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Old 27th January 2007, 05:31 AM   #1
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Allowed wood types

Under the RoE I have not seen any restrictions as to GM weapons made with different wood types.

Example of gnarled staffs, specials are para and concussion

Normal wood: 35% DMI (excep) 100% Phys(damage)
Oak: 40% DMI 100% Phys
Ash: 35% DMI 10% SSI 20% Lower Req 100% Phys
Frostwood: 47% DMI 60% Phys 40% Cold

Didn't have any Bloodwood, Yew or the other one *thinks*, to test with.

Testing the Frostwood one it works well, downside if you need to down a pot you have to disarm but as a macer / mage I am used to that anyway.
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Old 27th January 2007, 06:23 AM   #2
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Re: Allowed wood types

There are no other wood types than normal allowed. Wood types add magic properties, ergo making it magic weapons which aren't allowed. We do, however allow quivers for archers to get around this kind of thing. I did tell you when you made that template that fencing or swords was where its at, I think - because Macing's two handers suck.
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Old 27th January 2007, 09:15 AM   #3
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Re: Allowed wood types

I'll keep the macing, nearly GM now, do not want to retrain a new weapon skill. If I had one on a soul stone I may have thought about it.
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Old 28th January 2007, 08:46 AM   #4
 
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Re: Allowed wood types

Hanse?!?! what did you just say?
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Old 28th January 2007, 09:05 AM   #5
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Re: Allowed wood types

That macings two handers suck.

Edit: That is, when compared to fencings utility or axes higher output and better special combinations.
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Old 28th January 2007, 04:33 PM   #6
 
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Re: Allowed wood types

meh.. i'll give you that i guess. must admit i moved kaelith to macing for the better 1 handers. so ok
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Old 28th January 2007, 06:08 PM   #7
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Re: Allowed wood types

Aye, its just the way it is thesedays.

Fencing = Greatest utility (poisoning, disarm, mortal, just about anything can be done on a fencing weapon)
Macing = One Handed best
Swords = Two Handed best
Archers = Ranged / Ganking

Each has a major strength which ya gotta think about when you make the char.
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