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| UO Ideas and Suggestions If you could fix or add something to UO, what would it be? |
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| | #1 |
| Join Date: Nov 2006
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![]() | Can a game allow your character's death relevance... Been a nagging annoyance for a long time, so time to have a mild rant ![]() More and more, the tendency has been for bigger boss monsters and 'events' that are suicide runs - and often multiple suicide runs - for characters who try them. Eventually the monsters get beaten down, usually after multiple deaths and general mayhem for the players while they figure out workable tactics. But it's a mmoRPG, where you are meant to have some connection, however remote, to the character you're playing. I can't see any way that gets strengthened when in order to just be present at important events in the life of the shard, your character becomes a masochistic lemming. I'd not advocate drastic things like perma-death (if you want that, you can have it - just don't res your character!) or crippling of long-developed warriors, mages or tamers, but there is a limit to the scope to get people to relate to characters who then merrily get dismembered on a regular basis, leap up as good as new and then die horribly yet again a few seconds later. Surely it's not impossible to get some sort of importance to a character death, rather than it's utter lack of meaning in the game now? Can't we have new and serious things to do where repeatedly dying isn't the only way to figure it out? Or is that in the 'too hard' category? Easier to just stick a few hundred more resists on the monster, let it hit for a few hundred more points damage and blow up in a massive fireball, and have an apparently random 'weakness' that makes no sense in any way, so people can injure it - whilst still dying multiple times. Challenging, yes, but involving and immersive in a game world? Pretty much the opposite. Last edited by Aurelius; 6th July 2008 at 03:04 AM.. |
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| | #2 |
| Ronin UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Can a game allow your character death relevance... Couldn't agree more. Sadly, the only thing that matters in death now is insurance (items). I don't know what they could add in game (death mechanics, events, pixel crack, etc.) to make death something other than a minor annoyance, but I do know the only thing that would make people think twice about running off the edge lemming style is the possibility of losing their "stuffs". ![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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| | #3 |
| Join Date: Jun 2007 Shard: Chessie
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![]() | Re: Can a game allow your character death relevance... I am sorry to say this, but I tend to agree. I like to think though when I die, and I really do try to make it as least often as possible, everyone between the dungeon and Heartwood can hear me screaming as I fall off my charger! ![]() ![]() |
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| | #4 |
| Worst Tamer Ever Join Date: Jul 2007 Shard: Atlantic
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![]() | Re: Can a game allow your character death relevance... Maybe like a 1 hour timer or something after you die? Either way, people would be upset about either choice. hehe |
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| | #5 |
| Wearing metal panties in a lightning storm ![]() Join Date: May 2004 Shard: Pacific/Landroval
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Can a game allow your character death relevance... rofl @ masochistic lemming It would make it more interesting if there was some sort of repercussion. Maybe not an hour long, that's a bit of a wait. Maybe instead, not being able to be rezzed until the creature which killed you is dead. Or not being able to be rezzed during battle. Perhaps even if someone tried to throw a rez, they would become the instant target of everything around. Either way, if it were changed, it would give UO players the screaming meemies. ![]() We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt |
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| | #6 |
| Join Date: Oct 2007
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![]() ![]() ![]() ![]() ![]() ![]() | Re: Can a game allow your character death relevance... For my part....Death usually has major consequences for me. I have a very hard time getting back "in the game" after a death. Even in PvM I'm often looted, to say nothing of PvP. Also my UOA dress macro always seems to not work or be delayed, and in PvM on a big monster I have a habit of rarely being back in time to get looting rights. And that's to say nothing of the great meanings death often has in RolePlaying contexts. *shrugs* -Galen's player |
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| | #7 |
| Join Date: Jun 2007 Shard: Chessie
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![]() | Re: Can a game allow your character death relevance... In PvM you can still loot the corpse of the creature which looted you and get your items back, unless it was gold that was taken. But I've retrieved bandages and a quiver from something I did not have a chance to kill. I don't carry a regs bag, but I've heard they've been found and returned as well. ![]() ![]() |
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| | #8 | |
| Join Date: Nov 2006
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![]() | Re: Can a game allow your character death relevance... Quote:
There's almost an expectation now that to take part means multiple character deaths, which surely makes the 'character' more of a playing piece than a 'character'. Seems to me to be a slide away from what the point of the 'rpg' bit of mmorpg means towards something much more mechanical and distanced from the player. | |
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| | #9 |
| Join Date: Jan 2008 Shard: Lake Superior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Can a game allow your character death relevance... Think purist. You die ... you are dead. Remove all the extra character slots also down to one to minimize twinking yourself. You could hold mock funerals ![]() Housing would become more plentiful. If you die with one character I would imagine your house going IDOC. The economy may become less item based. People would no longer have gimp templates relying on those items. Banksitting will quickly become more popular ![]() |
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| | #10 |
| Ronin UOForums Bouncer Join Date: Jan 2006 Shard: Black Water Raiders, Azeroth
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Can a game allow your character death relevance... Yes, you CAN have self-imposed restrictions/disabilities/penalties/etc. to dieing, but that's it. The point Aurelius is making is there is nothing the game does to you when you die (chance of losing items aside, as that's easily avoided). ![]() ![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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