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| Ultima Online General Discussion Forum for general chat on UO. |
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#13 |
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Timeless Treasures Co-Owner
Join Date: Mar 2006
Shard: Legends
Posts: 562
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: So, wheres the treasure hunting info?!
Here's the way my template looks for my T-Hunter:
Cart - 100 Lockpicking - 100 Music - 120 Provo - 120 Mage - 90 (GM'd after jewelry added) Med - 85 (GM'd after Jewelry added) Peacing - 100 Now that's just my goal template the only things that are at thier goal right now is Lockpicking, Mage, and Med. All my others are in the upper 90's or 80's. And currently I can pull off a level 4 map solo with little to no trouble. Haven't tried a 5 yet cause my Cart isn't high enough to decode them yet but after my template is completely maxed out I expect to have very little trouble on level 6 maps with the use of Peacing, Provo and EV's/Earth Ellies.
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#14 |
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Ya Rly!
Join Date: Jan 2003
Shard: Baja
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: So, wheres the treasure hunting info?!
Yea, I used to be able to breeze a level 5 without even breaking a light sweat. But that was when the critters didn't cast on you until you shot first... After that, it got interesting but still doable.
Basically the run was, single one out, let him to your boat, allow him to cast till dry, only healing yourself, then when hes down to lowbie spells burn him down. Wands made for help, since it took no mana and could be chained. Blade spirits for the win! Now, whew... who knows? My template from memory is: GM carto/pickin/magery/eval/music/meditate 80ish provoke (was working to gm it) I thought to drop eval for peace, but I liked the magery bonus it had. Now, I may have to rethink my strategy. |
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#15 |
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The One & Only Bandit King :)
Join Date: Jan 2006
Shard: Pacific
Posts: 6,448
Thanks: 12
Thanked 42 Times in 33 Posts
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Re: So, wheres the treasure hunting info?!
There are level 6 maps now. Its not so much area peace and run. Its now run and then peace.
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