| Re: Centralized RP Community? There was always a 'unspoken rule' [ sort of ] in past times,where brigands,thieves,murderers etc,would lie in ambush outside a town or along the roads,around and about.
Travellers along those roads would be pounced on in a surprise attack.
The only rules were as follows.
1. The attack had to be roleplayed.
2. Person on the receiving end HAD to be given the chance rp wise to get away.
3. Players were to be contacted for ooc agreement beforehand.
Problems that arose from this was too many folk found that when a group of brigands, for example, tried to rob them
1. They were on the way to an event/plotline and didnt 'have time'
2. They were on their way to log out.
3. Those carrying out the 'mugging' found almost all they encountered,didnt want to be 'captured or mugged'
4. Many times it would end in pvp,which the 'victim' didnt want
The same went for folk being thrown in jail for crimes in a town.
Players would go to a town/area,behave in a criminal way,but then cause havoc ooc if they were attacked or thrown in jail.
Ive actually seen people recall right out of the middle of a roleplay session, because of the above,despite having been found wandering through an enemy town.
No idea what they expected really...but as Henry said its been discussed as many times as the main topic for this thread.
Now a few years back, there was an Assassins Guild [ in a RP sense].
Now the way this worked [ as far as my limited knowledge of them is] was as follows.
Some one wanted a contract taken out on a character in game.
There was a private forum that only the Assasins used.
One person was responsible for contacting the 'victim' first ooc to inform them a contract had been requested.They were then asked if
a) they agreed to it being tried.
b) what times they were most likely to be in game say for the next 7/14 days etc.
If they agreed,the contract was then posted on the forum,and accepted by one of the Assassins.
The person would never know ic or ooc when it would take place and IC they would not know/recognise who it was that attacked them.
How about the 'bad guys' get together and organise for 1 person to oversee a system similar.
Regular roleplayers could be contacted via PM and agree/not agree to be confronted in game whilst travelling around.
Obviously those intending to carry out any attacks should bear in mind ongoing events etc,and make sure via party chat the person is free right there and then,to interact.
My character was at one time a regular 'captive'. It wasnt because I was more popular than anyone else,it was more the fact I was willing to agree to it.
I have always beleived the 'bad guys' should be given way more
opportunities than they get to be as bad as they want.
In any town,village,city in RL there are bad guys and they sure as heck arent going to send you a message before they carry out their intent.
So constantly expecting those player types to 'pre-arrange' every attack, skirmish,bank job,to me takes away the spontaneity we have debated in this thread.
A system is needed so wether its an orc or a brigand,the opportunities to roleplay who they are should be afforded them.
We need more 'dishonest people' willing to take bribes and allow the baddies to get into places etc and then its up to them to make the most of that situation.
A town could even agree that 1 night a week,say, could be a 'free for all night'.
So it would be a regular sort of event,where all those warred to each other know they can go to that town on that night,and roleplay according to their type.
It wouldnt take too long imo, for those who enjoy some or a lot of pvp, to either be in town on these nights,going about there business or gathering as a group elsewhere planning to attack.
I hope what I'm trying to say makes some sense.:variousa: |