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Old 27th February 2008, 02:15 PM   #13
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Re: Summoning Pet Balls, Animal Form, and Pets

Wouldn't a good bard area peacing negate the dragon/beetle/bake?
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Old 27th February 2008, 05:39 PM   #14
 
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Re: Summoning Pet Balls, Animal Form, and Pets

EA's solution to imbalances and annoying aspects of the game (in this case, the negative effects of pet balls) is, as usual, to make the game more complicated. Timers, cooldowns, extra requirements.. what's the point? Devs, it's not the item itself that's the problem. Look deeper.
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Old 28th February 2008, 05:25 AM   #15
 
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Re: Summoning Pet Balls, Animal Form, and Pets

I don't think tamers would want the developers to look any deeper because the true problem lies in bonding and that there is virtually no penalty for a pet dying. The summoning ball nerf is probably more acceptable then having pets lose 2% of skills again.
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Old 28th February 2008, 10:06 AM   #16
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Re: Summoning Pet Balls, Animal Form, and Pets

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Originally Posted by JCtheBuilder View Post
I don't think tamers would want the developers to look any deeper because the true problem lies in bonding and that there is virtually no penalty for a pet dying. The summoning ball nerf is probably more acceptable then having pets lose 2% of skills again.
good point when a pet dies you should wait a day before using again
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Old 28th February 2008, 10:32 AM   #17
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Re: Summoning Pet Balls, Animal Form, and Pets

Absolutely - Make me wait a day after my pet dies before using it again.

Also, make PvPers who die to players wait a day before coming out of skill/stat loss.

Booyah.
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Old 28th February 2008, 11:06 AM   #18
 
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Re: Summoning Pet Balls, Animal Form, and Pets

You joke but faction players have to deal with crippling skill loss for 20 minutes every time they die.
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Old 28th February 2008, 11:49 AM   #19
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Re: Summoning Pet Balls, Animal Form, and Pets

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Originally Posted by Magister_Returns View Post
Absolutely - Make me wait a day after my pet dies before using it again.

Also, make PvPers who die to players wait a day before coming out of skill/stat loss.

Booyah.
i have a tamer also and i didnt think it was a bad idear but hey this wasen't meant to be taken personally for i do not the power to do it
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Old 29th February 2008, 01:18 AM   #20
 
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Re: Summoning Pet Balls, Animal Form, and Pets

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Originally Posted by JCtheBuilder View Post
I don't think tamers would want the developers to look any deeper because the true problem lies in bonding and that there is virtually no penalty for a pet dying. The summoning ball nerf is probably more acceptable then having pets lose 2% of skills again.
Take it a step further. I would argue that the very premise of taming is fundamentally flawed, such a revamp wouldn't occur in a million years (and given EA's pace on things, make that 5 million ). Does the fact that players have control over powerful animals... *and* the fact that pets have gotten significantly stronger over the years raise any eyebrows whatsoever? This problem is rooted in design. UO is like a 100-headed hydra. By introducing some petball fix, they're only chopping off a single head, potentially introducing a few more heads. They need to get to the root of the problem.
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Old 29th February 2008, 12:57 PM   #21
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Re: Summoning Pet Balls, Animal Form, and Pets

@JC:

Indeed. My faction thief has to survive statloss frequently, although that's more often due to carelessness around ogre lords...

My point was that a tamer's weapon is his pet. Not all of us have a stable full for 5xGM Cu Sidhe's that would allow us to keep PvMing when my KR client crashes...again...

That, and I was being a bit sarcastic. I think we should bring back statloss for reds, but I know I'm in the minority...
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