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Old 28-03-2008, 04:10 PM   #1 (permalink)
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Making a Last Object macro in KR?

Does anybody know how to make a "last object" macro in KR? In 2D, you can assign Last Object to a keystoke.

KR has a Last Object action in their macro actions, but it seems to both use the object and automatically target something (itself, it seems), even when I put a step in to wait for target.

Any ideas?

(I use this to automate the clicking of water pitchers when creating new plant bowls, for example).
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Old 28-03-2008, 08:52 PM   #2 (permalink)
 
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Re: Making a Last Object macro in KR?

Hmm.... why not just drag the pitcher into a hotbar slot?
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Old 29-03-2008, 05:15 PM   #3 (permalink)
 
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Re: Making a Last Object macro in KR?

I use a combination macro of <last object>, <cursor target last> for mining. This then mines the last spot I previously dug in.

I am not sure if this will work for you but one thing to be aware of is that if you have something else selected, it will view that as the last target. This happens with me all the time when I fail to notice my pack horse is now selected.
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Old 29-03-2008, 06:44 PM   #4 (permalink)
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Re: Making a Last Object macro in KR?

Thanks, I'll try both!
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Old 29-03-2008, 07:07 PM   #5 (permalink)
 
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Re: Making a Last Object macro in KR?

let us know, how it went
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Old 31-03-2008, 09:42 AM   #6 (permalink)
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Re: Making a Last Object macro in KR?

Here's a problem with KR mining macros: Every so often, it will lose 'last target' permanently and, every time you try to use the macro, you will get "you can't mine there." Doesn't matter if you can mine there or not.

Only way to fix it is to exit the client completely (not just logoff) and restart. Not even editing/destroying/recreating the macro works at that point.

But man, it's nice when it works. Now, if only I could figure out how to mine a spot relative to my position, so i could just walk and mine...

~M
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Old 31-03-2008, 10:01 AM   #7 (permalink)
 
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Re: Making a Last Object macro in KR?

magister: don't you know the target-by-ressource macro of KR? Make a new macro, drag the target-by-resource action into the first slot, edit this fist slot and drag a shover/pickaxe into it. Assign to hotkey and there you go.
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