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| Ultima Online General Discussion Forum for general chat on UO. |
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#1 |
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Join Date: May 2007
Shard: Chessy
Posts: 56
Thanks: 3
Thanked 10 Times in 6 Posts
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The mechanics of this turn in could have been better...
Seriously why can't we click on an entire stack of rations and turn them in? Why won't the targeting cursor stay up when turning in tickets? I thought UO was trying to reduce the number of clicks required for things?
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#2 |
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Join Date: Apr 2008
Shard: Origin in UO , SET in Conan
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The mechanics of this turn in could have been better...
No kidding , I turned in over 500k worth of stuff and it took forever , esp trying to target them darn rat coins.
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#3 |
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Lead Administrator
Owner ![]() Join Date: Oct 1990
Posts: 5,269
Thanks: 36
Thanked 312 Times in 112 Posts
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Re: The mechanics of this turn in could have been better...
Heh and EA wonder why people turn to scripts
It's mundane stuff like this which encourage it.
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#4 | |
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The One & Only Bandit King :)
Join Date: Jan 2006
Shard: Pacific
Posts: 6,446
Thanks: 12
Thanked 42 Times in 33 Posts
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Re: The mechanics of this turn in could have been better...
Quote:
I agree.
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#5 |
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"Can Set Custom Title"
![]() Join Date: Nov 2006
Shard: Set AoC
Posts: 1,689
Thanks: 14
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Re: The mechanics of this turn in could have been better...
kinda like crafting and gathering eh Maddux
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#6 |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,880
Thanks: 88
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Re: The mechanics of this turn in could have been better...
First, thoughts of shooting your neighbors dog, now, this!?
We have successfully trained another Maddux ![]()
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#7 |
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"Can Set Custom Title"
![]() Join Date: Nov 2006
Shard: Set AoC
Posts: 1,689
Thanks: 14
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Re: The mechanics of this turn in could have been better...
no crafting or gathering at all in Rohan Dip, just fighting
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#8 | |
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The old man
Join Date: Oct 2007
Shard: Sonoma
Posts: 144
Thanks: 0
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Re: The mechanics of this turn in could have been better...
Quote:
Ya they really have to look at this some more, maybe they should go thru all we had to do on trading in a huge load of items, I bet they fix this then. ;)
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#9 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
Posts: 1,000
Thanks: 57
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Re: The mechanics of this turn in could have been better...
At least we should not have to turn things in twice. Your points should have just added up as you dropped items onto the turn in guys. But then you could not have people selling the tickets.
Or maybe it should have been like the imperial envoy in zento.
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#10 |
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Mindless Muse
Join Date: Jul 2005
Posts: 369
Thanks: 8
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Re: The mechanics of this turn in could have been better...
The worst turn in for hand eye coordination are the little specks of dirt rubble. I hate trying to grab them from a dark backpack!
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#11 |
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Join Date: Jan 2008
Posts: 78
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The mechanics of this turn in could have been better...
My guess is the UO Ui is really out of date and not easily modified and the programmers not really taking time to refine the things.
Would have been nice if they had programmed a bag you put the things in and the 'vendor' calculates your points, Though all in all it still looks like a wow reputation grind to me. |
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#12 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
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Re: The mechanics of this turn in could have been better...
UI is fine,
Why make a whole new system? The imperial envoy in zento is a turn in system, it worked better than this one and I had way more ToT turn in than I have for this one. Or why not make it like the turn in system at the vesper museum? Either one would have been better. Just what are they trying to do? If this new system is going to be expanded or something, why not let us players know that it is going to be improved in the future. You are just asking for people to script.
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