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| Ultima Online General Discussion Forum for general chat on UO. |
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#1 |
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Red-Headed Stepchild
Join Date: Dec 2006
Shard: Sonoma
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Random Resource Spawn question
Sorry if this has been asked or brought up before, I checked some of the other forums and threads and didn't see anything.
I was under the impression that all ore and wood spots were now randomized, and after lumberjacking for a while and trying all my old runes this seems to be accurate. Here's where the question comes in: Has anyone else found any locations that are NOT random? I have a tree within 2 tiles of my home that does not change. It is always bloodwood. I've lj'd this tree for several days in an attempt to verify and it still spawns bloodwood. I'm curious, because I've thought of reporting it as a possible bug since it might be related to proximity to my home, however trees near other homes randomize. I'm puzzled. After logging in and looking at my home again, I think technically it is 'ON' my house placement spot since it is right off the steps of my keep and even with the south corners. Maybe this has something to do with it?
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![]() "When the first baby laughed for the first time, the laugh broke into a thousand pieces and they went skipping about and that was the beginning of faeries." ~Sir J.M. Barrie "Miss Brant, that's NOT the position I hired you for." Last edited by Calell; 22nd March 2008 at 09:27 PM. |
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#2 |
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Join Date: Dec 2007
Shard: Atlantic
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Re: Random Resource Spawn question
They aren't randomized constantly, but have a chance of yielding a new type of resource each time they are depleted and respawn. So it could just be that your tree hasn't hit that "chance" to change resources yet.
That is my understanding anyways, someone else can maybe verify or shoot down my post ![]() |
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#3 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
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Re: Random Resource Spawn question
It will change.
I did some fairly intensive research on the resource change, and even posted my findings here (think title of thread was resource changes?). I think I still have my notes somewhere on disk, if you want I can pm you the results. At times they do not seem to change but the chance to change is different for every resouce node in the game. Depends on how many times the spawner has been reset. If it was/is a more "public known" tree, ie harvested often, it is more apt to change from number of respawn attempts. For example I had a bloodwood tree (after) changes went in, that did not change to another color wood for about a month (Felucca side, way out of the way, on an island with no houses, I guess I might have been the only one hitting it), now its been stuck in oak for sometime. Now I can only find vendors with normal wood for sale. As far as ore goes (at least on Lake Superior) prices for all ingots have tripled or sometimes quadrupled depending on color. Way to go EAMythic, Lets screw the causal player even more.
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Hope is the first step on the road to disappointment |
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#4 |
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Red-Headed Stepchild
Join Date: Dec 2006
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Re: Random Resource Spawn question
ahh ok thanks for the info! that makes sense
it's a tree in fel and in a minor spawn location, so it's not very harvested
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![]() "When the first baby laughed for the first time, the laugh broke into a thousand pieces and they went skipping about and that was the beginning of faeries." ~Sir J.M. Barrie "Miss Brant, that's NOT the position I hired you for." |
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#5 |
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The Youngherder [HLP]
Join Date: Mar 2007
Shard: Europa
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Re: Random Resource Spawn question
Gotta agree with you Warsong, on Europa we have the same problem. I tried keeping fair prices for ressources but what I sold was bought to fill expensive shops and ressource gatherers now ask insane prices... so I totally stopped buy/selling ingots. Just getting rid of the rest of my unused stocks.
If the goal was to stop scripting, it just made it way more profitable...
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If deathrobes were bank checks... I'd be rich! |
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#6 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
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Re: Random Resource Spawn question
My best advice to you. Lets say that your tree give a total of 100 wood (no matter what the split between normal/color)
I would just harvest it 4 hits (80 wood) every 7 minutes (that is the normal repsawn rate at least as far as my research goes) or maybe just log in with your lumberjack every 30 minutes or so and hit it 4 times, just to keep the bloodwood flowing. As long as you do not completely drain the tree out, it should not respawn to a different color as your as not triggering the respawn check.
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Hope is the first step on the road to disappointment Last edited by Warsong of LS; 23rd March 2008 at 09:02 AM. Reason: spelling |
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#7 |
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Red-Headed Stepchild
Join Date: Dec 2006
Shard: Sonoma
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Re: Random Resource Spawn question
true, but I have a lot of bloodwood and there's a chance of it respawning as frost
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![]() "When the first baby laughed for the first time, the laugh broke into a thousand pieces and they went skipping about and that was the beginning of faeries." ~Sir J.M. Barrie "Miss Brant, that's NOT the position I hired you for." |
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#8 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
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Re: Random Resource Spawn question
not really since frostwood is only 1% chance to find, but as you wish,
i would rather try to repsawn a different tree/node from a lower colored wood, while still harvesting that bloodwood spot. If you truly have more than you can use, start a vendor with bloodwood commodity deeds on them. Trust me, price them at 100k/150k/200k (or anything near these prices) per 1000 boards, you will not be able to keep them stocked up.
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Hope is the first step on the road to disappointment |
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#9 |
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He's Fing Matt Damon
Join Date: Dec 2007
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Re: Random Resource Spawn question
Warsong -
I thought the respawn for resources triggered every time a spot refreshed, whether it had been completely drained or not... Can anyone confirm/deny? ~M |
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#10 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
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Thanks: 57
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Re: Random Resource Spawn question
I am not 100% positive but,
I have found a tree in Fel that gives around 200~240 wood total, it gave me yew, this is the first tree to give me a higher color wood since the changes. Anyway, I did drain it the first time to see how much wood was in the node(200-240). Since then I have just been harvesting around 160 wood. It has still been giving me yew for about 2 weeks now. I am not ready to say if you do not drain it, it will stay whatever color you find. But I am leaning that way. Going to keep trying it for the next to weeks, if this works, it will mean that one would have to prospect every node again in UO. Then if you can find a frostwood spot out of the way, you might be able to have a steady supply. If this experimental tree, goes and changes color on me, when I am not draining it, then it is definitely scripters for the win. I have been trying different harvestly forumlas to get some steady supplies of wood, to open my colored furniture business back up.
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Hope is the first step on the road to disappointment |
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#11 |
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He's Fing Matt Damon
Join Date: Dec 2007
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Re: Random Resource Spawn question
Fortunately, the devs promised an answer to this question for 28 Mar 'Five on Friday.'
Yay. Well, in a non-event, not-really-exciting sort of 'yay.' ~M |
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#12 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
Posts: 1,000
Thanks: 57
Thanked 50 Times in 40 Posts
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Re: Random Resource Spawn question
i bet their answer will be, "well we looked at the code and we have to dig deeper into it", or will get "with so much happening with the event (yeah it started today go to moonglow) we will have to answer it later."
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