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#1 (permalink) |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
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red character
whats the quickest way to get a red character blue again trying to bring red character from fel to tram won't let me
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#2 (permalink) |
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Join Date: Mar 2007
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Re: red character
I was just reading about this on stractics when i saw your question....
from stractics; The first thing one must understand is that there are two murder count numbers that are recorded by the game. A short term and a long term count. When you are reported for murder your short term count goes up by one as does your long term count. The short term murder count decays at one per eight hours, and if you have 5 of them, you will have stat loss if you res. This short term murder count does not effect the long term murder count. The long term murder count accumulates exactly the same way as the short term one (if you get reported for murder the counter goes up one). These counts decay at one per 40 hours instead of one per 8 hours. Once you have 5 long term counts, your character will be red, but this counter has nothing to do with stat loss. It only makes your character red. Note that the long term murder count will always be equal to or higher than your short term murder count. This means that if you will suffer stat loss when you res you must be red, but being red does not always mean you will suffer stat loss when you res. Confused ? Read on... With both of those counters defined, I want to show an example how someone that murders frequently will really wind up being red very very long, even though he can res without stat loss. Lets look at an example of a murderer that kills 5 people in a row, then attempts to just sit out 8 hours to get rid of one short term kill before he kills again. A Murderer Scenario: Note I am using exact hours to make this scenario simple, things in game can effect the actual hours to make the murder count decay a little faster or slower than 8 hours and 40 hours, but not by too much. You might want to use 10 hours instead of 8 per short term murder count to be on the safe side. Also keep in mind if you are currently working on decaying a murder count, if you kill again the current murder count you were working on gets reset to full and you recive the new murder count on top of that. Player murders 5 people in a row and player is red (ressing will cause stat loss). · Short term counter is 5 (40 hours to get to 0 count, 8 hours to be safe to res) · Long term counter is 5 (200 hours to get to 0 count, 40 hours to be blue) Player waits 8 hours to get rid of a short term murder, player is still red. Even though the short term counter is below 5, the long term counter is still 5 and keeps him red. · Short term counter is 4 (32 hours to get to 0 count, is safe to res) · Long term counter is 5 (192 hours to get to 0 count, 32 hours to be blue) Player murders a player. Player is still red (ressing causes stat loss again) · Short term counter is 5 (40 hours to get to 0 count, 8 hours to be safe to res) · Long term counter is 6 (240 hours to get to 0 count, 80 hour to be blue) *note the 8 hours you put toward this count up in #2 above is wasted because you added another murder count. Player waits 8 hours to get rid of a short term murder again so he can res without stat loss. You can see that even though the short term counter fell back to 4, the long term count is really racking up the hours, just one kill has made a major difference in the long term count compared to scenario 2 above. · Short term counter is 4 (32 hours to get to 0 count, is safe to res) · Long term counter is 6 (232 hours to get to 0 count, 72 hours to be blue) Lets run the scenario one more time to watch the long term counter. Player kills someone again (ressing causes stat loss again) · Short term counter 5 (40 hours to get to 0 count, 8 hours to be safe to res) · Long term counter 7 (280 hours to get to 0 count, 120 hours to be blue) As can be seen, compare scenario 5 above with scenario 1. In both instances, the player is a murderer and has only 5 short term murder counts that only need 8 hours to be safe to ressurrect. But because this person has continued to kill and add more 40 hour long term murder counts to the long term counter, this person is going to be red for a long time. Instead of waiting 40 hours to become blue, he would now have to wait 120 hours because of his accumulation. If you say outloud "I must consider my sins" you will receive a message that will tell you your short term murder count and long term murder count. FYI: The "Ping Pong" effect, that could cause permanent murder status on a character, has been removed completely since publish 16. Murderers can go from "stat loss" to "no stat loss" as often as they wish, without the fear of being permanently red.
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fdshjsssssssssakjsaljsla - translation - can you please res me? |
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#3 (permalink) |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
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Re: red character
it was a little confusing so what your saying as long as this character i s red just dont die and you wont have stat loss...also i inherited this character from a friend the long time murder count is 139 not sure on short term this sounds like it will be a long time before i can turn this character blue
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#4 (permalink) |
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Forum Legend
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Re: red character
Reds no longer suffer stat loss. At 139 long term counts it will take you about 232 days of having him logged in 24/7 . The best way to do that is to kill yourself and go to the busiest fel moongate and stand around for the next eight months
![]() Vepl |
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#5 (permalink) |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
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Re: red character
thanks vepl the only answer i was hoping not to get you gave me oh well truth hurts looks like thi sguy will always be a red to bad for him
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#6 (permalink) |
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"Musical Courtesan/Sea Wench"
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Re: red character
cant you join a faction and it will make you blue with 4 long and short term counts(one more pk and your red again)? i know i did this method a few years ago on drachenfels. at the time it was once per char you could do this. wish i could remember what faction i temporally joined
can anyone else remember doing this?
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#8 (permalink) |
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Forum Legend
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Re: red character
Nevaeh I have never heard of it. So if anyone has heard of it please post.
If all else fails kingtony you can try it yourself. I don't think it will make a difference which faction you join but then again what do I know ![]() Vepl |
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#9 (permalink) |
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How do you tell when you run out of invisible ink?
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Re: red character
i appreciate the imput ..see this is what happens when i try to do a favor for a friend instead of deleating a character i am trying to make him a good guy..lol
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#10 (permalink) |
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Join Date: Apr 2006
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Re: red character
If your red character has some really great skills, it might be worth buying soulstone fragments and stoning off his skills, then deleting him. If he has a +25 stat scroll and all his skills powerscrolled this will be expensive in the long run, but at least it will open your character slots and allow you to play all shards again.
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#11 (permalink) | |
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Wearing metal panties in a lightning storm
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Re: red character
Quote:
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We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt ![]() Thanks to Atlas for the fantastic sig! |
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#12 (permalink) |
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"Musical Courtesan/Sea Wench"
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Re: red character
im glad to hear that someone else remembers it, for awhile there...... i thought i may have been losing my marbles
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