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Europa RP General Thread, Centralized RP Community? in Europa
 
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Old 27th February 2008, 07:09 PM   #133
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Re: Centralized RP Community?

Quote:
Originally Posted by Rowland Gill
But Henry is implying that those individuals left because the rest of us were unreasonable, whereas in truth it's probably the exact opposite. I am curious who these 12 bastions of creativity and ingenuity are though.
Henry never said anyone left because others were unreasonable.



Quote:
Originally Posted by Radek Wilkes (Grd) View Post
Exactly, that was my point.

They left blaming others.. if they can't be arsed to start/no longer try and aid the RP community, then they have no right to say that any of us that are left are unreasonable.
Who said anyone left 'blaming others' ...and what gives you the right to state that was the reason .

As for the rest of your comments,they are solely your opinions.

Have you spoken to any of those people and based your opinion on facts?
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Old 28th February 2008, 02:25 AM   #134
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Re: Centralized RP Community?

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Originally Posted by Devlin View Post
I think one of the fundamental problems with the roleplay community is one that has always been present - but is more debilitating in the present situation.

The problem is this: that from the second anyone gains power, they are immediately sliding down an unavoidable slope. As time goes on their enthusiasm inevitably drains, however gradually, and they become, however much they try to ward it off with futile willpower, the archetypal bitter GM.

I know, because it's exactly what happened to me.

For the first part of my UO career (an odd career that drains the coffers instead of swelling them) I was wracked with unrestrained enthusiasm, and was desperate to make a name for myself by making stunningly crafted scenarios, etc. I meant well but I was hot-headed and cringingly annoying (hello Borbarad/Raul/Henry Winter) - but I do think I did some interesting things. I was motivated primarily by a desire to please those above me (though this might have been more to do with my young age).

The desire to please and amaze has always been central to the creation of new scenarios/events in UO. The issue arises when fresh-faced, enthusiastic little people are given the position of AGM or worse, GM. It is at this point that the nauseatingly demotivating truth outs itself: the people at the top are equals, and there is now nobody left to impress. What's more, the people surrounding you at the top are in various stages of embitterment due to grievances and the constant pressures of entertaining their respective guilds.

As soon as you are expected to please there is no longer so much fun in doing so. The organization of a spectacular event will not be met with praise and promotion, but often indifference, or even worse, complaints. Even if people are grateful to their GM they may not show it obviously - there is, I think, in all of us a subconscious tendency to take for granted the ones that run the show. This is not a defence for weary GMs, but an attempt at explanation for why so many have lost the enthusiasm to support new ideas - and instead nay-say them.

In my early days I could never understand why the older players talked down every idea - I was very vocal that I would never end up like that. But I did! And I realized finally how easy it is to dismiss the enthusiastic as naive. They're not. They just haven't been corrupted by an unblinkered view of the community and its problems - and they're still filled with an idealistic optimism that is not, as many would say, unrealistic. All too often on the forums, much-touted 'realism' is just cynicism in drag.

And that is, in a roundabout way, what I see as the most fundamental problem: the ones with the power to make change are the ones (through no fault of their own besides accepting power) least inclined to do it.

In my mind, the only way to solve such an issue is for GMs to stop taking the natural course of action when confronted with an enthusiastic guildmember. Do not tell them "Here's the ICQ of Grd's GM, sort it out with them please" or "You seem enthusiastic, would you like to be AGM?". To do either is to set them on an unavoidable slope that leads ultimately to the draining of their energy.

Don't let the aspiring young ones see the top. The moment they realize that at the summit (epitomized by the GM and Command boards) is only a barren slope downwards, is the moment that they will lose their lust for activism.

And for the community to find new life (through centralization, or a less radical re-structuring of guild relations) it is that lust for activism that must be maintained and nurtured in those who have it: not beaten down by those marred by depressing experience.
Thats one of the most honest forum posts I have read for a long time. And its just hit me like a bullet in the head. Its so true.

Wow - excellent and honestly I can see the same thing happened to me in my early UO career. The desire to please and impress people which lead to enthusiasm. Which lead to more scenarios or events. Which lead to more "success" which inevitably lead to having no one left to impress OR ... and this is the only bit Dev left out ...

You cant top your previous events/things so CAN only go downhill. It becomes impossible to maintain things on a 100% level of success. Things go wrong and then the cynicism steps in.

Thanks Dev Great point, great post
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Old 28th February 2008, 05:25 AM   #135
 
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Re: Centralized RP Community?

Am I the only one that never wanted to get promoted?

Simple from the knowledge that you have to invest more time sorting things and lose time playing and having fun?

I still look for someone that wants to play captain and I gladly step back.

Most leaders I know do not burn out because not having to please someone, but because of the amount of things to do. Having to fight to come up with new things to do. Organising things, getting stories written, things ready and all the other stuff that goes with it.

It would help us all more if players could get more tools to make events and shape the world.
That is my biggest problem at the moment in game to having to cope with the possibilities I have and those are very limited at the moment.
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Old 28th February 2008, 06:00 AM   #136
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Re: Centralized RP Community?

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Originally Posted by Kaelyn View Post
Am I the only one that never wanted to get promoted?
No it isnt like promotion I dont think?

More like becoming an accepted member of a group to which one aspires or to gain one's peers' respect? For me it was pretty much unintentional [no it really was] and it wasn't until Devs post that I realised it.
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Old 28th February 2008, 10:43 AM   #137
 
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Re: Centralized RP Community?

One of the things that keeps recurring in threads such as these is lack of variety. Kaelyn has raised this point a few times and she’s spot on. We have “city” guilds and one or two “specialist” guilds like mine and that’s it. Perhaps we could look at maybe for example “crafter” guilds. By that I mean guilds dedicated to crafting not “heroes” disguised as cooks or tailors. They could be independent of any “politics” etc and perhaps rather than purchase from NPC’s, we should purchase from them. Okay, granted it has its limitations but at least it’s away from the norm.
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Old 28th February 2008, 10:46 AM   #138
 
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Re: Centralized RP Community?

Quote:
Originally Posted by Tabbitha View Post
Who said anyone left 'blaming others' ...and what gives you the right to state that was the reason .

As for the rest of your comments,they are solely your opinions.

Have you spoken to any of those people and based your opinion on facts?
Henry said people left because they were not happy with the current state of RP.
The current state of RP is what we have shaped, in a way; but also largely due to the game not being as popular anymore.
People leaving due to 'drama' are effectively blaming others.

And as for this entire thread, arn't they -ALL- opinions?

If you read my post, there's a quote form Henry. So, no, I havn't spoken to any of them, I was using what Henry put to make an opinion and express it, which is what everone else is doing in this thread.

Last edited by Radek Wilkes (Grd); 28th February 2008 at 10:46 AM.
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Old 28th February 2008, 02:21 PM   #139
 
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Re: Centralized RP Community?

Quote:
Originally Posted by Vierna View Post
One of the things that keeps recurring in threads such as these is lack of variety. Kaelyn has raised this point a few times and she’s spot on. We have “city” guilds and one or two “specialist” guilds like mine and that’s it. Perhaps we could look at maybe for example “crafter” guilds. By that I mean guilds dedicated to crafting not “heroes” disguised as cooks or tailors. They could be independent of any “politics” etc and perhaps rather than purchase from NPC’s, we should purchase from them. Okay, granted it has its limitations but at least it’s away from the norm.
The problem is just a lack of people interested in playing these characters. Someone else in the thread made the point, and they're spot on, that guilds like Grd and -V- and DoT are largely rendered pointless as town guards if they've got no people to... guard?

Again though it's about leaning back and looking out of the box. Looking at your concept with a broader scope and seeing where else it can fit. Taking Grd as an example - sure they're a city guild, but they're also a guild with clear political views and beliefs. Beliefs that can have them jetting off halfway around Britannia to enforce their way of life on the Sosarian masses. Something they do, in fact, do. The city guilds aren't just city guilds, they're pillars of the rebel and loyalist communities, the military arms of an entire faction of people.

What's to stop -V- or BoC creating and maintaining an outpost on the Yewish frontier to fight the last remaining loyalist threat in the North? Or likewise DoT in the Vesper/Minoc highlands to once and for all reclaim the pirate lands for the good of Lord British?

These guilds all lack variety in the strictest of senses but they're completely unique in spirit. The uniformed discipline of Grd with it's xenophobic prejudices and it's oppressive religion; the freely welcoming citizens of the noble city of Trinsic and their lordly Duke; the stubborn but affluent Vesper and it's wealthier merchant militia, hateful of loyalist strangers. These guilds are only as limited, only as anchored and only as potentially free as the will of their guild masters would have them.

There's no one caste iron reason even the city guilds couldn't centralize. If centralization is to work, 90% of us are going to have to make ourselves seriously, seriously versatile.

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Last edited by Hedlyn; 28th February 2008 at 02:55 PM.
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Old 28th February 2008, 02:45 PM   #140
 
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Re: Centralized RP Community?

It does not help to have a game where crafters are mostly useless and guilds that rely 90% on pvp to transport story and conflict.

Where when not some pvp is going on it is boring.
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Old 28th February 2008, 02:48 PM   #141
 
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Re: Centralized RP Community?

What can I say? I enjoy PvP.

I do enjoy RP, sincerely. Ask anybody who plays with me on a regular basis. But I play UO as a game like I play a lot of other online games, to compete and that means I want to be out fighting - we play a medieval roleplaying game where every second skill is designed to whoop ass, and the crafting skills are largely designed to HELP you whoop ass. /shrug.
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Old 28th February 2008, 02:51 PM   #142
 
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Re: Centralized RP Community?

Quote:
Originally Posted by Kaelyn View Post
It does not help to have a game where crafters are mostly useless and guilds that rely 90% on pvp to transport story and conflict.

Where when not some pvp is going on it is boring.
I'm sorry but that is nonsense and shows your own limited experience of the world outside of DoT.
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Old 28th February 2008, 04:41 PM   #143
 
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Re: Centralized RP Community?

Quote:
Originally Posted by Vierna View Post
One of the things that keeps recurring in threads such as these is lack of variety. Kaelyn has raised this point a few times and she’s spot on. We have “city” guilds and one or two “specialist” guilds like mine and that’s it. Perhaps we could look at maybe for example “crafter” guilds. By that I mean guilds dedicated to crafting not “heroes” disguised as cooks or tailors. They could be independent of any “politics” etc and perhaps rather than purchase from NPC’s, we should purchase from them. Okay, granted it has its limitations but at least it’s away from the norm.
Check out S&K just outside Trinsic.
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Old 29th February 2008, 02:22 AM   #144
 
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Re: Centralized RP Community?

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Originally Posted by Hedlyn View Post
The problem is just a lack of people interested in playing these characters.

To make a deliberately controversial point I could add that its just a question of difficulty. Cause lets face it, everybody can play a guardsman. Know how to whack someone, know when to stand in line, use *laughs* instead of rofl and you are basically set. If in doubt, keep your mouth shut and look pleadingly at your next higher rank.

Whereas in specialist guilds you are usually required to learn the tricks of the trade, everything from behaviour to entire languages. people WANT those guilds around but can't be bothered to support them.

Shame though that with being special comes arrogance of the leaders. The amount of borings orcs that do no more than walk up to places for a fight come as surely as the tides. running such guilds takes that special kind of involvement and effort that few of today's leaders and players seem to have left. And those that try it anyway seem to be by and large advise-resistant, blundering from one unnecessary annoyance to the next.

It would be great though if more players could be found again for the more exciting roles than the standard off-the-rack types.
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