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#1 |
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Join Date: Aug 2007
Shard: Chesapeake
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Utterly confused about Runics
Okay, so I've been putting off figuring out how to make stuff with runics but I need some decent armor and I refuse to buy it so...
Let's say I am using a spined runic kit on horned leather... -Does the horned leather cause certain levels of resists and then the runic adds magic properties to that and also enhance the resists? -And if I am looking for making LRC armor (medable AND non-medable), any tricks for getting those? -Is it possible to craft medable armor from non-medable materials? -Is there any armor, or any armor/runic combination that just isn't worth attempting? (Not sure if that makes sense...) -Any tips are appreciated. Thanks! |
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#2 |
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"Can Set Custom Title"
Join Date: Apr 2007
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Re: Utterly confused about Runics
Leather types - material bonuses
There are 4 different leather types: normal (brown), spined (blue), horned (red), and barbed (green) and they all add different resists or properties to the items crafted with it, except normal leather which is the base resist for all the other leather types. Non-exceptional items crafted with the different leather types would come out as follows (resists are as follows: physical/fire/cold/poison/energy = total resists): Normal leather Leather: 2/4/3/3/3 = 15 Studded: 2/4/3/3/4 = 16 Spined leather: + 5 physical resist, + 40 luck Leather: 40 Luck; 7/4/3/3/3 = 20 Studded; 40 Luck: 7/4/3/3/4: 21 Horned leather: + 2/3/2/2/2 Leather: 4/7/5/5/5 = 26 Studded: 4/7/5/5/6 = 27 Barbed leather: + 2/1/2/3/4 Leather: 4/5/5/6/7 = 27 Studded: 4/5/5/6/8 = 28 What skill do I need to craft with the different leather types? Spined requires a minimum of 65.0 tailoring Horned requires a minimum of 80.0 tailoring Barbed requires a minimum of 99.0 tailoring How does enhancing work? You can enhance leather items with either spined, horned or barbed leather. Have the selected leather type and the item you wish to enhance in your backpack, and click the "Enhance" button in the tailor menu and target the item you with to enhance. When enhancing you will, if successful, add the special material bonusses of the leather to the piece you're enhancing. The chance for successfully enhancing an item is increased if you have above GM skill level in Tailoring, and you are also required to have enough skill points to craft items with the materials you want to enhance with. I.e. to enhance an item with barbed leather, you would have to be at or above 99.0 Tailoring skill. As far as getting LRC on your armor, that just up to the random number generator. Each type of runic kit can add a certain number of mod to the piece crafted LRC is a mod added this way, you can not pick to add it, it is rolled by the server when you create the piece. spined kits give you at least 1 mod with a max number of 3 mods horned kits give you at least 3 mods with a max number of 4 mods barbed kits give you at least 4 mods with a max number of 5 mods the only way you can make medable armor from non-medable materials (like bone armor) would be to get a mod roll for mage armor. If any piece has the mod mage armor on it, it is medable. But again you can not pick this mod you just have to get a good roll. Basically if you have done any shopping for armor pieces. you will notice nearly all pieces are leather items made with barbed leather. Why? because everyone of those pieces is medable and they are the easiest to make. Also gm armslore gives a bonus to the overall resists on any piece of armor you craft.
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