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| Europa RP General A place where you can OOC discuss Europa RP and related topics |
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#169 |
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Za Jâb
Join Date: Jan 2008
Shard: Europa
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Re: Centralized RP Community?
Um..yes? I was making a broad generalization and exaggeration based on my personal experiences in the remnants of the community thus far, to get a point across. Obviously flew over your head.
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#170 |
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Join Date: Nov 2007
Posts: 132
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Re: Centralized RP Community?
Thing is, if you aren't roleplaying elves as being haughty and aloof then what are you roleplaying them?
I'm not for telling people what to roleplay, but at the same time, if you're just basically playing your character as a nice human that looks like an elf then it really does seem to be that you just chose the race for purely aesthetic "lol *is well phit*" reasons. I mean, Vierna, Lann'al and co' don't just play drow to look cool - they play drow to play drow, and they do it well. Even Larynda who plays a "broken" drow, still maintains a lot of the ideology of the race - whether there's UO lore to back up her doing so or not. Sure there's always exceptions. Those of you lucky enough to remember back four or five years to the Shirefolk of Yew most likely remember the awesome Kil'rog; the "loveable" orc. He was fantastic, but it was the fact he was an exception that made him brilliant. If there were an army of huggy-orcs running around it'd be frankly unbearable.
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. |
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#171 |
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Forum Legend
Join Date: Sep 2006
Shard: Snowbourn - LOTRO
Posts: 2,326
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Re: Centralized RP Community?
I play a gnome.
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![]() Player of: Demos[Tre], Geronimo aka Gnomy[-V-], Geraldimo[A^K], Rookie[DJs] LOTRO: Coinchin Fur Foot - Snowbourn Server, Guild: House of Sosarian Travellers
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#172 |
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Brigand
Join Date: Oct 2006
Shard: Europa
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Re: Centralized RP Community?
The problem the orcs likely have is when your evil, your generally outnumbered. If you try to kidnapp or mug someone in any area, your likely to have 5 of his mates soon shows up. I can honestly say that after playing a brigand {a nuetral/evil class in my view} for many years, playing evil in this community sux.
![]() Last edited by Henry Winter B^F; 3rd March 2008 at 10:14 AM. |
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#173 | |
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Urukku
Join Date: Jan 2008
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Re: Centralized RP Community?
Quote:
Alot of the time people just start insulting and taunting the orcs (IC) who do show up so they get quickly sent to take a dirt nap, and then they just walk off silently in their deathrobe afterwards giving no chance of any kind of capture/torture ![]() The rare occasions where people actualy surrender or give an offering usualy turn in to some fun rp but they are few and far between. |
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#174 | |
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Join Date: Nov 2006
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Re: Centralized RP Community?
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![]() As to the points raised by Tabbitha. I remember a while back when Vierna captured Moiraine, she used exactly that line….”I’m on my way to an event” And she was an AGM then! However when I pointed out what would she have expected if the positions where reversed, she came quietly. I think it’s a tricky one. On the one hand you have a “real time” game so the fact your going to an “event” should be irrelevant. On the other hand people argue that they have paid their money so its “my fun not yours”. Somewhere along the line you just got to try and find a compromise. Another point is that there seems to be a higher emphasis on PvP rather than “atmosphere” but that is probably due to the fact more people prefer to “play” that way. Again it’s down to finding a compromise between the two styles.
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#175 |
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Join Date: Sep 2006
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Re: Centralized RP Community?
The whole idea of *doing an event* stems from a vulnerability of the Uo RP community.
If guilds are big and doing well, the loss of one person to off the cuff RP isn't a major concern. You will generally have someone else who can step up and run things for a while or atleast keep people entertained if its something character specific. Its when you are down to the situation where very few turn up and those who do have almost no imagination or energy and thus if the event isn't happening they tend to log off or otherwise vanish back into the woodwork. It often isn't PvP related, you just end up standing with a couple of people with nearly nothing to say (or atleast, nothing that can fill several hours!). Since it hasn't been mentioned yet, Elves shouldn't be aloof, they should be mushroom-worshipping minoc-conquering monochromatic sociopaths. As for languages.. I met an elf who spoke what I took to be perfect elvish in Yew about eight years ago. I didn't have a clue what he was saying. I am not completely convinced it helps roleplaying when your left with abject incomprehension, although it certainly does add to the atmosphere. |
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#176 | |
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Join Date: Feb 2008
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Re: Centralized RP Community?
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Now, if were in Cedarwood or Trinsic each day without the blight quivers and stealth I think you'd perhaps see a much less favourable ratio PS - I know you're prolific PvP'ers in your guild quite well, both having (and still in some cases) been in the same guild as me on alts and they were not quite so prolific there. So I wonder if they are truly skilled or just enjoying the significant advantages which you afford them? Last edited by Rowland Gill; 4th March 2008 at 01:01 PM. |
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#177 | |
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Join Date: Feb 2008
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Re: Centralized RP Community?
Quote:
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#178 | |
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Join Date: Nov 2007
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Re: Centralized RP Community?
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Blight quivers, as I've stressed a zillion and one times, only variate the damage type done - and anyone who's anyone about RPvP these days has a fairly balanced suit. It's difficult to NOT have a balanced suit. I bought my set from the Barians in Yewdale meadow and the spread's about 55 in everything. As for the 10% extra DI, do the maths. You're looking at what? 1 - 2 damage per swing. 3 at most. It's less than the step up between Greater and Deadly poison. You're chasing some n00b trainee around and, yes, you're going to mow him and his cacky armour down in about 3 moving shots (if you're lucky enough to get them off.) Against any half decent RPvPer it's just something to whine about because you lost. Equipment doesn't give Rbl their edge against Grd, the element of surprise did. Almost always outnumbered, at that, too (not that you'd know, being inactive when Rbl started, when the kill ratio was really established.) And amongst Rbl's most effective fighters? Fencers, anyway. And an axer. Oisin was grossly over-rated and I'm fairly average, as you well know. Declan O'Connor (as much as the little toerag annoys the !!!! out of me!) did far more damage and cleaved out far more killing blows than Oisin Kearney and Hedlyn ap Rhyn together. I don't really want to come across too much as bragging as such. I don't want to claim Rbl were "The Best" by any stretch, but poor they most certainly weren't.
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. Last edited by Hedlyn; 4th March 2008 at 03:03 PM. |
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#179 | |||
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Join Date: Feb 2008
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Re: Centralized RP Community?
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The point is not the quiver alone, it's the fact you have this and the wood. Now arguably this gives you only a marginal bonus over a melee fighter (a total of 10% DI). However you neglect the fact this is a RANGED weapon and therefore already has a huge bonus over a melee weapon, so adding ANOTHER 10% DI and 5% SSI on top of the 10% that the RoE (and even Grd) would have allowed is just twinky. As for the damage increase, I'm sorry but if you think doing 20% more damage and 5% faster than a melee fighter, at range and having the quiver to do elemental damage is fair you're clearly smoking crystal meths. I personally was against the quivers being used as I said that the 10% DI and elemental damage combined was too much of an advantage over a melee fighter, but folk don't listen to logic and reason and evidently you're more than happy to take advantage of that. Sensible players would pick one or the other - wood for the 10% DI and 5SSI (max with Yew wood) OR the elemental damage and 10% DI - not both. To be honest in hindsight I think the community as a whole was wrong to make this change to archery - I guess Grd never considered the possibility of stealth archers using it as we limited the woods to Marksmen really. As for the rest of the community.. well the non-PvP GM's dictated the ruleset really. I think they just liked the look of quivers. Quote:
As I said, a guild that is never around to be ambushed in return are guaranteed to never suffer any serious defeats. If no one can find you, they are going to have trouble killing you ![]() Last edited by Rowland Gill; 4th March 2008 at 04:31 PM. |
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#180 |
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Join Date: Jan 2008
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Re: Centralized RP Community?
It takes a central active guild for others to revolve around. You must work with what you have. A smaller geography does create a higher chance of interaction, so the zone of play must be selected to be around an existing area of activity in order to grow.
For this concept to become a reality, it must revolve around an established large guild. Setting up roots from scratch will not work. Injecting activity into dead areas will not take root either, you must feed existing areas. |
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