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| Ultima Online General Discussion Forum for general chat on UO. |
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#13 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,068
Thanks: 32
Thanked 42 Times in 32 Posts
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Re: Arctic Ogre Lords?
Cannot stable.
Cannot bond. Disappears if you "release" Disappears if you die (major bummer) Cannot recall with you, must gate. Kicks butt against Dreadhorn. Two of these and a Super Dragon make short work of him. Of course, a superdragon alone will kill him, with sufficient Clerics casting from the wings. ~M |
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#14 |
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The Human E.V.
Join Date: Apr 2007
Posts: 8
Thanks: 1
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Re: Arctic Ogre Lords?
Thanks a lot Warsong and Magister, that does sound interesting! Does the strength of your arcane circle thing impacts on the efficacy of the charming?
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#15 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,068
Thanks: 32
Thanked 42 Times in 32 Posts
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Re: Arctic Ogre Lords?
Interesting question. to be honest, I don't know the answer. As far as i know, the Dryad allure is permanent (unless you do one of the things I mentioned above) - which means that arcane focus would have no real impact on the charming.
Anyone else know something different? ~M |
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#16 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
Posts: 1,000
Thanks: 57
Thanked 51 Times in 41 Posts
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Re: Arctic Ogre Lords?
I have no clue,
If I had to guess I would say yes, because I do know that the higher your arcane focus is the stronger all the spells become. But I do not use spellweaving, just making a logical inference.
__________________
Hope is the first step on the road to disappointment |
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#17 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,068
Thanks: 32
Thanked 42 Times in 32 Posts
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Re: Arctic Ogre Lords?
Darnit, Warsong...how am I going to stay ahead of you on postcount if you keep answering all my posts!
=D After a little research, I've determined that Arcane Focus does not impact Dryad Allure. ~M |
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#18 |
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"Can Set Custom Title"
Join Date: Apr 2007
Shard: Lake Superior
Posts: 1,000
Thanks: 57
Thanked 51 Times in 41 Posts
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Re: Arctic Ogre Lords?
I do not now ;) probably but answering questions in other topics? I usually just answer UO related questions. Unless the questions really spark my interest.
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Hope is the first step on the road to disappointment |
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#19 |
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The Human E.V.
Join Date: Apr 2007
Posts: 8
Thanks: 1
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Re: Arctic Ogre Lords?
Well this may just make me start a spellweaver oriented character. I had never done so because I don't know anyone else playing with spellweaving and thought it was pretty much worthless to use this skill alone. But there seems to be interesting spells that you can handle by yourself!
PS: sorry for completely hijacking this thread! |
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#20 |
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Join Date: Jan 2008
Shard: Pacific
Posts: 16
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Re: Arctic Ogre Lords?
I love spellweaving and use it to make my druid characters. Incidentally, your charmed creatures do not disappear if you die. They disappear if you stray too far from them which sometimes occurs when you are off looking for a healer. Some of the creatures you can charm, like savages and troglodytes, will even heal you with their bandages. I'm not certain if they have the skill necessary to ressurect you, however. Arcane Focuses improve your chances of success on charming a creature. If you don't have the focus, it just requires patience to keep casting until you do succeed.
Allured creatures can be healed with magic or by bandages. For those skilled in healing, the speed is similar to cross healing another player, so skilled healers can keep their allures up and fighting. Arctic Ogre Lords seem to be the most powerful of the creatures one can allure. They cannot compete with some of the creatures tamers can utilize, but spellweaving is much easier to train than taming is. It is also handy to be able to gate them around, as they cannot recall with you. A few of the creatures you tame could prove dangerous to yourself. Meer Captains will sometimes cast holy light which damages all in their vicinity. This will cause them to target you if you are caught in the spell range. Meer Eternals have that absorption power which does really strange things. They seemingly explode when trying to use it and it will cost you karma as if you had killed them. Nature's fury is also a valuable spell. You can cast it effectively with only 20 spellweaving. ML Humans who complete the spellweaving spell can utilize this spell as well as the gift of renewal without spending any skill points in the skill as they get the master of all skills bonus. It's very handy for if you die and are trying to recover your body. All it takes is mana to heal yourself and throw down swarming clouds of insect that will distract and possibly kill any spawn between you and your body. |
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#21 |
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Join Date: Dec 2007
Shard: Atlantic
Posts: 44
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Re: Arctic Ogre Lords?
Cool info, sablestorm.
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#22 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,068
Thanks: 32
Thanked 42 Times in 32 Posts
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Re: Arctic Ogre Lords?
Ah - now that is something I hadn't considered: JOAT and Spellweaving!
Well answered. *Runs off to do the quest on every human character* ~M |
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#23 |
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Join Date: Jan 2008
Shard: Lake Superior
Posts: 309
Thanks: 39
Thanked 45 Times in 34 Posts
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Re: Arctic Ogre Lords?
I use almost EVERYTHING that is availabe with JOAT, spellweaving is my favorite thing though.
NATURE'S FURRY ! Last edited by elffyb; 26th March 2008 at 08:52 AM. |
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