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| Ultima Online General Discussion Forum for general chat on UO. |
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#1 |
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Join Date: Aug 2006
Shard: Atlantic
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Crafter #2
Ok, Im making my second crafter, in hopes of being able to make or repair just about anything I need. My first crafter is LJ/carpenter/tinker/fletcher, (has proven to be super handy) it has swords and magery for defense since he sometimes runs into nasties while trying to gather the rare woods.
Now I am trying to squeeze as much stuff onto this second one as possible. The only skill that is fairly developed at this point is alchemy (70s) so I am flexible and open to ideas. This is the template I am considering. 100-alchemy 100-tailor 100-mining 100-blacksmith 100-magery (mainly for gating. ev's and invis as needed) 60 to 70 EI *** 30 to 40 cooking *** those last two: "evaluate int & cooking" are what I am really debating. Is arms lore critical to blacksmithing? How about taste ID with the alchemy and cooking? If so, I will drop EI and cooking, for whatever is more neccessary. At first I really wanted 100 cooking, cuz I thought it would be fun. After playing with it, I do think its fun, but I just cant see any real benefit to having it. The stuff you can make at high levels, I have seen sell cheap on vendors. So, I just wanted to keep a little cooking skill so I can barbecue the ribs and such to keep my warriors fed. The EI was just to add a little damage if I have to flamestrike a vampire bat or something. But, Im wondering if 60 is even enough to consider. Please tell me what you guys and gals think. Thanks! |
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#2 |
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Banned
Join Date: Aug 2006
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Re: Crafter #2
The skills that you need to make what you want in the game are as follows:
Tailoring Blacksmithy Tinkering Fletching carpentry Fishing Mining Lumberjacking Alchemy Music (put on carpentry character.) You'll notice thats 10 GM kills So 5 on each character. I'd recommend 75 Mage/Eval and 50 med or focus for mana regen. Remember that you don't want to be wearing much armor if ure gonna get PK'd. Less to insure. |
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#3 |
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Wearing metal panties in a lightning storm
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Re: Crafter #2
Arms lore and taste id are useless skills. They won't help in crafting at all.
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We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt ![]() Thanks to Atlas for the fantastic sig! |
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#4 |
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The One & Only Bandit King :)
Join Date: Jan 2006
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Re: Crafter #2
We need less crafters, and more pvpers.
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#5 |
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Banned
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Re: Crafter #2
Maddux, its mrore crafters that ya can kill, whilst they run their unattended macros..............
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#6 |
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Forum Legend
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Re: Crafter #2
Less crafters less powder of fort............less powder of fort the cost will go up!
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#7 |
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byebye sandland! less than 24hrs to go!
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Re: Crafter #2
I put chiv on my crafter types, cause I can get away with only having to have 60 points dedicated, meaning I can have more crafting points. I have yet to find a reason to need to be gating around with my crafter yet. Oh also, you guys forgot scribe too. That is where you get your scrappers and slayer books from..
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#8 |
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♥Yr Mangled Heart♥
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Re: Crafter #2
*pokes Maddux in the bum with pitch fork!*
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#9 |
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"Can Set Custom Title"
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Re: Crafter #2
Don't forget inscription as a craft (I stone it with my mage)
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#10 |
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Forum Legend
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Re: Crafter #2
That is what I do but his inscritpion is only at 85 now.
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#11 |
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Join Date: Aug 2006
Shard: Atlantic
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Re: Crafter #2
Just a note...
The must haves on this character from the start were alchemy and mining. I added the magery to get around and kill the occasional monster I may run into. I was trying to come up with a catchy name as we all do when creating a new character...then it struck me! I made this character female.. and named her after my ex girlfriend since she was a poisonous witch and a gold digger. lol Good times 8c) |
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#12 |
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Banned
Join Date: Aug 2006
Shard: Sonoma
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Re: Crafter #2
I hav a scribe mage, so I don't need a crafter with inscription. Read something about killing two birds with one stone......... I say I have a scribe mage, I have a scribe with some magery on, not yet finished.
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