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Old 26th October 2007, 11:46 PM   #1 (permalink)
 
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self repair

does anyone know how it exactly works? My virtue armor set is tore up and its not self repairing at all. I also have a heater sheild with a sr of 4, it is not repairing either. I am using a holy sword... it is the only thing repairing itself. any ideas?
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Old 27th October 2007, 01:31 AM   #2 (permalink)
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Re: self repair

Guess I'll ask the obvious ones first... are you sure you have the full virtue armor set on (8 pieces)? Self repair only kicks in when wearing the whole suit.

As for the shield, do you have parry? Or are you human, so that jack of all trades gives you at least 20 parry?

The way self repair is supposed to work is that the item is repaired when it takes damage, as in SR4 would mean once the item takes damage, it's repaired by 4 points. Not sure if this kicks in with every bit of damage, I doubt it does. Otherwise SR 1 would be all you ever need.

Anyhoo, items won't repair while inside a container, because they have to take damage to do so.
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Old 27th October 2007, 02:31 AM   #3 (permalink)
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Re: self repair

Hi xApCx

The virtue armour will self repair in Ilshenar and the Holy sword will self repair by killing undead. Try killing something different than undead to see if your heater shield will self repair
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Old 27th October 2007, 05:08 AM   #4 (permalink)
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Re: self repair

Quote:
Originally Posted by Adrianna Danere View Post
Guess I'll ask the obvious ones first... are you sure you have the full virtue armor set on (8 pieces)? Self repair only kicks in when wearing the whole suit.

As for the shield, do you have parry? Or are you human, so that jack of all trades gives you at least 20 parry?

The way self repair is supposed to work is that the item is repaired when it takes damage, as in SR4 would mean once the item takes damage, it's repaired by 4 points. Not sure if this kicks in with every bit of damage, I doubt it does. Otherwise SR 1 would be all you ever need.

Anyhoo, items won't repair while inside a container, because they have to take damage to do so.
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Originally Posted by Solidchrome View Post
Hi xApCx

The virtue armour will self repair in Ilshenar and the Holy sword will self repair by killing undead. Try killing something different than undead to see if your heater shield will self repair
*scratches head*

Are these new changes?

I was just going to say maybe the self repair on the virtue set wasn't working 'cause they kinda screwed it up in the first place. I could have sworn SR works no matter what, and the number along with it is how much durability is repaired in a given amount of time (a minute?)??
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Old 27th October 2007, 05:11 AM   #5 (permalink)
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Re: self repair

I have had a similar problem associated with this concerning the darkwood armour set. Its supposed to have self repair 3 but a while ago it stopped repairing.
I thought it was some kind of bug they would address in the future.
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Old 27th October 2007, 07:03 AM   #6 (permalink)
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Re: self repair

I don't have time to dig up a link to it, but I'm pretty sure Jeremy posted about self repair recently, maybe in the FoF before the latest, explaining how it works. That's where I took that answer from.

Of course it could be I totally remembered it wrong and botched the whole deal
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Old 27th October 2007, 07:38 AM   #7 (permalink)
 
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Re: self repair

I do have all 8 parts on. I have been fighting LichLords with the sword, sheild, and complete armor set. Each part of the armor is down near the 150 range, so that is 100 points off of the original 255. I tried fighting lizzard men for about 3 hours after I posted the first message. All that did for me was damage the armor more. I kept using the holy sword and it kept itself in full repair
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Old 2nd November 2007, 09:04 AM   #8 (permalink)
 
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Re: self repair

Here's a bit more information after quite a bit of testing... If i put the armor on and log off, then log back on, the armor will NOT repair itself. However, if i put the armor on, log off, log back on, then remove one part and put it back on, the armor WILL repair itself. I have done a lot of testing with this, and right now it works this way everytime.
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Old 2nd November 2007, 09:53 AM   #9 (permalink)
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Re: self repair

Thanks for the update. Have you submitted your feedback about this to EA?
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Old 2nd November 2007, 11:37 AM   #10 (permalink)
 
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Re: self repair

Quote:
Originally Posted by Adrianna Danere View Post
I don't have time to dig up a link to it, but I'm pretty sure Jeremy posted about self repair recently, maybe in the FoF before the latest, explaining how it works. That's where I took that answer from.

Of course it could be I totally remembered it wrong and botched the whole deal
The FoF explanation was :

"October 12, 2007

"So, if Self Repair is capped at 5, why do some of the Heritage items have Self Repair 10?"
I misspoke slightly in the patch notes - Self Repair isn't actually capped, it's just that 5 is considered "maximum intensity" for it. Functionally, there is little or no difference between SR 5 and SR 10 - or 20, or 40 - simply because equipment tends not to be damaged fast enough to overcome the self repair. (Short version: each second, if an item has taken damage, the Self Repair value gets added on to the item's current durability. So with SR 5, each instance of damage gets repaired up to 5 points. Your item would have to be taking MORE than 5 points of damage per second to get ahead of the repair)."


Which is not what we're seeing, but then again who here is surprised by bugs in UO?
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Old 2nd November 2007, 12:22 PM   #11 (permalink)
 
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Re: self repair

So... in theory... Self Repair is supposed to repair 5 points every second. I don't think Ive ever seen this happen =/. Best advice I could offer is to just page a GM if it starters getting too low. Or maybe switch suits of armor for awhile to let the virtue set cool off. Knowing my experience with GMs... the paging option wont get you very far

**EDIT**

Ive read over Jeremy's post a few times now, and now I'm confuzed. It says that something with SR 5 on it, gets repaired "up to" 5 points per instance of damage... so does that mean, with SR 5, that it will be a random number from 1-5 each time damage is recieved? Also... Do they mean each time you lose 1+ durability...or each time you take +1 damage. Each case is would have totally different time-tables.
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Old 3rd November 2007, 04:27 AM   #12 (permalink)
 
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Re: self repair

Quote:
Originally Posted by Wrath of God View Post
Ive read over Jeremy's post a few times now, and now I'm confuzed. It says that something with SR 5 on it, gets repaired "up to" 5 points per instance of damage... so does that mean, with SR 5, that it will be a random number from 1-5 each time damage is recieved? Also... Do they mean each time you lose 1+ durability...or each time you take +1 damage. Each case is would have totally different time-tables.
Educated guesses from what I've seen - so quite possibly completely wrong, but here goes...


For the first one, I think what she means is if the SR5 armour takes a hit for up to 5 points, that damage will be repaired - so if you take 1 point, self repair fixes 1 point, 3 points damage it will do 3 points repair, and so on. It's "up to" the maximum of 5, but no more than is actually taken.

It goes wrong when she says 'each instance of damage', which implies each hit - it looks more like 'in each second that the item has taken any damage' rather than each hit of damage in a given second.

Prime example, SR5 stuff gets very badly damaged in the fires in Magincia, when you can be getting LOTS of hits for 1-4 points of damage per second thanks to the area effect of each 'flame'.


For the 'durability' comment, I can make sense of it if she's using 'durability' in the sense of the whole hitpoint strength of the item, not just the element displayed as 'durability'.

My suspicion - although the display shows two numbers, say 80/80, the actual 'hitpoints' the item can take before destruction is 160 (hence the way that, once the first 80 are taken out, damage comes directly off the second 80), so when she says an item takes 'damage' that's coming off the overall bigger total, and self repair is working on fixing the durability labelled element first - and since the durability element goes down first, there's effectively no 'damage' to the core stat at all if the self repair covers the hit.
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