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| Europa RP General A place where you can OOC discuss Europa RP and related topics |
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#133 | ||
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Administrator
![]() ![]() Join Date: Mar 2006
Shard: Europa/Snowbourn
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Re: Centralized RP Community?
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As for the rest of your comments,they are solely your opinions. Have you spoken to any of those people and based your opinion on facts?
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#134 | |
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Eternal Drama Queen
Join Date: Oct 2006
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Re: Centralized RP Community?
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Wow - excellent and honestly I can see the same thing happened to me in my early UO career. The desire to please and impress people which lead to enthusiasm. Which lead to more scenarios or events. Which lead to more "success" which inevitably lead to having no one left to impress OR ... and this is the only bit Dev left out ... You cant top your previous events/things so CAN only go downhill. It becomes impossible to maintain things on a 100% level of success. Things go wrong and then the cynicism steps in. Thanks Dev Great point, great post
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#135 |
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Join Date: Jan 2008
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Re: Centralized RP Community?
Am I the only one that never wanted to get promoted?
Simple from the knowledge that you have to invest more time sorting things and lose time playing and having fun? I still look for someone that wants to play captain and I gladly step back. Most leaders I know do not burn out because not having to please someone, but because of the amount of things to do. Having to fight to come up with new things to do. Organising things, getting stories written, things ready and all the other stuff that goes with it. It would help us all more if players could get more tools to make events and shape the world. That is my biggest problem at the moment in game to having to cope with the possibilities I have and those are very limited at the moment. |
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#136 |
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Eternal Drama Queen
Join Date: Oct 2006
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Re: Centralized RP Community?
No it isnt like promotion I dont think?
More like becoming an accepted member of a group to which one aspires or to gain one's peers' respect? For me it was pretty much unintentional [no it really was] and it wasn't until Devs post that I realised it.
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#137 |
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Join Date: Nov 2006
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Re: Centralized RP Community?
One of the things that keeps recurring in threads such as these is lack of variety. Kaelyn has raised this point a few times and she’s spot on. We have “city” guilds and one or two “specialist” guilds like mine and that’s it. Perhaps we could look at maybe for example “crafter” guilds. By that I mean guilds dedicated to crafting not “heroes” disguised as cooks or tailors. They could be independent of any “politics” etc and perhaps rather than purchase from NPC’s, we should purchase from them. Okay, granted it has its limitations but at least it’s away from the norm.
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#138 | |
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Join Date: Feb 2008
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Re: Centralized RP Community?
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The current state of RP is what we have shaped, in a way; but also largely due to the game not being as popular anymore. People leaving due to 'drama' are effectively blaming others. And as for this entire thread, arn't they -ALL- opinions? If you read my post, there's a quote form Henry. So, no, I havn't spoken to any of them, I was using what Henry put to make an opinion and express it, which is what everone else is doing in this thread. Last edited by Radek Wilkes (Grd); 28th February 2008 at 10:46 AM. |
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#139 | |
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Join Date: Nov 2007
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Re: Centralized RP Community?
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Again though it's about leaning back and looking out of the box. Looking at your concept with a broader scope and seeing where else it can fit. Taking Grd as an example - sure they're a city guild, but they're also a guild with clear political views and beliefs. Beliefs that can have them jetting off halfway around Britannia to enforce their way of life on the Sosarian masses. Something they do, in fact, do. The city guilds aren't just city guilds, they're pillars of the rebel and loyalist communities, the military arms of an entire faction of people. What's to stop -V- or BoC creating and maintaining an outpost on the Yewish frontier to fight the last remaining loyalist threat in the North? Or likewise DoT in the Vesper/Minoc highlands to once and for all reclaim the pirate lands for the good of Lord British? These guilds all lack variety in the strictest of senses but they're completely unique in spirit. The uniformed discipline of Grd with it's xenophobic prejudices and it's oppressive religion; the freely welcoming citizens of the noble city of Trinsic and their lordly Duke; the stubborn but affluent Vesper and it's wealthier merchant militia, hateful of loyalist strangers. These guilds are only as limited, only as anchored and only as potentially free as the will of their guild masters would have them. There's no one caste iron reason even the city guilds couldn't centralize. If centralization is to work, 90% of us are going to have to make ourselves seriously, seriously versatile. [/Sad little boy with no friends.]
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#140 |
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Join Date: Jan 2008
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Re: Centralized RP Community?
It does not help to have a game where crafters are mostly useless and guilds that rely 90% on pvp to transport story and conflict.
Where when not some pvp is going on it is boring. ![]() |
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#141 |
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Join Date: Nov 2007
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Re: Centralized RP Community?
What can I say? I enjoy PvP.
I do enjoy RP, sincerely. Ask anybody who plays with me on a regular basis. But I play UO as a game like I play a lot of other online games, to compete and that means I want to be out fighting - we play a medieval roleplaying game where every second skill is designed to whoop ass, and the crafting skills are largely designed to HELP you whoop ass. /shrug.
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** RAISE YOUR FIST! JOIN THE REVOLT! 151 257 836 Not the Messiah, just a very naughty boy. |
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#142 |
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Join Date: Feb 2008
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Re: Centralized RP Community?
I'm sorry but that is nonsense and shows your own limited experience of the world outside of DoT.
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#143 | |
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Join Date: May 2007
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Re: Centralized RP Community?
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#144 | |
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Join Date: Dec 2006
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Re: Centralized RP Community?
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To make a deliberately controversial point I could add that its just a question of difficulty. Cause lets face it, everybody can play a guardsman. Know how to whack someone, know when to stand in line, use *laughs* instead of rofl and you are basically set. If in doubt, keep your mouth shut and look pleadingly at your next higher rank. Whereas in specialist guilds you are usually required to learn the tricks of the trade, everything from behaviour to entire languages. people WANT those guilds around but can't be bothered to support them. Shame though that with being special comes arrogance of the leaders. The amount of borings orcs that do no more than walk up to places for a fight come as surely as the tides. running such guilds takes that special kind of involvement and effort that few of today's leaders and players seem to have left. And those that try it anyway seem to be by and large advise-resistant, blundering from one unnecessary annoyance to the next. It would be great though if more players could be found again for the more exciting roles than the standard off-the-rack types. |
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