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| Europa RP General A place where you can OOC discuss Europa RP and related topics |
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#37 |
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Grenadier Captain, Baronship of Cove
Join Date: Jan 2008
Shard: Europa
Posts: 6
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Re: Leaders? GMs?
I think GMs have a responsibility to lead, a duty to their guild's members and indeed to eachother and the community as a whole.
Increased communication at all levels from listening to your own guild members and command teams to other GMs is the only way forward, not creating alts and hopping off to a freeshard or upping sticks to move somewhere in order to centralize. One huge guild with differen't factions all in one place sounds great... but don't we have that already? Why does it take alts with a clean slate and upheavel to make it work, when in truth it wouldn't really work at all and in my opinion only serve to weaken exisiting guilds who's members put valuable game time into such a venture. Don't we have "factions" already? Don't we have groups with varying degrees of "fantasy"? Don't we have royalists, rebels, pirates, brigands, drow, orcs and undead at our disposal? Why do they all have to be in one place on the same stone? No matter where you are based you're only a recall or gate away from where the action is at any given time. We have all the ingredients for the grand centralized RP community idea in place already. It's just up to people to work together. Sure there's gonna be differences of opinion and people not being "popular" but with a level of professionalism why can't the current community work just as well as the grand centralized RP community vision?
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#38 |
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Join Date: Apr 2007
Posts: 61
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Re: Leaders? GMs?
For two reasons. Firstly, there is so much bad blood both IC and OOC that many people can't/won't interact with certain other groups or are reluctant to make the first step and interfere with foreign affairs. A fresh start (ideally) brings a degree of anonymity to everyone, or failing that at least makes everyone to interact since people would live in such close quarters and would be forced to participate within the community to gain status.
Secondly, not everyone can recall/gate everywhere you know! Us tough guys walk...or pray to the Lord to take us to where we want to go (Help feature ).Last edited by Sineal Walker; 3rd March 2008 at 11:36 AM. |
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#39 |
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Join Date: Nov 2007
Posts: 132
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Re: Leaders? GMs?
Hedlyn doesn't do wytchcraft, the Higher Being just loves him more than the average guard, allowing him to get around more often. (Runebook.) ;)
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. |
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#40 |
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Brigand
Join Date: Oct 2006
Shard: Europa
Posts: 154
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Re: Leaders? GMs?
Why dont we just do what i'm sure someone else has said. Vote on an overall leader on these forums {Idealy someone who isnt currently a Gm, maybe Callumf}, create one city guild, say brit for example, and all create and join a new char? We wouldnt have to leave old guilds, no disbanding or anything yet, just lets see how this new single city does! Also to keep the peace no harsh rules, to keep the coy side happy say no scroll of any kind, to keep the core side happy, allow power gaming if the player so chooses.
Last edited by Henry Winter B^F; 4th March 2008 at 04:03 AM. |
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#41 | ||
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Grenadier Captain, Baronship of Cove
Join Date: Jan 2008
Shard: Europa
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Re: Leaders? GMs?
Quote:
Surely that same bad blood would resurface as soon as you find out that OOC that nice milk maid who smiles shyly at you is in fact some git who's been flaming you all these years or that your best mate from your current guild is the swine who keeps knocking you without warning everytime you step outside your front door. Quote:
I'm not denying times are hard at the moment and yeah I guess it's only human nature that the grass looks greener elsewhere when things become tough and challenging but in my opinion, and that's all it is, take it or leave it, we have more chance working hard at the community we already have in place with all it's diversity than starting afresh.
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#42 | ||
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Join Date: Apr 2007
Posts: 61
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Re: Leaders? GMs?
Quote:
Besides, you didn't quote the second part of my point - even if the same cliques developed again, their shared RP area would still be so small that they couldn't avoid mingling at least a little. Quote:
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#43 | |
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Brigand
Join Date: Oct 2006
Shard: Europa
Posts: 154
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Re: Leaders? GMs?
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You make a good point, but really think it over. What RP community is there left? 20-30 players that log in every few nights? And i'm talking shard wide! The other thing we could do? All move to Atlantic, they still have a fairly decent RP community i hear. Last edited by Henry Winter B^F; 4th March 2008 at 05:51 AM. |
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#44 |
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Join Date: Nov 2007
Posts: 132
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Re: Leaders? GMs?
Said it once, will say it again. Restarting on any level, in any other game, on any shard, even in another city in Europa... won't work.
The mass organization necessary for such a project is far beyond any of our abilities to co-opperate. We don't have the same wants and roleplaying needs and standards. It isn't going to happen. The end.
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. |
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#45 |
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Eternal Drama Queen
Join Date: Oct 2006
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Re: Leaders? GMs?
That coudl be changed though couldn't it?
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#46 |
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Join Date: Jun 2007
Posts: 859
Thanks: 158
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Re: Leaders? GMs?
Thank you for the enlightenment... this has been the most interesting reading I had for the past few days.
Best of Luck! |
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#47 |
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Join Date: Nov 2007
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Re: Leaders? GMs?
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. |
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#48 |
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Amazon
Join Date: Sep 2006
Posts: 85
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Re: Leaders? GMs?
Rowland is being quite negative to the whole idea, and hasnt said anything positive, i think we can assume when it happens he'l just get left behind.
I also won't jump because someone said so, the creation of this guild wouldn't be easy, we'd have to decide on a town to inhabit, and most likely one that isnt taken already. Then decide who gets guild leader title, which shouldn't be down to popularity, should be activity and trust. The name of the guild needs to give scope to the various factions, because the problem with limiting it to a city, rather than an area, is that some guild concepts wouldn't work? e.g. Orcs, Savages or Undead owning part of the city? would likely end up everyone versus them. and they'd lose and be dropped out. Making it very competitive. The bonus of seein' who's online in the whole community would be good, and the ability to talk to them toa rrange a nything also. As for PoY, It limited what you could do greatly and wasnt really promoted much. Nor did it really inspire you to join. (the other callum)
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