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| News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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#13 |
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Mindless Muse
Join Date: Jul 2005
Posts: 369
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Re: Summoning Pet Balls, Animal Form, and Pets
Wouldn't a good bard area peacing negate the dragon/beetle/bake?
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#14 |
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Join Date: Mar 2006
Shard: Napa Valley
Posts: 374
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Re: Summoning Pet Balls, Animal Form, and Pets
EA's solution to imbalances and annoying aspects of the game (in this case, the negative effects of pet balls) is, as usual, to make the game more complicated. Timers, cooldowns, extra requirements.. what's the point? Devs, it's not the item itself that's the problem. Look deeper.
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Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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#15 |
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Join Date: May 2005
Shard: Atlantic
Posts: 449
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Re: Summoning Pet Balls, Animal Form, and Pets
I don't think tamers would want the developers to look any deeper because the true problem lies in bonding and that there is virtually no penalty for a pet dying. The summoning ball nerf is probably more acceptable then having pets lose 2% of skills again.
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#16 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
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Re: Summoning Pet Balls, Animal Form, and Pets
good point when a pet dies you should wait a day before using again
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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#17 |
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He's Fing Matt Damon
Join Date: Dec 2007
Posts: 1,068
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Re: Summoning Pet Balls, Animal Form, and Pets
Absolutely - Make me wait a day after my pet dies before using it again.
Also, make PvPers who die to players wait a day before coming out of skill/stat loss. Booyah. |
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#18 |
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Join Date: May 2005
Shard: Atlantic
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Re: Summoning Pet Balls, Animal Form, and Pets
You joke but faction players have to deal with crippling skill loss for 20 minutes every time they die.
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#19 |
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How do you tell when you run out of invisible ink?
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Re: Summoning Pet Balls, Animal Form, and Pets
i have a tamer also and i didnt think it was a bad idear but hey this wasen't meant to be taken personally for i do not the power to do it
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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#20 | |
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Join Date: Mar 2006
Shard: Napa Valley
Posts: 374
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Re: Summoning Pet Balls, Animal Form, and Pets
Quote:
). Does the fact that players have control over powerful animals... *and* the fact that pets have gotten significantly stronger over the years raise any eyebrows whatsoever? This problem is rooted in design. UO is like a 100-headed hydra. By introducing some petball fix, they're only chopping off a single head, potentially introducing a few more heads. They need to get to the root of the problem.
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Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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#21 |
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He's Fing Matt Damon
Join Date: Dec 2007
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Re: Summoning Pet Balls, Animal Form, and Pets
@JC:
Indeed. My faction thief has to survive statloss frequently, although that's more often due to carelessness around ogre lords... My point was that a tamer's weapon is his pet. Not all of us have a stable full for 5xGM Cu Sidhe's that would allow us to keep PvMing when my KR client crashes...again... That, and I was being a bit sarcastic. I think we should bring back statloss for reds, but I know I'm in the minority... |
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