Training - What to hit and when
00.0 - 30.0 - N/A (buy skill from NPC)
30.1 - 40.0 - bulls, harts, headless, great harts, walruses
40.1 - 50.0 - great harts, horde minions, orcs
50.1 - 60.0 - brigands, corpsers, ghouls, imps, orcs, ratmen, skeletons, spectres, zombies, wraiths
60.1 - 70.0 - dread spiders, ettins, Jhelom fighters (no weapon, leather armor), trolls, water elementals
70.1 - 80.0 - ettins, harpies, Jhelom fighters (no weapon, metal armor), lich lords, ogres, trolls
80.1 - 90.0 - blood elementals, bog beasts, bone/skeletal knights, cyclops, dull copper elementals, earths , elder gazers, harpies, Jhelom fighters (with weapon, armor, and shield), snow elementals
90.1 - 100.0 - ancient wyrms, balrons, betrayers, Blackthorn juggernauts, blade spirits, centaurs, cyclops, dragons, dull, copper elementals, ethereal warriors, fire gargoyles, gargoyle destroyers, GM crafted golems, harrowers, Jhelom fighers (with weapon, armor, and shield), juka lords, ogre lords , ophidian avengers, ophidian knight errants, orc brutes, phoenixes, plague beasts, rotting corpses, shadow wyrms, silver serpents, skeletal dragons, summoned daemons, tentacles of the harrower, terathan avengers, zealots of khaldun, summoners
100.1 - 110.0 - air elementals, arctic ogre lords, blade spirits, cyclops, daemons, dragons, dull copper elementals, earth elementals, elder gazers, Jhelom fighters (with weapon, armor, and shield), ogre lords, ophidian avengers, poison elementals, rotting corpses, sand vortexes, terathan avengers, terathan matriarchs, water elementals
110.1 - 120.0 - blade spirits, energy vortexes, Jhelom fighters (with weapon, armor, and shield), rotting corpses, terathan avengers, terathan matriarchs

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Marc Anthony

(it's actually slower than trogs)
