, 08:58 AM   #17
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Re: Kingdom Reborn Town Hall Notes

Quote:
Originally Posted by Twothumb View Post
I belive they will take the good parts from all newer games and keep the good parts from UO's past and take the UOA stuff that is good and put it into the client.
I'd share your optimism...if we weren't dealing with OSI

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Old 30th January 2007, 09:11 AM   #18
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Re: Kingdom Reborn Town Hall Notes

I hope I'm not the only one thinking "UO is so great because it NOT like EQ2, DDO, SWG or WoW in any way"?

The type to speak feature is the BEST thing the UO interface offers, next to the freely arangeable items in the backpack. Imho other games should copy UO and not the other way round.
Type to speak just roxx for RP. Having to type enter before every sentence is just plainly annoying.

You OSI guys better not cut the legacy mode for whatever weird reason! *shakes fist*

Oh and also good to know resources are wasted on useless bling like skinning and transparency. After all, those two features are why people are upgrading to Vista, why shouldn't it work for UO? *cough cough* No really, priorities people, priorities. We could live 10 years without this and nobody quit UO because the windows weren't transparent or skinnable enough. And really, the backpack and container artwork is quite nice, no?

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Last edited by Floria; 30th January 2007 at 09:18 AM.
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Old 30th January 2007, 09:15 AM   #19
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Re: Kingdom Reborn Town Hall Notes

I'm really agreeing with a lot of your comments on this topic.

No UOA kinda seems cruel....but not terrible. I've played without UOA for so long ive grown used to the traditional UO Macro system.

The graphics upgrades look amazing in my opinion. I thought this was ahat the 3D was going to look like way back when. The 1st 3d upset me so i still stick with 2d (irony...2d....gorillaz...2d roxx my soxx).

Ok basically it seems to me like we are going straight into a WoW-wannabe type thing.NOT appealing.if i want to play a game like WoW, im gonna play WoW.but i dont.i want UO.ive been here since the beginning and this just seems like the dev team at EA/Mythic are trying to be Blizzard with these new upgrades.dont get me wrong i love blizzard.i played warcraft forever before UO, but i prefer UO, as much as ive seen it change,over blizzard.

Sorry if i seem random with half of this but there is a point...

DONT COPY BLIZZARD, One-up them...thats all

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Old 30th January 2007, 09:16 AM   #20
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Re: Kingdom Reborn Town Hall Notes

Oh yes and the type-to-speak issue.
That's why they made guild/party chat

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