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| Join Date: Sep 2007
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![]() | Arms Lore Question After reading the boards I have decided to gm Armslore. My question is does it require GM status to only get a plus five on resists, or does it break down to 1 resist per 20 points of skill in Armslore? |
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| | #2 |
| Join Date: Jul 2007 Shard: Catskills
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![]() | Re: Arms Lore Question I believe that it breaks down into the 1 for 20. When I create an exceptional weapon on my fletcher I get a di of 39%. I believe the max without arms lore is 35%. I have 97 arms lore so that would mean that it is a 1 per 20 type of thing. Caliver |
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| | #3 |
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![]() | Re: Arms Lore Question Upon further reading humans get a "Jack of All Trades" bonus which automatically raises +1, I guess, for Di and Resists? If so, as the cap is +5 anyway why should humans go above 80 Armslore? Or am I misreading this? Last edited by Mortae; 5th July 2008 at 05:39 PM.. |
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| | #4 |
| Join Date: Jan 2008 Shard: Europa
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![]() | Re: Arms Lore Question I believe you would need 20 points of Arms Lore 'real skill' to get the bonus to resist, also JOAT doesn't count towards the skillcap so you would need to GM it for the full benefit. |
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