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He's Fing Matt Damon
Join Date: Dec 2007
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arms lore bonus help
Sorry to ask such an obvious question, but I can't find the reference...
What is the crafting bonus from Arms Lore, and at what level does it kick in? Thanks! ~M |
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Mindless Muse
Join Date: Jul 2005
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Re: arms lore bonus help
Believe it is every 20 points of armslore will give +1 to armor resists, and +1 additional damage increase on weapons. Not certain if it's rounded up from 19 armslore or must have at least 20 to get 1%. At gm armslore, a gm or higher smith will make at least 40%DI weapons. A human with jack of all trades will have at least 36%DI even without training the skill. Found the link!http://www.uoforums.com/f1142/arms-lore-changes-28894/
![]() ![]() Avatar to left shows use for new threads. They help you teleport. Just a Mindless Muse meandering about! Last edited by abracadabra; 5th March 2008 at 09:28 PM. |
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#3 |
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The Youngherder [HLP]
Join Date: Mar 2007
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Re: arms lore bonus help
It's rounded down, so you need 20 for the first bonus.
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#4 |
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Banned
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Re: arms lore bonus help
Indeed.
0-19,9 armslore = no bonus 20-39,9 or Jack of All Trades bonus = 1% damage / 1% resist bonus 40-59,9 armslore = 2% damage / 2% resist bonus 60-79,9 armslore = 3% damage / 3% resist bonus 80-99,9 armslore = 4% damage / 4% resist bonus 100(and up) armslore = 5% damage / 5% resist bonus Tailoring, carpentry, bowcraft, tinkering or blacksmithy skill do not come into play. Those are only used for the actual success chance when creating the item. |
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#5 |
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Banned
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Re: arms lore bonus help
With that said, a full set of crafted armour (6 pieces - hands, arms, body, neck, legs, head) holds a 30% total bonus, 35% if you also craft a shield.
This is where having a suit of armour crafted by a normal or armslore crafter actually makes a difference. |
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#6 |
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Polar Bear Queen
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Re: arms lore bonus help
Very useful thread - thanks everybody!
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