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Old 2nd June 2007, 05:03 PM   #1
 
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How to Value Loot Nowadays

Hi all,

I'm an oldtimer who has lost track of how to place a value on loot, mainly I mean weapons and armor. I'd like to classify such into three categories:
  • Junk to giveaway to newbs
  • Worth reselling
  • So good I should keep it
I realize it is subjective... After all, One man's junk is another man's treasure, right?

But how do you all handle this? Anyone have anything that can help me?

Thanks much!
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Old 2nd June 2007, 06:47 PM   #2
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Re: How to Value Loot Nowadays

You're right in that it's subjective, but here's what I keep:

Armor with 38+ resists (for enhancing attempts)
Armor with 70+ luck (again, to try enhancing)
Weapons - varies, but I will often keep hit mana and life leech 30+, hit spell effects 30+, and weps with hit chance increase or damage increase (higher the better). SSI preferable on slow weapons. Just one of those things usually isn't enough to keep a weapon, but combinations of good values are keepers.

Jewels - FC/FCR combos, 14+ LRC, 10+ HCI or DCI, 18+ DI, or +5 dex with DI and either HCI or DCI
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Old 2nd June 2007, 07:26 PM   #3
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Re: How to Value Loot Nowadays

There HAS to be a combination of things on loot items for it to be anything above "Junk to giveaway to newbs".

As Kit said, you should have a base # of resists to look for total with regards to enhancing (like a wizards hat with 38 to Kit would be trash, 'cause you can't enhance, but woodland armor may not need 38 'cause if you enhance *cough*successfully*cough* with wood you can get more resists than with leather/metal).

Luck Armor is iffy, I don't keep less than 80, and even if it has 80, it still needs to come with other properties be it decent resists (25-30) or LRC/LMC.

Weapons depends on what type needs what properties, but in general you want atleast 3 good properties on any one item for it to get past the "Junk to giveaway to newbs" status.

Jewels, Kit pretty much hit dead on, but I'll add in you will need good combinations of properties on these too. Also low intensities (less than +5 Stat, +10 Skill, 30% Hit ______, 5% HCI/DCI) aren't worth keeping.
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